Negroponte Sees Sugar As OLPC's Biggest Mistake
griffjon writes "In an interview, Nicholas Negroponte claims that the biggest mistake OLPC made was the revolutionary Red Hat-based Sugar desktop environment — instead, he says, they should have built Sugar as an application that ran on a 'vanilla' Linux OS. Some disagree."
The biggest OLPC mistake was Negroponte.
Things whent downhill the second they started working with MS.
Seriously, they should have stuck to ultra-cheap durable laptops, rather then try to cater to MS's Windows. They lost their focus and thats the end of them.
Develop thicker skin. You don't throw out all the good stuff just because you find one element offensive. If the U.S. government had told Von Braun to fuck off on his rocket ideas just because he used slave labor in his factories and was a SS officer, we wouldn't be celebrating the Apollo landing anniversary today.
SJW: Someone who has run out of real oppression, and has to fake it.
The big mistake OLPC made was Nicholas Negroponte. He's too much into his own self-importance. His thing was dealing at the national leader level and getting himself into the press. What was needed was somebody who knew how to get a low-cost product out the door and sell it in quantity.
The OLPC should have been in a bubble-pack in every Wal-Mart and Walgreens in America, in every souk in the Middle East, and in every market in India, selling at a small profit and dropping in price every three months. But no, Negroponte had to try to make big deals with governments. That might have happened after they actually had the product out there in volume.
It's vexing for users to switch from MacOS to Windows, or from Windows to MacOS, and both have long-established, entrenched interfaces that they are all *very* slow to change. Windows still has it's "X" window kill switch in the top right corner, etc.
Right, because we all know the villages in Africa must all be using Windows XP and every kid knows how to use them. Sure when marketing this to the first world, you must keep that in mind, but that isn't the goal of OLPC. The goal is to take children who have only heard of computers, perhaps have seen a computer, but don't know how to use one. You aren't taking the average guy who works with Windows at work, uses Windows at home and giving him the Sugar UI, you are taking a poor kid with no knowledge of computers and giving them a computer.
Taxation is legalized theft, no more, no less.
The meta-idea of rethinking UI from the ground up, and building something specifically directed at kids, was a wonderful idea. Frankly, the reason I bought a G1G1 machine was that I hoped to experience a fresh and wonderful user interface.
I think Sugar was a sad failure. I don't quite know what to make of the obvious riposte that I don't belong to the target audience. But an awful lot of the official Sugar documentation seemed to me to make too much use of "proof by repeated assertion." A file system organized primarily by recency (the Journal) instead of space (the Apple pre-OS-X Finder) or nested hierarchy (pre-GUI)? Wow, what a strange idea. What a fresh idea. I couldn't imagine how it could work, but all these people said it did, so after giving up on imagining it I paid $400 to experience it. Well, it sure didn't work for me.
And the claim that it works for kids because they "naturally describe what they are doing"--sorry, I just don't believe nine-year-old kids are going to type text tags and descriptions into every Journal entry so that they can find them again. Subject to correction by anyone who's actually watched real nine-year-olds playing with an XO and seen them tag and describe Journal entries, but the last several times I asked this online nobody said they had.
UI design seems to me to have peaked sometime in the early 1980s, when computer companies still needed to seduce laypersons who weren't already trained on computer usage. As "computer literacy" became more and more of a career necessity, computer companies were able to get away with more and more complexity. For me, an important downward turning point occurred when Microsoft violated Apple's UI guidelines, which stated that documents should always re-open with the insertion point positioned where it was when the document was closed--a special instance of the principle that things should stay where you put them. Microsoft couldn't be bothered; with Word, like Sisyphus, you always start with your insertion point once again having rolled down to the bottom of the hill. Other companies, eventually including Apple, followed suit, and this minor but significant point of UI design was lost, along with many others.
A fresh look at UI design is desperately needed. UI design is now in the hands of power-user snobs who revel in their ability to handle complexity. Ordinary people resign themselves to forever feeling that "I'm just a dummy when it comes to computers." The world desperately needs a user interface so simple a child could use it. A pity that Sugar isn't it.
"How to Do Nothing," kids activities, back in print!
Personally, I think their biggest mistake was not selling it to first world consumers. I know a lot of people who would have liked to buy one, but couldn't. This was a fatal mistake since their plan required being able to produce large enough amounts of these to be able to sell them cheaply, and they were turning away the people who were willing and able to buy at the time.
I think this is only a symptom of the biggest mistake, which was a flawed vision of how this project needed to work. Negroponte thought he could swan into the offices of big-time politicians in third-world countries and just talk them into buying these computers en masse, even while he insisted they were not really computers (and could not run Windows) but educational tools. Educational tools? At $100 a head (and climbing)? How many of these countries are investing $100 per student to build schools? What's more, how well has this model ever worked for vaccines, or malaria nets, or cooking stoves? The only way Western countries have managed to bring these things to the poorest people of the world is for independent charities to strap on their boots and go deliver them by hand. Governments are not going to do it for you.
Further, and more to your point, so you put a $199 laptop into the hands of a child of a family that doesn't earn $199 in six months. What then? How much is that kid going to learn about computer programming, open source, and all that other good stuff, when the fields need to be ploughed? One of the main reasons people in third-world countries have lots of kids is that they need them, particularly in areas where people are regularly knocked out of commission by malaria for half the year. So how long is it going to be before that family sells the OLPC?
And then what? Exactly. The OLPC ends up in the hands of ... someone who can afford to buy it. This is Negroponte's real biggest mistake: Denying the basic forces of economics.
If, on the other hand, he had put them into every Wal-Mart -- or screw that, Walgreen's -- and every souk and ever bazaar, in the teeming millions, it might have had a shot. The only way to counteract the economic forces in the poorer regions is for not just the cost, but the value of the device to be low... and the only way to do that is to bump up supply. Keep focused on making the devices virtually ubiquitous, as commonplace as bicycles. In short, the OLPC project needed a lot more people on board and a lot more money backing it. It needed the participation of international charities and it needed to be subsidized by people buying the devices here (at a "novelty" markup, even).
Instead, they went with the "I just need to go shake hands with Nice General Abouda, and he'll help us out" model. Seems like a recipe for failure, to me.
Breakfast served all day!