First Age of Conan Expansion On the Way
Funcom announced today that they are working on the first expansion to Age of Conan, titled Rise of the Godslayer. In addition to high-level content, it contains new objectives for lower levels as well, in an effort to fill out the leveling process. It also introduces new factions that are at war with each other: "Faction gameplay plays a large role in Rise of the Godslayer, presenting the player with choices that earn them both allies and enemies in Khitai. Through questing and adventure players can advance through faction ranks, rewarding them with treasures such as epic new armor and weapons. Players can choose to continue their adventures with existing characters, acquiring new combat abilities and spells through a robust alternate advancement system, or start over again as a Khitan — an all-new culture." A brief trailer has been posted, and Eurogamer has a more detailed preview of the new content.
Remember that pile of crap I left on your doorstep a year ago? Remember that? Yeah?
Well guess what! I crapped a little extra and put that ON TOP of the old pile of crap! Why don't you come take another look? It's way more awesome, I promise!
Age of Conan... fond memories, those!
I remember how much I was looking forward to test it at a friend's. He had ordered the special edition with the artbook. That one half nude chick in there had me believe that there just might be a god who made it so that the creators of the game actually did have the guts to produce an adult game and who actually had taste when it comes to women... as opposed to stick figures.
Then we installed the game and... yeah, well, that's it, basically.
I guess that those two that still playing will be thrilled!!
From a technical point of view (i.e. client and game stability), the game has vastly improved since last year's summer. For those who weren't there, the game at launch was ok-ish, there were some issues but nothing really game-breaking. But subsequent patches and updates made matters much worse, to the point that the client would almost invariably crash after a hour of playing or sooner, with frequent disconnects and clients freezing when loading a new zone. People left the game in droves, not because AoC was a bad or boring game but because it was rather unplayable at the time.
Those problems are mostly gone. There are some very minor issues and the occasional crash, but I'd say the game's stability is more than sufficient, if not quite on par with the industry standard. They've also added some content in free updates since then... If you liked the game itself back then, it's well worth taking another look (though I think you've just missed the recent 2 week free trial offer)
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
A new expansion drops, and most of the current players are happy. Well of the 4 still playing, Ted perfers things the way they are, but the other 3 are psyched. They will be let down though, the new 4 person raid content is useless unless Ted also buys the expansion.