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WebGL Standard To Bring 3D Acceleration To Browsers?

Several sources are reporting that while native audio/video support has been dropped from the HTML 5 spec, the Khronos Group has released a few details about their up and coming WebGL 3D acceleration standard. "The general principle behind WebGL is to offer a JavaScript binding to the group's OpenGL ES 2.0 system, allowing code run within the browser to access the graphics hardware directly in the same way as a standalone application can. As the technology would rely solely on JavaScript to do the heavy lifting, no browser plugin would be required — and it would be compatible with any browser which supports the scripting language alongside the HTML 5 'Canvas' element."

4 of 239 comments (clear)

  1. Re:Could someone explain... by Kr4u53 · · Score: -1, Troll

    ever heard of the 5 jew bankers. they're like that but for graphics.

  2. fucking faggots by Anonymous Coward · · Score: -1, Troll

    i love how uptight you faggots are about using linux. it makes me laugh.

    nigger.

    take it up the ass and get aids faggots. i hope you all die.

  3. Re:I've got an idea! by Anonymous Coward · · Score: -1, Troll

    All of you stupid slashdot karma whores who bash flash and say wahoo to "open standards" need to look around and realize that the rest of the world doesn't give a shit. Did you read the summary? "while native audio/video support has been dropped" which can also be read as: "your 'open standards' have been hijacked". "Open standards" are always going to be behind the times, crippled by companies trying to push there own agenda. So please continue being a blind tool. I'm going to use the best tool for the job.