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Games Fail To Portray Gender and Ethnic Diversity

eldavojohn writes "A new study has found that game characters tend not to reflect cultural diversity. According to the paper from researchers across four universities (PDF): 'A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. ... The results show a systematic over-representation of males, white and adults and a systematic under-representation of females, Hispanics, Native Americans, children and the elderly.' The researchers also note that games 'function as crucial gatekeepers for interest in science, technology, engineering and math,' and that without these groups represented properly, 'it may place underrepresented groups behind the curve.'"

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  1. Development costs are an issue by PhrostyMcByte · · Score: 4, Informative

    Being able to somewhat believably portray an average white guy is hard enough. Add in females, skin tones, age, and weight, and your cost of development will go up if you try to make them look and act correct.

    Don't want to spend the extra time and money to get it right? Fine -- then you'll get short haired, masculine women, overly shiny or plastic looking skin tones, and overweight people who walk like they're only supporting half their weight. And this is usually what happens in most games that try

    So most games choose to put more time into perfecting gameplay than providing diversity of characters, and try to hide the flaws by using minorities less often.