EA Looking Into Reviving Classic Games?
Gamasutra reports that Electronic Arts has filed for trademarks on several popular old franchises: Populous, Wing Commander, Theme Park, and Road Rash. This, along with comments from Harvey Elliot of EA's Bright Light Studio, have led many to suspect that we may see new titles for those IPs in the near future. Elliot said, "If you remember all the old classics you played, if you go back and play them now, they're not the same. They were right for their time, and the trick with those games is coming up with what's right for the time now. I'm going to look at them at some point; I think there's an opportunity to bring those back in the future, but only if it's right for the time and not just a 'remake' or something. We'd need to do it in a way that's true to the original values, but would still make a great game today."
pretty please....
Or, they are just renewing their trademarks? Or they are planning to pump some old stuff out through Steam, etc.?
Why does "trademark application" have to equal "writing a sequel"?
Just what we need, more sequels... They'd better just rerelease the old classics or give them new graphics and rerelease them like Lucasarts did. Nothing wrong with a good remake, lots of people never played the originals.
Let's assume that in each case, we're talking about a bona-fide sequel or franchise reboot, rather than just a port of the original to Steam/Xbox Live/PSN. Just how much of a gap in the market is there for the games named in the summary?
Populous: This might work. However, the god-game genre has been through quite a few evolutionary steps since Populous kicked things off. I think a game that stuck too closely to the formula of the original (or Populous 2) would feel a bit dated and lacklustre now. A new installment in the series would need to either reflect the advances we've seen over the last couple of decades, or else have enough brand new ideas of its own that it could stand out from the crowd. If you're looking at old Bulldog franchises, I'd much rather they try to resurrect Syndicate.
Wing Commander: Yes please. The space-combat-sim genre has been sadly dormant for many years now and this is one franchise where a full reboot would be highly desirable. Take it back to the Kilrathi war, spend a fortune on the FMV cutscenes and recreate the sinking "I'm going to need a new PC" series that the old games were known and loved for.
Theme Park: This one I'm really not convinced by. There's been an absolute flood of Theme-Sim-Tycoon games in recent years, many of which have focussed around Theme Parks. The quality has varied wildly, and I'm not sure the genre's standing is particularly high. I'm really not sure that there's much room to reawaken this franchise without a distinct feeling that you're flogging a dead horse.
Road Rash: Fun enough games in their day, but I'm not really sure the old Road Rash titles really stand comparison to the other 3 franchises named above. Still, if they want to make a fun, arcadey motorcycle combat game and stick the Road Rash name on it, it certainly wouldn't do any harm.
Technically speaking killing the undead isn't murder.
You don't even need to correct the English for kids today to recognize it. You know what you doing!
Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
There are great reasons to make new games in 'old' franchises, or to re-do earlier games. Graphics is only one of those. There's also issues of the ability to do much more with sound now than some of the early games were able to do with the PC speakers, but even more importantly. . .
* Network/Internet multiplayer (ok, for some games multiplayer would make no sense, but for others, there's great potential
* More memory and faster CPUs means that not only can you update graphics, but you can create universes/worlds populated by more planets, stations, NPCs, ships, etc (how many of those really old games which were supposed to have 'epic' scope, ended up feeling a bit small or empty because of the memory and processing constraints of having 4M or less of memory? There's great opportunity to go back and have much 'bigger' worlds now that most 'gaming' machines have >= 1G of RAM.
Maybe that Low Blow sequel I've been waiting for will become a reality. I mean a boxing game where the easiest way to win is kick the other guy in the crotch whenever the refs aren't looking. Can you think of a more realistic boxing experience?