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On Transitioning To an Asian-Style MMO, Such As Aion

A. Harvey writes "Ten Ton Hammer has an interesting article about the transition to Asian-style MMO games, specifically Aion. 'In many ways, the West is catching up to the East in terms of gaming. Per capita gaming ... and broadband proliferation is markedly higher in Asian markets. Gaming is much more social in the East as well; many players gather together in internet cafes to spend their game time with each other. Another surprising difference in most Asian-based games is that most functions of game control are mouse based.' I think the author hit the nail on the head that Aion will be a big success in North America and will introduce a lot of players to games with an Eastern feel."

11 of 256 comments (clear)

  1. Unintended consequence? by Guppy · · Score: 4, Insightful

    From the Article, concerning killing a PKing player (a "slayer"):

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    Is the buff substantial? It sounds like it may be possible for players to use an alternate char to PK deliberately for the purpose of getting themselves killed, to buff their main characters. This might have the unintended consequences.

  2. "Asian Style"? by countvlad · · Score: 5, Insightful

    Can someone explain to those of us "stuck in the west" exactly what an "Asian Style" MMO is? Is it a game where the men look like women and the women are hot? Mouse-driven gaming sounds scary, kind of like using Macs before the switch to OSX and multi-button mice.

  3. Re:Aion will Flop by blahplusplus · · Score: 4, Insightful

    "To make a new MMORPG be massively successful, it's going to take a re-invention of the genre..."

    I'd like the see the MMO genre die, single player RPG's have all but been abandoned in an attempt at a cash grab for monthly fee's from MMO's.

    The real problem is RPG's can't evolve within an MMO framework since the gameplay is ALWAYS the same in every god damn mmo, it's ALWAYS auto controlled and non-action (twitch/full control ala God of war) based.

    That's one of the things I can't stand about MMO's is the focus is on a single character and yet everything is automated out the ying yang and there is barely any skill involved. Not only that, the lag prevents certain kinds of design in terms of action and effects from happening due to latency.

    I hope all MMO's start to fade away as players get sick and tired of their monthly fee's. IMHO I've hated the MMO trend since the beginning how gamers can stand to get dinged $15 a month on top of full price for a game is pure insanity.

  4. Re:Aion will Flop by dnaumov · · Score: 4, Insightful

    You are confused. Not reaching the userbase of WOW does not make an MMO a flop. EVE has been thriving for years with just ~250,000 users.

  5. Re:Aion will Flop by Anonymous Coward · · Score: 3, Insightful

    Do you think anyone would play an MMO if it were single player?

    I thought that was 80% of the population in WoW.

  6. Western vs Eastern RPG's - W vs E MMORPGS by Cordath · · Score: 5, Insightful

    One thing that I think the article is absolutely wrong about is that Western RPG's or MMO's are in any way behind Eastern ones. From Baldur's Gate to Planescape: Torment to the KOTOR series, single player western RPG's have really pushed the boundaries and given us compelling and unique experiences. While the West churns out fewer RPG's than the East, they tend to be much more varied and innovative, especially in terms of characterization and plot. When a good Western RPG comes out I can look forward to a fresh experience, while most Eastern RPG's feel annoyingly familiar. Playing them, I always experience deluges of deja vu and have to carefully switch off parts of my brain. (e.g. The part that doesn't want to play a bitchy adolescent male prodigy saving the universe... again.) The things that appeal to Eastern audiences, like those fucking chocobo's, aren't what float my boat. Likewise, to say that the West is behind in the MMO department, with WoW absolutely stomping Eastern MMO's in their own bloody markets...

    Aion looks like a solid eastern MMORPG, but nothing compelling enough to dethrone WoW. It's artwork also feels distinctly Eastern, which means it will flop in the West. Lots of people in the West love anime, love Kurosawa, love Chan-wook Park, but they're still a very small minority. The majority of people will not go for something that feels too Eastern, just as Eastern audiences flocked to Lineage but not to western MMOs. Cultural barriers definitely do exist between the East and the West and Aion doesn't look like a MMO that transcends them. It really is extraordinary that WoW has somehow managed to appeal to both the East and West, and I'm not sure even Blizzard knows how they managed it.

    So, what's going to dethrone WoW? Slap me silly with a mackerel if I have a clue. Probably WoW2. It's not really a terribly interesting question. What is an interesting question is when we're going to see hugely popular MMO's on the scale of WoW in genres other than fantasy. There are a lot of people out there who love sci-fi and not fantasy, or who love historical settings and not sci-fi or fantasy. These are largely untapped markets. There is probably room for several big MMO's to do well at the same time, provided they target different genres. (another reason why Aion is probably doomed.)

    Bioware's KOTOR MMO looks promising. It's sci-fi, which hasn't really been done well in a MMO sense except possibly for Eve Online, but the space-sim market is arguably a different genre from what KOTOR targets. Bioware has a long track record of excellent single player RPG's, but it remains to be seen if they have what it takes to put out a MMO, especially now that they have their own sort of "imperial entanglement" predicament now that they're under EA's umbrella. (You can bet there will be pressure to release early coming from EA, no matter how much Bioware claims they are the master of their own domain!) A lot of single player RPG fans are up in arms over KOTOR being turned into a MMO, since KOTOR's strength was it's compelling stories, which are remarkably hard to do in a MMO that is more about player dynamics. Bioware claims they've found the holy grail of MMO's though, a way to bring single player plots to massive online environments. That's a bold claim, if ever there was one. I wish them luck.

  7. Re:Aion will Flop by ghostdoc · · Score: 4, Insightful

    Like I said in another post, MMO's are about community.

    Not any more.
    I played DAoC, then switched to WoW at launch and watched my guild fall apart because they could solo in WoW.

    People's preferences are clearly and absolutely:
    1: Group with a small number of very good friends
    2: Solo
    3: Group with guild mates (or people they know a bit and trust a bit)
    (and way down there)
    457657465674: Group with strangers

    For some people, 1 and 2 are interchangeable. I know people who play WoW daily and have *never* grouped to quest, only to pug instances.

    I think that part of WoW's huge success is because you can solo effectively in it, and that suits a lot of people just fine. I don't think any MMO that forces you to group up will get anywhere near WoW's numbers.

    It's sad, because my best memories are of times spent grouped up and laughing in either game.
    On the other hand my worst memories from either game are from other people too. I can understand not wanting to risk the bad stuff to possibly get the good stuff.

    --
    Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
  8. Try the Asian model for free for first-hand info by PsyQ · · Score: 3, Insightful

    Most Americans (at least judging by American MMO bloggers' postings) don't really like the concept of MMOs running on RMTs, but if you want a preview of the Asian style of MMO, try Runes of Magic. You'll notice that most Asian games come with a lot more convenience features than you'd find in e.g. WoW, where basic things turn into a chore. In RoM you have auto-walk, auto-find-NPC, your quest journal's important words are linked directly to an auto-walk path to the monster/person you need to find, there are many methods of instant or fast transport, free player housing from level 1, permanent mount available for purchase from level 1 etc.

    If you can for one second swallow your hate of mouse-based walking (there's WASD too, for chrissakes) and RMTs, you'll see that a game doesn't become stupidly easy just because it is convenient to play.

    You can find some of that in Perfect World and Jade Dynasty or any of the Aeria games as well, but I wouldn't recommend those. Runes of Magic is very well-adapted to the Western audience. Many other Asian MMOs are endless grindfests, because it seems that people there don't mind grinding to achieve things in a game. Radiant Arcana (as the original Runes of Magic is called in China/Taiwan/Japan/Korea) is a much more grindy game than Runes, since Frogster figured that Western players don't have the patience for a grindfest. I think they may be right.

    So before someone writes an article about Eastern vs. Western-style MMOs, they should perhaps look at deeper game design elements rather than just imply "oh wow, mouse control is so you can smoke with your other hand". Also, I think the author of TFA didn't even notice that Aion's Western version had a lot of grind removed and is faster to play than the original. If he thinks the leveling curve is bad here, he should play the Korean one.

    Someone get a Taiwanese, a Korean, a Japanese, a British and an American game journalist to work on an article, that way they'd talk to each other and debunk some of the myths :P

  9. Re:Aion will Flop by Exitar · · Score: 3, Insightful

    "Oh, and one thing Aion has far above and beyond WoW: it forces you to meet people within 15 hours of starting"

    Forces you? Who want to play a game that forces you to do something if you don't want to do it?

    If a MMORPG can't be soloed it will fail.
    A percentage of people like to quest alone and maybe instance in groups, so Aion would piss them off.
    But, more importantly, after some months a new player will find hard to be accepted in groups by more experienced players ("Hey, you're such a noob").

    The reason for WoW success is that it allows a large number of play styles (questing, raiding, pvp...)
    Games not so balanced will only satisfy a niche of population, so maybe people will start to play, see they don't really enjoy the game and leave.
    When many players leave, others will follow as the servers will start to look empty. Empty servers must be merged.
    Server merges helps the playing population to continue to enjoy the game but from outside it's seen as "ok, another failed MMORPG, I won't even try it"

    And I'm being optimistic, regarding Aion, as in all my reasonings above I assumed it won't be bug filled or with huge imbalances...

  10. Re:Aion will Flop by Impeesa · · Score: 4, Insightful

    If a game doesn't allow solo play, then the corollary is you need a group to do anything. Groups can be hard to assemble and coordinate - sometimes it takes a while to get going, and sometimes you just don't feel like dealing with it, even if you normally enjoy it. If you can't do anything useful ungrouped, then why bother logging in for anything other than a scheduled guild raid? And if you're logging in that infrequently, why keep logging in at all? This is the downward spiral of a strictly group-only MMO.

  11. Re:I concur, i ahd the same experience by badness · · Score: 3, Insightful

    Thanks for proving his point.