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WebGL Standard To Bring 3D Acceleration To Browsers?

Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."

3 of 239 comments (clear)

  1. I cut off my penis by Anonymous Coward · · Score: -1, Offtopic

    And kdawson is going OM NOM NOM NOM NOM on its bloody remains.

  2. Re:For the love of god replace javascript by sexconker · · Score: 0, Offtopic

    Because you can't fucking trust the client for shit, anything client side should be minimal.

  3. Mod Parent UP by bussdriver · · Score: 0, Offtopic

    Mod Parent UP