EVE Online's Fight Against Currency Farmers
Massively has a writeup discussing the way CCP Games is battling ISK-farmers in EVE Online (ISK is the game's currency). The developers felt that merely banning sellers whenever they could was not enough, so they introduced a system where players could purchase game-time codes that could then be sold within the game to other players. Since players are unlikely to give up buying ISK voluntarily, CCP's thought is that they can at least keep the money and currency distributed among the real players. Some of the player-base has been critical of the plan, but it's becoming more and more popular as time goes on — and the old ISK-sellers aren't pleased.
This kind of petty problem is a luxury for us to fret over. I'm not going to say we should give all our money away and live like monks or that we should be depressed all the time because someone somewhere is suffering, but worrying about how some gamer will be enjoying a game less because someone else is buying their way to the top of the rankings? Well, that's really something to be thankful for.
Taiwan has recently been hit with a devastating typhoon. Some of the pictures show devastation similar to New Orleans after Katrina.
So, yeah, I'm glad I live here where I can worry about some schmuck in his basement spending his allowance on Eve Online and not over there where landslides are causing whole towns to disappear.