StarCraft II Single-Player Details Revealed
As Blizzcon approaches, a number of gaming sites were invited out to California to get an early look at the single-player campaign for StarCraft II: Wings of Liberty. Kotaku has a detailed write-up (spoiler-free version), and 1Up summarizes one of the missions: "... you're on a planet with an alternating day/night cycle (every five minutes, it switches): during daylight, you're safe. You can build forces and go out and destroy structures. At night, the infected Terrans will relentlessly stream towards your base — necessitating a strong defense against the 'zombie horde.'" An interview with some of the developers is available, in which lead designer Dustin Browder says Blizzard will continue their trend of having downloadable maps and other improvements throughout the game's life. BlizzPlanet posted a mission guide for the part of the game they got to see, and new video footage has been released that shows off the single-player mode.
tower defence isn't exactly right... tower defence always makes the enemy come from one certain direction, or a few. In this one mission, they'll more then likely come seeping out of every hole.... oh, and they aren't so stupid to run right past your base either :).
http://www.screwattack.com/AVGN/2006/Castlevania2
Did you miss the part where this was only just one of the missions? It's not the entire storyline.
I can remember at least two other games doing this off the top of my head. Warcraft III, Wesnoth (ok, that is a tactical turn based game).
Actually, I think you mean Dune II, the first RTS from Westwood. It was released in 1992. And yes, it was a great game. It runs great on DOSBox, and once in a while I still play it.
incgamers.com
quote: In order to install the game, "you need to connect once to install the game," StarCraft II lead designer Browder revealed. A player will also either have or sign up for a Battle.net account during the installation process.
It wasn't just that it was insanely well balanced, it's also that Blizzard patched it over the years as exploitable game mechanics came about. It could be argued that the constant focus on balancing and rebalancing the game, as well as listening to the community from pros on down is what made Starcraft a perfectly balanced game.
(for an RTS -- I suck horribly at micromanaging so TBS is more my bag)
Sometimes I wonder if I think too much.
On the bright side, that's millions of available South Korean women.
you've obviously never been to South Korea.
in starcraft, my ass was handed to me by just as many female gamers as male gamers at the PC bang.
-I only code in BASIC.-
And those that will tell you that Zerg or Protoss is. The top three Starcraft players in the KeSPA rankings right now are Zerg, then Protoss, then Terran third (link).
Blizzard wasn't making Ghost. It was being made by a third party (the name escapes me), with Blizzard being given approval over it. They canned it for not meeting their standards.