Games That Design Themselves
destinyland writes "MIT's Media Lab is building 'a game that designs its own AI agents by observing the behavior of humans.' Their ultimate goal? 'Collective AI-driven agents that can interact and converse with humans without requiring programming or specialists to hand-craft behavior and dialogue.' With a similar project underway by a University of California professor, we may soon see radically different games that can 'react with human-like adaptability to whatever situation they're thrust into.'"
Everything Peter does looks impressive while he stands by it. He's like a lesser powered Steve Jobs. However, unlike Steve, Peter's glamour effect only lasts till the product is released. Should Milo ever actually hit the market, it will immediately revert to a simulation of an autistic Eliza with Turrets syndrome and a tendency to stare at crotch rather than your face.
Peter will then appear and indicate that he knew Milo I was going to be this bad, that's why for the past TWO decades, he's been working on Milo II, which will suppose to do everything he actually promised in Milo I and include a loveable dog character for you to interact with as well.
When Milo II finally comes out, it'll be an actual stuffed basset hound.