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Classic Game Console Design Mistakes

Harry writes "Some bad decisions in game console design get made over and over. (How many early systems had nightmarish controllers?) Others are uniquely inexplicable. (Like the Game Boy Advance's lack of a headphone jack.) Some stem from companies being too clever for their own good. (Like the way the RCA Studio II and Atari 5200 drew their power through their RF switches.) Benj Edwards has rounded up a few classic examples, and has attempted to figure out what was going on in the designers' heads — and what we can learn from their mistakes."

8 of 185 comments (clear)

  1. Correction by MattG91 · · Score: 5, Informative

    Correction: The Gameboy Advance SP had no headphone jack; the original Gameboy Advance did, as did the Gameboy Micro. But who bought a Gameboy Micro, anyhow... My first video game platform ever was an Advance SP. And I had to go buy a dongle to use headphones.

  2. World's first pause button? by Hamster+Lover · · Score: 4, Informative

    On the bright side, the 5200 joysticks included the world's first on-controller pause button.

    Er, the Intellivision had a system-wide pause function that would pause any game when you held the "1" and "9" keys (I believe "3" and "7" also worked) on the keypad simultaneously.

    If you want to get picky there was not exactly a button marked "PAUSE", but it served the same function.

  3. N64 cartridges by Mozk · · Score: 5, Insightful

    Loading times for games on CD were very long in the mid-1990s, sometimes trying the patience of the player. [...] In contrast, the access time for ROM chips in cartridges was nearly instantaneous, with nary a loading screen to be found. It made for a better user experience up-front, but ultimately that feature alone wasn't worth the price of admission.

    Unfortunate, as long load times is one of the things that really irked me with the PlayStation.

    They state that game publishes were reluctant to invest in cartridges, as CDs were less risky and had higher profit margins, but if the focus had been on making good games that people want to play rather than trying to weigh risks and balance game quality with profitability, they really shouldn't have had to worry about that.

    Nevertheless, there were a few good N64 games and couple of great ones. Cartridges weren't a complete mistake.

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  4. Re:Looks liek this guy learned... by hairyfeet · · Score: 4, Insightful

    The guy also seems to be remembering history through rose colored glasses. And I quote: "It took a long time before one innovator clearly came along (in this case, Nintendo with its NES pads) and provided a truly easy-to-use, accurate, sensitive, and comfortable solution."

    He obviously doesn't remember the NES pads, or is confusing them with the SNES pads, because those little square brick NES pads were the definition of cramped hands. The first truly long term comfortable controller I ever held in my hands were the Sega Genesis original 3 button. The curved shape made it easy to tear through some Altered Beast or Super Thunder Blade. Anybody who gamed for hours with the original NES pads knows the lovely hand and finger cramps that would come after hour 2.

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  5. The Sega Master System by 16Chapel · · Score: 4, Interesting

    ...had two (identical) momentary buttons on the top of the console, one for 'pause' and one for 'reset'.

    I remember once playing Zillion, where you had to press the pause button to switch character. I had been playing for about 4 hours when I reached for the pause button and.....

  6. Early PS1 Optical Pickup Problems by _133MHz · · Score: 5, Insightful

    Remember having to put your PS1 on its side (or completely upside-down) or else it wouldn't read your games? The optical pickup mechanism of the early models of the PlayStation used a plastic piece as a guide for the sliding laser assembly, repeated motion degraded the plastic piece over time causing optical drift - turning the PS1 on its side forced the laser back to its correct position (yay gravity!).

    Sony replaced that piece with a shiny metal guide in their later models, much like every CD-ROM drive has used for the past two decades or so.

  7. Classic consoles? by Anonymous Coward · · Score: 4, Informative

    How about bonehead decisions on the current consoles?

    Like the PS3/X-Box analog stick "button"....who in the hell thought it was a good idea for the analog sticks to double as game buttons as well? It is impossible to NOT press these "buttons" by accident in the heat of a tense moment in any game. I can't tell you the number of times I've suddenly gone into "crouch mode" in Fallout 3 or activated my "search for power sources" mode in inFamous.

    Can we get rid of this idiotic controller design, like right now?

  8. Standby/Hibernate by Quiet_Desperation · · Score: 4, Insightful

    I want the nextgen consoles to have a standby or hibernate mode like a Windows box. I would no longer have to issue fatwas against game designers who put save points three hours apart.