Classifying Players For Unique Game Experiences
togelius writes "Whenever you play a game of Tomb Raider: Underworld, heaps of data about your playing style is collected at Eidos' servers. Researchers at the Center for Computer Games Research have now mined this data to identify the different types of player behavior (PDF). Using self-organizing neural networks, they classified players as either Veterans, Solvers, Pacifists or Runners. It turns out people play the game for very different reasons and focus on different parts of the game, but almost everyone falls into one of these categories. These neural networks can now quickly determine which of these groups you belong to based on just seeing you play. In the near future, such networks will be used to adapt games like Tomb Raider while they are played (e.g. by removing or adding puzzles and enemies), so you get the game you want."
It turns out people play the game for very different reasons and focus on different parts of the game, but almost everyone falls into one of these categories.
Yep, I've noticed this too. I dont get why, but some people tend to stare the ass more, while personally I like to enjoy the boobs.
Did this research notice if there were any deaths caused by getting discracted when you jumped and the camera got into such position that you tried to get a nippleslip or see the panties?
After seeing how Tivo and Netflix recommendations go sometimes, I'm not sure I want a game changing itself because it thinks I know what I want. Not to knock Tivo or Netflix, they are accurate alot, but sometimes they are way off base.
Besides, if it knew what I really wanted, everything would just end up having tits.
"I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
Whenever you play a game of Tomb Raider: Underworld, heaps of data about your playing style is collected at Eidos' servers.
Thanks for the heads up, so I won't buy it. I personally don't like having everything I do monitored in some way on some server with a shady privacy policy.
How about the naked Lara Croft modders? Which slot do they fall into?
...15 years ago. They change the names and claim it as unique research?
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
They seem to have forgotten about the metagamers :)
Using self-organizing neural networks, they classified players as either Veterans, Solvers, Pacifists or Runners ... but almost everyone falls into one of these categories
I didn't RTFA but wouldn't everyone fall into one of the categories? I mean, it sounds like the system does just that: puts the player in one of the categories.
Many players enjoy some variety within a game. I've played all the Hitman games with the aim of completing the missions "cleanly", so I enjoyed the ones which force you to play the last mission as more of a shooter game (they did this in the 1st, 2nd and 4th games, while the third had a finale which offed the chance to play stealthily, but was still designed to produce a massive firefight if not played stealthily).
I would be somewhat annoyed if Eidos based the style of the final level of the next Hitman game on stats from the rest of the game, which seems to be a real possibility since Hitman is a game which offers plenty of chances to choose between stealth and action gameplay.
# cat
Damn, my RAM is full of llamas.
I don't like the idea of BUYING something and then having my use of it monitored. That's no different than spyware.
Corporatism != Free Market
In case anyone else was trying to figure out these roles... (page 6 last two paragraphs - > page 7)
Veterans = The power gamers, deaths usually only environmental.
Solvers = Die often (mainly from falling), methodical, slow.
Pacifists = Cannon fodder basically.
Runners = They run, they die, they run. The first thing that comes to mind here is a player that goes for the flag immediately in CTF.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
The way you play games can change over time. I'm not always in the same mood when I play games, sometimes I like to goof off. Sometimes I like to just race around. If the game adapts to the way I was playing it will limit me the way I want to play the game.
Adaptive difficulty is better. If you have problem beating foo X, then after a while foo X will become easier. If you are stuck in a maze or unable to solve a puzzle, provide hints through game related mechanism (for example, receive a phone call with an hint, or let the PDA "compute" a solution).
There is a sword in the middle of the room, what would you like to do?
"Leave sword"
-Enemies Removed from all rooms-
-Puzzles added to all rooms-
You enter a room with a puzzle, what would you like to do?
"I hate puzzles!"
-Puzzles removed from all rooms-
-You Win! You are the new moon master!-
This is them having faith in their designers. The designers are saying that they want the game to be the best for everyone and that if we can learn how people play we can get more people to like the game.
...but how does it track when my 8-year-old daughter loads the disk and plays "Lara Croft: Monkey Chaser" ? I'm guessing they need a way to throw out that data, or else risk creating the new, bogus, player category of "Spastic Insomniac."
If only there was some mechanism by which they could collect this data before launching the game to the public. I'd call it an "alpha" release. I think I'll patent the concept...I'll be rich! ;)
In the near future, such networks will be used to adapt games like Tomb Raider while they are played (e.g. by removing or adding puzzles and enemies), so you get the game you want."
Awesome! In my case, I think it would be hilarious to watch Tomb Raider slowly morph into Starcraft.
If moderation could change anything, it would be illegal.
It's already been done for EVE Online. They found two groups:
1) Pirates; who spend 90% of their playtime being awesome at gatecamps.
2) Carebear Gayfags.
Valve does this as well. It creates some pretty interesting data, like the maps of where people die the most. It's easy to see how it can help designers.
I hope the games will be forgetful and not lock themselves into a certain kind of play. In some kinds of games, I first run for the finish to experience the game and then crawl through the game again to discover the hidden corners. Or a visiting friend will play in a different way.
most people who use 1984 as a knee-jerk reaction to anything they deem questionable haven't even read that book either.
Mark Rosewater, current head developer of Magic the Gathering, explained a much more in depth categorization. It has a lot more "gray areas" (in which people act like one or the other at different times), but I find it a lot better than this description (at least for tabletop games).
You can find the original article here. The other articles are found here and here/
Ginga no Rekshiya Mata Each page.
(No, this is NOT about cybering...)
I want to enjoy MMOs. I really do. But somehow I always wind up on the team with Leeroy @#$% Jenkins.
Someone REALLY needs to add this technology to an MMO -- and then help players to form groups with other people who have the same play style. Let Leeroy and his team of Runners go and have their fun. I'll hang out with some Puzzle-Solvers or Explorers or People Who Actually Read The Quest Dialog or whatever bucket is appropriate for the way I play the particular game. I need help joining the right pick-up group or guild or whatever (if I had social skills, I'd be outside) and an LFG Chat Channel isn't really enough.
THAT would be a customized game experience worth some money ($15/month to whoever could implement it).
-- 77IM
Student: Is it true that the foundation of the universe is paradox?
Master: Well, yes and no.