WebGL Standard To Bring 3D Acceleration To Browsers?
Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."
"Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec" is hard to reconcile with http://www.whatwg.org/specs/web-apps/current-work/#video (and the same document is available at the W3C, O doubters). It seems (gasp) that several sources can be...wrong!