Comparing the MMO Industry With the Silver Screen
Karen Hertzberg writes "With video gaming — specifically the massively multiplayer online titles — quickly surpassing Hollywood's cash flow, it seems logical that the silver suits at Tinsel Town would begin paying attention to their digital brethren. On the same line of thought, Hollywood provides the MMO industry with a history in the entertainment medium that we simply don't have. Ten Ton Hammer's Cody Bye sat down with four industry experts to draw together some similarities between MMOs and films, and he attempted to use those points to draw out some predictions for the future of the MMO gaming industry."
Try to play a (post N-64) Bond game and tell me with a straight face that Hollywood should be involved in gaming.
0 = 1 + e^(Alt something)
MMO: The Movie
Act 1. Scene 1.
Ext. Bank, Daylight
The Hero, Heroine, Sidekick and Disposable Guy#1, stand outside the bank, hanging around the mail box.
Hero: LF Healer, for heroic movie then gtg! Have geared tank, DPS! Must be keyed and exalted rep status!
Ext. Bank, Night
Sidekick: Seriously, screw this. Can't buy a freaken heroic run on this server. That's it, when a new MMO comes Im jumping ship.
Sidekick leaves party
What's made so many people take notice is that blockbuster videogames now take in more cash than blockbuster movies, which was the point of the quote that you argue with.
Somehow I cannot get used to the idea of calling best selling videogames such as "Wii Fit" (20m+ copies, 2b+ revenue) a "blockbuster". Next thing we know, people will be talking about "blockbuster" Barbie doll dresses or blockbuster Lego Kits.
"I love my job, but I hate talking to people like you" (Freddie Mercury)