Entropy Problems For Linux In the Cloud
CalTrumpet writes "Our research group recently spoke at Black Hat USA on the topic of cloud computing security. One of the interesting outcomes of our research was the discovery that the combination of virtualization technologies and public system images results in a problem for random number generation on guest operating systems. This is especially true for Linux, since its PRNG uses only a small set of entropy-gathering events, and virtual Linux images often generate SSH host keys within seconds of their initial boot. The slides are available; the PRNG vulnerability material begins at slide 63."
Or you could plug in a microphone.
CONFIG_HW_RANDOM_VIRTIO enables it. It's been there for quite a while.
We could easily support it in KVM but I've held back on it because to really solve the problem, you would need to use /dev/random as an entropy source. I've always been a bit concerned that one VM could starve another by aggressively consuming entropy.
lguest does support this backend device though.
So, I was mostly just giving him shit because of his name. If you want a more serious debate, here's my best shot: The instructions you described are all relatively easy to define a generally useful specification. My main point was that every application has differing standards of randomness that are required. Do you need real quantum-mechanical randomness, or just a CSPRNG? How many bits of random data do you need, and how frequently? I'm assuming that the request is for real quantum-mechanical randomness. I find it hard to imagine defining a good spec for such hardware component, especially since the vast majority of applications don't actually require quantum-mechanical randomness, and the ones that do are likely to have very specific requirements. Anyways, besides the fact that it's tough to come up with good requirements for such a feature, I bet it's really tough to implement as well. I know just barely enough about about hardware implementations to be dangerous, so someone who knows for real, please correct me if I'm wrong. Anyways, circuits that exhibit quantum-mechanical randomness are, as far as I know, essentially the same as circuits that cause metastability in transistors. Because of the need to control for such problems, implementing such circuits on the same die as a normal digital circuit would likely be very expensive in terms of both die area and yield.
First, real-world images are not very random just be virtual of being part of the real world; random things also need to happen. This is particularly mostly-static images like you'd see in 24/7 web cams -- there is not much entropy available.
Second, most of the reason we want random data for seeing purposes is because the seed needs to be something an attacker cannot derive. The output of truly random number generator cannot be predicted by a remote attacker, but publicly available video streams most certainly can, so any source that sends the same data to more than one person is not suitable for things like cryptography. Frankly that's the whole point of the article; if there are many VMs on the same host, or many real hosts on the same hardware and network, started at the same time, and using the same source for entropy they will all generate the same "random" number.
Finally, this is a well-solved problem. Many CPUs and motherboards include a hardware RNG that is perfectly sufficient both in terms of randomness and speed for typical PRNG seeding needs. VIA has had one directly in all their CPUs for a long time, Intel includes one in their firmware hubs, and I'm sure there are similar options on most other architectures. Using that on-board RNG to individually seed each VM/host would solve the problem described in the article. There's no reason to try to invent ways to get random data unless you have very specific requirements not met by the existing solutions, as you're quite likely to come up with something inferior either in design or implementation.