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The Mice That Didn't Make It

Harry writes "For every blockbuster of the mouse world (such as Microsoft and Logitech's big sellers) there have been countless mice that flopped, or never made it to market. Mice shaped like pyramids; mice shaped like Mickey; mice that doubled as numeric keypads or phones. Even one that sat on your steering wheel. I've rounded up some evocative patent drawings on twenty notable examples."

6 of 202 comments (clear)

  1. Not Reading It by Anonymous Coward · · Score: 5, Insightful

    I'm not reading this article because it's on 20 different pages. STOP THAT SHIT.

  2. Split article by Brian+Gordon · · Score: 3, Insightful

    And it's split across 24 different pages. ... now where are all of the slashdotters who were arguing with me about ad-supported content last night? :)

  3. Next.. Next.. Next... by rihkama · · Score: 4, Insightful

    20 pages for 20 smallish pictures? Really? The site must be desperate for ad revenue.

  4. Article that didn't make it by syousef · · Score: 3, Insightful

    Spread across 24 pages and about as interesting as a dry dog turd. When you submit to slashdot and it gets rejected then some story about loser designs that didn't make it for good reason winds up as front page news it's quite an insult. What's the next article going to be about? Drug addicts that didn't make it to CEO of large tech companies? How about abacus designs that didn't sell? Not inane enough for you? Let's try pocket protector manufacturers that went broke.

    --
    These posts express my own personal views, not those of my employer
  5. Slow news day? by geekoid · · Score: 3, Insightful

    For every blockbuster of the X world there have been countless X that flopped, or never made it to market.

    No. Shit.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  6. Re:He forgot one by Chyeld · · Score: 4, Insightful

    On a system designed with it in mind, yes it was. I'm possibly a rare individual who grew up starting with an Atari ST (two buttoned mice that were made out of bricks it seemed), moved on to a Mac (the famous ACB one button mouse), and then to the PC (cheap as shit multi-button mice).

    While having more buttons in the Windows world was definately a must, back in the System 7 days and before, having one button was not an issue and given most PC mice in the day were made of plastic that felt as if it would shatter if sneezed at forcefully, having a mouse that had 'heft' meant I actually felt as if I had better control on those rare few games that were worth playing than I did on the PC games that came later.