Cryptic's Roper Explains Microtransactions For Champions Online
Karen Hertzberg writes "Many MMO gamers have expressed concern over the recent announcement that micro-transactions would play a role in the upcoming release of Champions Online. Knowing that MTs can be a touchy subject for fans, Ten Ton Hammer sat down with Bill Roper for an interview. He reveals more about Cryptic's take on the business model, what type of items you can expect to find through MTs, and how the system will be integrated into Champions Online come launch day. Roper said, 'The idea is wanting to be able to have things there that players can get if they want to, but they don't negatively impact the balance of the game. It's not like we're expecting players to go and purchase things through micro-transactions that then give them some huge leg up. All those things I think people get worried about, but really the focus is on having things that are fun, cosmetic or are things that are more account-wide and maintenance based.'"
Roper has confused microtransactions with on-line purchases. How did he get that job? A microtransaction is a charge so small that you don't really notice it and the charge is made in such a way that its not really noticed, and dont require any complicated action, by the buyer. I don't understand how anyone can confuse that with buying a char transfer for WoW, or buying something from iTune's.
In the majority of MMOs out there at the moment merit and skill are a long, long, long way behind time, and to a lesser extent luck, as the determining factor in success (if you define success as "gaining gold and/or levels and/or magic swords"). I'm strongly opposed to any system that just layers "micro"transactions on top of existing mechanics so you need time *and* money, but I can't get worked up about a guy buying a magic sword for $5 compared to a guy killing boars for ten hours and using the in-game money he made to buy the sword at the auction house.
That is only true if you think of the game as a competition.
I don't. The rest of my life is competitive enough as it is, thank you. I play games to relax and to challenge myself. Grinding isn't a challenge, so if I can bypass it, I will. If you call it cheating, I'll call you dumb. Also, arrogant because you are trying to put rules on my play.
Assorted stuff I do sometimes: Lemuria.org
That's nonsense right there.
You assume everyone is equal right now, and that's simply not true. There are enough people in MMOs that have multiple accounts and pass money from one to the other. There are people with nothing else to do, who can grind all day, and there are people with job, friends, family, who can't.
If you want an "everyone is equal" game, play chess or go. MMOs aren't equal as they are now. Adding micro-transactions simply allows people who have a job to offset their time disadvantage compared to people without a job with something else that they have that the others don't.
Assorted stuff I do sometimes: Lemuria.org