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What's In an Educational Game?

An anonymous reader writes "I work at a non-profit whose mandate is to increase science literacy and awareness. One of the methods that we've started exploring is in making free, online educational games. Our target demographic for the games is kids aged 8-12, but there is no reason the games could not also appeal to a broader age range. What would you look for in an educational game? Does length and depth of gameplay matter to you, or would you rather play a trivial game with subconscious educational value?"

5 of 160 comments (clear)

  1. Re:None of the above. by FinchWorld · · Score: 4, Interesting

    Its possible to have fun, and be educational whilst disconnected from the real world. I give you Droid Works http://en.wikipedia.org/wiki/Star_Wars:_Droid_Works. I bought this game years ago, didn't even know it was educational, I just saw making your own droids and decided I must have it. I enjoyed the game too, its only recently when I found the box buried away somewhere did I see on the box that was an educational game. Teaches you about pulleys, weights, gears and thinking ahead. Im tempted to re-install it now...

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  2. Well designed hero by DrWho520 · · Score: 4, Informative

    Just to tack onto the above point, I agree overtly educational games are a waste of energy. Puzzles and resource management games, like Oregon Trail, have a much better chance at successfully completing your requirements.

    I think an intellectual hero as the players avatar would be a nice touch. A Susan Calvin or Hari Seldon character that uses knowledge and wisdom (a Tom Swift without the natural genius) to solve problems. Instead of the absent minded professor and his beautiful-yet-intelligent-and-spunky daughter needing rescuing, have the scientist do the rescuing. Or better yet, have the absent minded professor's hard working apprentice do the rescuing. You know, a young man or woman that your target demographic can relate to.

    --
    The cancel button is your friend. Do not hesitate to use it.
  3. Re:None of the above. by Brian+Gordon · · Score: 4, Informative

    Age of Empires 2 was great for history. I didn't even hear the words "Holy Roman Empire" in class until World History at the end of high school, but I was already familiar with it from the missions and the history background info provided on the History tab. When you're 12 years old you have a lot of time and patience to play your favorite games over and over.

    Even if you don't know the names and dates, it's still immensely useful to have a general idea of what happened. At Agincourt a few English archers were able to shoot down from a hilltop and defeated the French army who got stuck in mud in their heavy armor. I don't know anything else about it but it's more than most people know.

    You can't help but learn from those kind of games. I haven't played Rise of Nations in 5 years but I still remember that the Terracotta Army was Chinese. I know what Angkor Wat and Versailles look like. These are all things that I first learned from that game.

  4. MindRover by khayman80 · · Score: 4, Interesting

    I highly recommend "Mindrover." In this game, you build and program a little robot that goes through obstacle courses, fights other robots, etc. It's got an intuitive graphical programming language (though you can edit the files directly for a more advanced, hands-on approach). You get to program the robot's default behavior, define how it responds to threats, program "hunting" strategies, etc.

    The main website appears to be down, but here's the community site with a demo for free download. If someone had given me this game when I was a kid, I'd definitely be a better programmer today.

  5. Darwin Pond--What Spore should have been like by plasmidmap · · Score: 4, Informative

    I've always thought that Darwin Pond was a cool piece of free (beer) software that could be used to teach evolution. It's a simulation game with swimming organisms that compete for food and mates. There's even assortative mating built in.

    What's great about it is there's no fixed goal, it's completely up to the player--maybe you want to try to breed fast swimmers or cool moving swimmers. You can watch the abundance of types change through time, try out your own "designed" types or introduce random mutations into the population.

    I would recommend games like this.