Classifying Players For Unique Game Experiences
togelius writes "Whenever you play a game of Tomb Raider: Underworld, heaps of data about your playing style is collected at Eidos' servers. Researchers at the Center for Computer Games Research have now mined this data to identify the different types of player behavior (PDF). Using self-organizing neural networks, they classified players as either Veterans, Solvers, Pacifists or Runners. It turns out people play the game for very different reasons and focus on different parts of the game, but almost everyone falls into one of these categories. These neural networks can now quickly determine which of these groups you belong to based on just seeing you play. In the near future, such networks will be used to adapt games like Tomb Raider while they are played (e.g. by removing or adding puzzles and enemies), so you get the game you want."
It turns out people play the game for very different reasons and focus on different parts of the game, but almost everyone falls into one of these categories.
Yep, I've noticed this too. I dont get why, but some people tend to stare the ass more, while personally I like to enjoy the boobs.
Did this research notice if there were any deaths caused by getting discracted when you jumped and the camera got into such position that you tried to get a nippleslip or see the panties?
After seeing how Tivo and Netflix recommendations go sometimes, I'm not sure I want a game changing itself because it thinks I know what I want. Not to knock Tivo or Netflix, they are accurate alot, but sometimes they are way off base.
Besides, if it knew what I really wanted, everything would just end up having tits.
"I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
How about the naked Lara Croft modders? Which slot do they fall into?
There is a sword in the middle of the room, what would you like to do?
"Leave sword"
-Enemies Removed from all rooms-
-Puzzles added to all rooms-
You enter a room with a puzzle, what would you like to do?
"I hate puzzles!"
-Puzzles removed from all rooms-
-You Win! You are the new moon master!-
Totally. This is yet another attempt by the government to monitor its drones and keep them in line, another little teeter down the slippery slope to an Orwellian future.
But by analyzing how you react to this, they'll be able to offer you the customised Orwellian future that you really want.
...but how does it track when my 8-year-old daughter loads the disk and plays "Lara Croft: Monkey Chaser" ? I'm guessing they need a way to throw out that data, or else risk creating the new, bogus, player category of "Spastic Insomniac."
If only there was some mechanism by which they could collect this data before launching the game to the public. I'd call it an "alpha" release. I think I'll patent the concept...I'll be rich! ;)
Make sure to take your experience from one single game that you've played, and apply this story as if it is going to affect every single game you play from now on. And make sure to act as if this learning system would be completely in control of how the game adapts, and there will be no way for the designers to turn it off or down to make a playable game. Dumbass.
Could you imagine The Last Starfighter in this day and age? "We've been monitoring your progress in this thing you call a 'game', and we believe you may have what it takes to defend the galaxy!" "OMG Spyware! Screw you guys!"
In the near future, such networks will be used to adapt games like Tomb Raider while they are played (e.g. by removing or adding puzzles and enemies), so you get the game you want."
Awesome! In my case, I think it would be hilarious to watch Tomb Raider slowly morph into Starcraft.
If moderation could change anything, it would be illegal.
It's already been done for EVE Online. They found two groups:
1) Pirates; who spend 90% of their playtime being awesome at gatecamps.
2) Carebear Gayfags.