Slashdot Mirror


StarCraft II Delayed Until 2010

Blizzard has just announced that StarCraft II: Wings of Liberty won't be released this year. From their announcement: "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. ... As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010."

6 of 453 comments (clear)

  1. Re:LAN play by Anonymous Coward · · Score: 3, Informative

    When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. ... Sid, who's always had interesting ideas got caught up in that The Sims, that other massive money making scheme, and put out nothing of interest again until, like salt on a wound, a castrated Spore.

    Who the hell is this Sid Meyer person, and what does he have to do with Will Wright's Sim series?

  2. Re:Not really by PotatoFarmer · · Score: 4, Informative

    Don't forget that Blizzard is notorious for delaying games until they feel they're done. Who knows, maybe the extra time will give them a chance to rethink the idiotic exclusion of LAN play (though I'm not holding my breath on that one).

  3. Re:Worth the wait. by Toonol · · Score: 4, Informative

    You're going from under 10 millisecond pings for an internal network, to an external site that very possibly (depending on internet weather) could have pings of a 50-100 milliseconds or more. It doesn't matter what the size of the pipe into your basement is; occasionally you get hangups and stalls when your leave your local network.

  4. Re:Not really by AuMatar · · Score: 4, Informative

    It was playable at PAX last year. It didn't look like it was starved for dev resources- graphics were good (some stand in art still), it looked stable (I saw no crashes), and the game was fun. If it was anyone but Blizzard it would already be released, it was that polished last year. It will come out, and it won't be rushed.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  5. Re:GIVE US LAN BACK by badboy_tw2002 · · Score: 5, Informative

    Last time in this discussion -

    Here's how it works for pretty much every console and PC game out there:

    Each client sends up their external and internal IP address. the internal IP can be used for routing if the external IP matches. i.e. if you and your buddy hook up halo and play each other behind the same NAT, you do your matchmaking on XBL but your game packets never leave the network. You can sniff packets on your home network yourself to verify this. So unless Starcraft has suddenly become a client server game then your bandwidth is unaffected.

  6. Re:Worth the wait. by ZiakII · · Score: 3, Informative

    A huge number of people in the military play WOW from Iraq, so I suspect the OP is lying anyway to try to make a point.

    Um... what? I was deployed to Iraq (an airbase) and Japan (Iwakuni,Japan) and didn't see WoW played at either location. We couldn't get the Internet in our barracks room in Japan, we had to go to the public leisure room to surf the Internet.