Games Fail To Portray Gender and Ethnic Diversity
eldavojohn writes "A new study has found that game characters tend not to reflect cultural diversity. According to the paper from researchers across four universities (PDF): 'A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. ... The results show a systematic over-representation of males, white and adults and a systematic under-representation of females, Hispanics, Native Americans, children and the elderly.' The researchers also note that games 'function as crucial gatekeepers for interest in science, technology, engineering and math,' and that without these groups represented properly, 'it may place underrepresented groups behind the curve.'"
The point went right over your head.
Discrimination is not a bad thing, discrimination based on irrelevant information is a bad thing. Racial discrimination is by definition almost always irrelevant, but discrimination is simply the process of increasing the statistical relevance of your sample. There is nothing inherently wrong with discrimination, there's just something inherently wrong with people in general.
FanFictionRecs.net
Being able to somewhat believably portray an average white guy is hard enough. Add in females, skin tones, age, and weight, and your cost of development will go up if you try to make them look and act correct.
Don't want to spend the extra time and money to get it right? Fine -- then you'll get short haired, masculine women, overly shiny or plastic looking skin tones, and overweight people who walk like they're only supporting half their weight. And this is usually what happens in most games that try
So most games choose to put more time into perfecting gameplay than providing diversity of characters, and try to hide the flaws by using minorities less often.
The point was that in that case, the invading armies were white, thus ethnicity was a very important and relevant set of information with which to increase the statistical relevance of your results (i.e. your ability to determine your own safety).
Anytime the data set used to discriminate is relevent to the desired statistical set, discrimination is a productive thing, no matter how offputting that might be to your own world view. The correct response to that is to improve the world so that the data set is irrelevant, not put your fingers in your ears and pretend that discrimination is an issue.
Discrimination is a method of sorting data. Nothing more. Scientists use discrimination in the scientific process to eliminate non-reproduceable effects. This has the desired effect on the statistical relevance of their results. Discrimination as a method of sorting data doesn't suddenly become bad because we apply it to people, it's just an uncomfortable truth that people aren't as altruistic and helpful as would be implied by a "discrimination free" world.
Minorities use discrimination to determine that "white people can't understand" their plight. It's the same exact method of sorting data, just on a different set of data.
And the harsh reality is that you can call it whatever you want, or demonize it how you see fit... but all that does is waste energy running in a circle instead of fixing the issues that plague the "white society" and the "non-white society".
FanFictionRecs.net
From TFA: "The study only included visible characters that were clearly human."
Clearly a methodological error if they throw out dark skinned or native American humanoids like drow and orcs simply because they're not "clearly human". Tauren should also count as native American, though they're less traditionally humanoid.
Just a quick survey of my current games I have played this year:
Total War: Empire. I played as French, so I guess I'm a white male. But you can play as an Indian as well, though no Asians or sub-saharan Africans are playable. Native Americans are in the game, but not a playable country (though you can recruit them).
Mass Effect. Pick your own race and gender.
Dynasty Warriors 6: Empires. Pick your own race and gender, though most are going to look like they're Chinese drawn by a Japanese artist.
Halo 3: Who knows what Master Chief is?
Oblivion: Pick your own race and gender.
Fallout 3: Pick your own race (and gender too, I think).
Left4Dead: One white chick, one black guy, two white guys. L4D2 will feature undead black people as the primary enemies (progress?)
TF2: Predominantly white, though there's a black Scottsman and who knows what Pyro is?
HL2: White guy and African-American chick.
CoD4 - Modern Warfare: 5 white guys + one arab guy are the playable characters (IIRC)
WoW: Pick your own gender. As aforementioned, the horde has 2 native American-esque, one white/asian, one afro-Caribbean, and one white-ish race.
Gears of War 2: Main characters are white and Hispanic men. There's also a pacific islander, a white guy, a black guy, a Korean guy, and some other people of indeterminate race. Like in Halo and other games, their dispatcher is a female.
So, all in all, there's a predominant trend towards male characters in action games, but there's quite a bit of flexibility these days in picking race and gender, and there's a fairly widespread mix of ethnicities in games these days.