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Next Console Generation Defined By Software, Not Hardware

Fast Company recent spoke with Microsoft exec Shane Kim about Natal and the future of the Xbox 360. Kim said they're very interested in continuing to build out support for social networking and digital distribution, and he also made some interesting remarks about their long term plans. Quoting: "It really has much more to do with ... the innovation and longevity that will be created when Project Natal is added to that mix and the value and the entertainment options that we continue to expand on Xbox Live. The 'next generation' will be defined by software and services, not hardware. In the past we would always get this question: 'Hey, there's a new console launch every five years and you're coming up on that time for Xbox, right?' That's the old treadmill way of thinking. Before you had things that were very obvious, from a hardware standpoint — pushing more pixels, the move from 2-D to 3-D, 3-D to HD, etc. We got a very powerful piece of hardware in Xbox 360. I am confident that we have more headroom available, in terms of developers and creators figuring out how to get more out of the system. So I worry less about new hardware having to enable us to move to a different level of graphics. It's much more about the experiences that you are going to deliver."

18 of 177 comments (clear)

  1. As opposed to the current generation.. by Anonymous Coward · · Score: 5, Insightful

    Where the console with the best hardware (PS3) is winning, and the under-specced Wii is in a distant third place.

    Oh, wait.

    1. Re:As opposed to the current generation.. by Goldberg's+Pants · · Score: 3, Insightful

      It's a nonsense comment. The software ALREADY defines the consoles. You can have the latest hardware in the world, but if you have no decent games, your system is a paper weight.

      Microsoft really do know how to make something out of absolutely nothing don't they...

    2. Re:As opposed to the current generation.. by BikeHelmet · · Score: 4, Insightful

      You know, the perfect example of this is the Gamecube and Wii.

      The Wii is basically an overclocked gamecube with some new input devices. (oversimplification, but you get the idea)

      Compare 2001 Gamecube games to 2008/2009 Wii games, and look at the difference in graphics quality. Twilight Princess is available on gamecube, and it puts earlier titles to shame.

      So yes, I agree - software already defines the console.

    3. Re:As opposed to the current generation.. by Anonymous Coward · · Score: 4, Funny

      People who are more attractive than you?

    4. Re:As opposed to the current generation.. by Bakkster · · Score: 4, Insightful

      It's the PS3 exclusives, where the developers really dove into the system, where the PS3 excells. On cross-platform games the developer usually ports their code for the 360 over to the PS3, and it never gets that same level of polish.

      The PS3 has more potential, but they ask a lot of their developers to utilize it, due to the Cell processor requiring different techniques to get the speed. More powerful, but at the cost of unfamiliarity.

      So 'best' depends on the viewpoint. Sony has the most powerful hardware, but also the most difficult to develop for. Because of this, 'best' will always be a debate between the fans.

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  2. It's a PC. by Tubal-Cain · · Score: 5, Insightful

    Sounds like they're trying to turn the console into a locked-down PC.

    1. Re:It's a PC. by plasmacutter · · Score: 3, Insightful

      Sounds like they're trying to turn the console into a locked-down PC.

      Close. They tried with the original Xbox. With the 360, they did, and did it fairly well.

      except that part where they didn't, as evidenced by the billion xbox360 iso's floating around p2p networks.

      --
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  3. Isn't this inevitable? by Max+Romantschuk · · Score: 3, Insightful

    As we achieve a given level of sophistication in any field and make technological limits virtually go away, the limiting factor is always going to be human creativity.

    Take oil painting, for instance. We've had mostly all the colors we need for hundreds and hundreds of years. Yet, new and interesting art is still being created. When the development of paints were still in the early stages I'm sure people marveled at new colors like we today marvel at ever more photo realistic graphics. But once the initial excitement wears off what we're really left with is how good the game plays, how well written the story is, etc.

    Games, like books, paintings, movies and so many other things before them, will not be defined by technological achievements in the coming centuries. The best games I've played to date aren't good because of tech, but great stories and immersive and imaginative environments. Grim Fandango is still the best game I've played to date story-wise, and while the replay value of an adventure game like that is sadly very low I'm very much looking forward to playing it again with my kids once they are old enough. It is worth noting that i played Grim Fandango as an adult, so the nostalgia factor is not dimming my senses much at least... ;)

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Isn't this inevitable? by TapeCutter · · Score: 3, Informative

      I just blew off some mod points to answer this. An oil painting has terrible resolution, get up close and you can only see dawbs of paint. Stand back and those dawbs of paint turn into tiny details that look almost photo realistic.

      The skill of the artist is not to acurately paint what is in front of him, the skill is to trick the veiwers brain into seeing what artist wants them to see. The "high resolution" of the Mona Lisa when viewed from a few feet is simply your brain filling out the details that are not actually there when you examine the painting closely.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    2. Re:Isn't this inevitable? by Toonol · · Score: 3, Interesting

      Ok. Then take a known, low-res source: A movie on DVD. Say, "The Matrix". 32 bit color, 720x480 resolution. Laughably low, right? I mean, that's WII-level specs!

      And yet a well-done movie on DVD looks FAR better than a 1080p clip of gameplay on a PS3. Why? Because the modeling, animation, and physics are lagging FAR behind raw resolution.

  4. powerful piece of hardware? by crazybit · · Score: 5, Insightful

    maybe it was "powerful" in 2005 when it was unveiled. But for today's standards, a Xenos graphics chip is a joke. Xenos GPU was the precursor of the Radeon R600 processor, which was used up to Radeon HD 3400. You can get a Radeon HD 4650 for under 50 bucks, and will totally obliterate Xbox's graphics capabilities.

    Problem is gaming companies are making many titles "console only", or their PC ports are crappy emulation (like GTA4) - that leaves gamers with no choice but buying/using a console with outdated hardware.

    --
    - Human knowledge belongs to the world
    1. Re:powerful piece of hardware? by BenevolentP · · Score: 5, Insightful

      I switched from exclusively PC gaming to exclusively console gaming about 5 years ago and never looked back. I could probably buy a house if i had saved the money i wasted in a hardware pissing contest i had with my friends ("doom looks so much smoother with my dx4/100. Oh, are these real instruments in the background? Have to buy a 200 Euro wavebank soundcard.") when i was younger.
      Though i know high end PC hardware is cheaper now, i still enjoy not worrying if a game will work, if i really get the best/intended experience with my rig or if i rather should have waited a month to buy gfx card xy instead of xy+.
      I have the same PC since about 5 years now, and will probably buy a new one when they become so small that you could accidentally inhale them.

    2. Re:powerful piece of hardware? by Elshar · · Score: 3, Insightful

      Piracy and high-end hardware isn't the problem with PC gaming today. The piracy part is caused mostly from two factors:

      The Demos (When there are demos) released aren't very representative of the end product, and often misrepresent a game by only letting you play a small portion of it. Compare any demo these days to the "demo" for Wolfenstein 3D, Doom 1/2, or Quake. The first episode/group of levels was free, and served as a very good demo. You knew exactly what you were getting when you finally ponied up the money for the full version. Most game demos nowadays throw you halfway in the campaign somewhere and show you something which really has very little bearing on the actual game, but seems cool at first glance.

      The other aspect is the shittacular DRM they're putting on games these days (Starforce, TAGES, etc) quite often cause serious problems when trying to actually play the game (Limited registrations, activations, etc). And that is driving people to get cracks for the games they bought, which gets them into the piracy scene (As they are the ones who release the cracks for the DRM).

      The part of the high-end hardware has always been there, it always will be. There have always been developers pushing the graphics of the current-gen as far as they could and there have always been vendors trying to squeeze every ounce of performance out of their hardware. Mostly, the only problems have been at the driver layer and that seems to come and go in waves from vendor to vendor.

      All things said, I'm both a console and PC gamer. I've got a newer rig I play games on, and I've got all the current-gen consoles, and I can honestly say I usually have more fun playing games on one of the three consoles rather than on the PC. The only exception might be first-person shooters. But I've never really liked playing FPS games with a gamepad/joystick.

  5. Hardware by Toonol · · Score: 5, Insightful

    Fast hardware lost this gen to the slowest (Wii). It lost last gen to the slowest (PS2). You can argue that two gens ago, the PS1 was slower than the N64, although that's less certain. Raw speed is most certainly not the most important component of success for a console.

    I wouldn't say hardware was unimportant, though. The Wii won because of its hardware, clearly. But it needs to be looked at in terms of what the hardware actually brings to the buyer. Higher res? Who cares? Faster refresh? Doesn't matter. Better AI and gameplay? Well, that might help, but it's pretty clear that the 360's and PS3's improved processors aren't being used for that.

    New methods of control, new interfaces, whole new styles of gameplay? Microphones, vibrations, sensors, speakers, and so forth... now, that will catch a customer's eye. That makes playing a game something new, instead of a slightly glossier but nearly indistinguishable version of an older game. New hardware is important, but the growth needs to branch out in new directions, instead of being this one-dimensional 'better graphics' mantra that the consoles have been pushing. Improvements in graphics are mattering less and less.

    1. Re:Hardware by ookaze · · Score: 3, Informative

      The "Wii won"? [...] Yes the Wii is leading compared to each Xbox and PS3 individually

      This is exactly what "The Wii won" means. So there are still people like you in denial.
      BTW, the Wii didn't even receive a price cut yet, and it's going on to complete its 3rd year in the market. Just saying...

      Improvements in graphics are mattering less and less.

      If that was the case we would all be still playing pong and enjoying it. :)

      Yet the Wii just proved that improvements in graphics are mattering less and less, by outselling even the XB360 in the USA, despite the USA being the core market of the XB360, and it having 1 year headstart. I see that as a very good proof that improvements in graphics are mattering less and less.

  6. yeah, it's more about platforms these days by Trepidity · · Score: 3, Insightful

    In the really old days, a platform was almost synonymous with its hardware: when you wrote straight assembly on the Atari VCS and directly controlled the video interface, the hardware was your game platform. What you could or couldn't do on the platform was more or less defined but what you could or couldn't get its bizarre hardware to do. (There's an excellent recent book that traces just how big an influence the Atari's odd hardware had on its game design, among other things.)

    But that hasn't been true for a while. Sure, hardware is still an important part of the platform. But so are lots of other things. What's the programming model? What kind of SDK do you have? What libraries are there? How does the platform look to a programmer? What can they do with it easily and what's hard to do on it? Hardware is only one of the things from that perspective; unless you're programming on bare metal, what matters is the entire stack. The hardware could be so terrible or so great that it makes or breaks the entire stack. But I would suspect that of the things that can be an impediment to producing a good game on a particular platform, "the hardware just couldn't support what we wanted to do" is the bottleneck less and less often.

  7. Stagnation? by Garrett+Fox · · Score: 3, Interesting

    I'm not sure whether to think of this development as a good thing. The obvious benefit for gamers is that they won't need to buy a whole new console so often. But the gaming industry seems to be hitting a technological wall, in that graphics are about as good as they need to be to look shiny and realistic. Same for gameplay complexity. There's a bigger difference between an Atari 2600 level of technology (as in "Adventure") and NES-level ("The Legend of Zelda"), than there is between NES-level and oh, PS1 level. That is, once you get to a halfway-decent tech level you can get recognizable graphics and gameplay that's not all that different from modern games'. "Final Fantasy X" could've been made for the NES if it'd had more raw storage space.

    I've been thinking about whether AI could be a breakthrough technology that revolutionizes gaming, but after reading about game-specific AI I'm kind of shell-shocked. The kind of AI that people want for games tends to be remarkably stupid, mostly meant to dispense quests and die entertainingly. From what I understand of that impressive-looking recent demo about the AI-driven kid, 90% of that was fake, and didn't need to be real AI to impress an audience.

    So, unless developers find new gameplay styles that really push the hardware, there's little point in advancing the hardware any farther. I don't much care whether my enemies splatter with true Newtonian realism when I frag them with a plasma rifle.

    --
    Revive the Constitution.
  8. Use my current console?? by sskinnider · · Score: 3, Informative

    I am on my fourth 360. I do not expect it to last another six months!