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WebGL Standard To Bring 3D Acceleration To Browsers?

Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."

2 of 239 comments (clear)

  1. i for one ... by neonprimetime · · Score: 4, Funny

    >>> Does WebGL sound like your dreams come true, or are you frightened by the thought that all those hideous Flash-only marketing pages will now have access to 3D acceleration?

    ... am frightened

  2. Javascript and direct hardware access. by Tackhead · · Score: 4, Funny
    What could possibly go wrong?

    What's next, a way to make web browsers faster by making /dev/kmem remotely writable?