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Nintendo, Sony Take Big Financial Hits

The Installer writes with news that Nintendo is seeing a significant financial downturn to match the general slowdown in the rest of the industry. "Sales of the once unstoppable Wii console have tumbled for the first time since its launch three years ago, sending the gaming giant's quarterly profit down 61 percent." Meanwhile, Sony is feeling the pain as well; the company sold 500,000 fewer PS3 consoles than in the previous quarter, and PSP sales saw an even bigger drop. Interestingly, Sony also revealed that the manufacturing cost of the PS3 has now dropped 70% since it was released. The drop in sales has caused the resurgence of rumors about console price cuts.

13 of 119 comments (clear)

  1. Yet Another Chapter of Recession Porn by christoofar · · Score: 5, Funny

    Will Nintendo lay people off in a "Wiistructuring?"

    1. Re:Yet Another Chapter of Recession Porn by iamapizza · · Score: 5, Funny

      A friend of mine who works at Nintendo was fired a few days ago... he was in-console-able.

      --
      Always proofread carefully to see if you any words out.
  2. This is fucking retarded. by MukiMuki · · Score: 5, Insightful

    Nintendo's the only one not surprised by this. They didn't have a single major release, save for maybe Wii Sports Resort (which came out when, 2 days ago?), this year. By Christmas they'll release New Super Mario Bros. Wii and next year brings Mario Galaxy 2, possibly a Wii fit expansion or whatever they're doing with the pulse sensor, and lo and behold, those months will do ridiculously well for the Wii, and the year afterward, on the same month, analysts will worry about Nintendo's downfall when the sales aren't as high due to a lack of major titles.

    It's the same dumb shit with Hollywood. Half a dozen studios release films in June with quarter-of-a-billion budgets+marketing campaigns and when all of those types of films don't come out 'till August the next year, there's an article about how the film industry is failing, all because it's easier to make up "Sky is falling" predictions than to actually wait a whole fucking fiscal year and take into account the number major releases that hit a particular year.

    Games and film have 2-3-year production cycles, and many times projects get delayed. The money still comes in (albiet with a higher cost due to the delay, which, for better companies, tend to result in more revenue for a better product), but as it doesn't come in steadily, it gives "analysts" plenty of fuel to predict doom whenever there is none.

    1. Re:This is fucking retarded. by Jurily · · Score: 4, Funny

      than to actually wait a whole fucking fiscal year and take into account the number major releases that hit a particular year.

      Oh come on. Everyone knows nothing happens towards the end of the year anyway. Especially not that thing where everyone buys stuff for their kids at the same time.

    2. Re:This is fucking retarded. by ivan256 · · Score: 3, Insightful

      Clearly you're not an <any kind of software at all> developer.

      Business types pick the subject matter they think will sell, then the platform(s) that give them the market size they want to sell into, and then they hire/invest in some development team to produce their product. Rarely do they give a half-shit if it's easy or not to develop unless it's sufficiently difficult to develop for a particular platform that it will cause a competitor to beat them to market.

      When you're talking about something as complex as a game engine, saying that the PS3 is harder to develop for than the 360, while perhaps technically true, you need to take that in context. In terms of overall project difficulty, it's only a small percentage more difficult to develop for one platform over the other.

      You would be hard pressed to find even a single major title out there that was developed for one console or the other because of difficulty. The big studios are either making cross-platform titles, or they're making an exclusive based on a business deal (not based on the difficulty to develop).

  3. The games... by DreamsAreOkToo · · Score: 4, Insightful

    If I hadn't already bought a Wii, I wouldn't buy one either. I'm disappointed with the game line up. 3 years have passed and I can name 3 games that I'm glad I bought. I can also name off a dozen names I deeply regret having ever bought/rented.

    Back in the 80s and 90s, any schmuck could decide to go make a game. With enough dedication and talent, he could really make something awesome, too. I mean one day Robyn and Rand Miller decided to sit down and make a game. And that game (Myst) was the best selling game for the better part of a decade.

    Now, it takes millions of dollars for the spoiled consumer to even *consider* playing a game. So now we see less and less games being made by the inspired and talented, and more and more games being made by corporate committee.

    As time marches on, I have a feeling we'll see a (relative) dieing out of the multimillion game and the rise of the $10-20 household device game. (Cellphones and computers to be specific.) It takes inspiration and talent to make a good game, not millions of dollars of art assets.

    1. Re:The games... by mooglez · · Score: 4, Informative

      I also use a really nice DLP HDTV projector for games and movies, and I cannot tell you what a PITA it is to set up that IR bar underneath the projector image in the front side of my living room but yet have the Wii sit in the back of the room where the projector and my amp sits. I have to disconnect everything when I'm done or my dog will trip over all the wires.

      Wireless IR bars have been available a few weeks after the Wii launch. Those really solve the issue with Wii + Hometheater.

      The bar does no actual communication with the Wii, just gets power from there.

    2. Re:The games... by tomhudson · · Score: 3, Interesting

      3 years have passed and I can name 3 games that I'm glad I bought. I can also name off a dozen names I deeply regret having ever bought/rented.

      So please name them ...

      I bought a Wii at the end of February, and in my 30-disk library (all legit, bought and paid for - my Wii isn't modded), I'd have to say that at least half the games are "I'd recommend them".

      Examples: Mario Kart (everyone likes it), Pinball Hall of Fame (a must-have - noisy), Pop Star Guitar (very addictive air guitar), Trivial Pursuit, Namco Museum Remix, Boom Blox (you'll get a work-out), AMF Bowling, Super Mario Galaxy, Prince of Persia, Shaun White Snowboarding (you really need the wii fit to use this one), Speed Racer (for mindless crash-n-burn vegging out), Blazing Angels.

      The people I've seen complain about their Wii don't spend money on games and accessories, then wonder why they don't enjoy it. Buy 4 remotes, 4 wheels, 4 nunchuks, get a decent library of games (catering to various tastes/ages), and you'll see that people will actually PLAY it when they come over. That's the way to get your money's worth out of the console. Not "Oh, the freebie games ere fun, and I rented a couple others, and bought one or two that sucked, so the console is a piece of crap!"

    3. Re:The games... by PixelScuba · · Score: 3, Insightful

      $240 - Wii
      $40(3) - Wiimote
      $20(3) - Nunchuck
      $15(4) - WiiWheel
      ------
      $480

      Now they tell me...
      $20(4) - Wiimotion Plus
      $90 - $wiifit/board (will I need more than one?)
      ------
      $650

      And I still won't have any games for it besides Wii Sports. When you say "you have to buy the additions and accessories to enjoy the Wii" That starts to get pretty damn expensive for this generation's "budget console".

  4. Context Matters by Triv · · Score: 3, Informative

    Context matters.

    "Meanwhile, Sony is feeling the pain as well; the company sold 500,000 fewer PS3 consoles than in the previous quarter, and PSP sales saw an even bigger drop."

    500,000 units is just a number; losing a sandwich is less of a tragedy if you had two of them to begin with. FTFA:

    "Sony did release console sales numbers for the period, which also painted a bleak picture. Quarterly worldwide PlayStation 3 sales dropped from 1.6 million units in the first quarter of the past fiscal year to 1.1 million units in the most recent fiscal quarter, while PSP sales plummeted from 3.7 million units to just 1.3 million units. VAIO sales and profitability were also down, though Sony did not offer specific figures."

    So selling 500,000 fewer units this quarter in this context means that Sony has sold approximately 30% fewer units than last quarter.

    1. Re:Context Matters by Triv · · Score: 3, Insightful

      My point was mostly editorial, that putting $scary_big_number; in a summary doesn't provide any information beyond making the reader think, "Huh. That's a scary big number." To use a familiar number, if McDonald's served 500,000 fewer people today than yesterday it would look like a point of concern if nobody told you that McDonald's serves 47,000,000 people a day on average.

      We're scared of very, very big numbers because we're not trained to comprehend them - we're never going to have to make change for a million dollar bill, so who cares what 100,000,000 pennies looks like.

  5. Amazing by CarpetShark · · Score: 3, Insightful

    Old consoles aren't selling as if they were cutting edge. Fascinating.

  6. Then what instead of a PS3/360/Wii? by tepples · · Score: 3, Insightful

    Between installing malware on it's customers' machines, using draconian DRM, constantly trying to shove proprietary crap down our throat [...] I have decided that Sony can go @#$% itself.

    What console doesn't use "draconian DRM"? What video game published by a major label isn't "proprietary crap"?