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A History of the Shrinking Game Console

After Sony's announcement of the PS3 Slim earlier this week, CNet took a look back at size-reducing hardware revisions over the past couple decades in console design, noting that they're gradually arriving sooner and sooner after the initial release. "Does that mean it'll creep even lower, into two-year or even yearly cycles between major revisions? Quite possibly, yes. It's worked very well with handheld gaming devices, and even some consumer electronics devices like iPods. Apple has turned out slimmer, more powerful versions of the iPod every year since 2001, and yearly events like E3 put continued pressure on console makers to show off something big. In the case of the PS3 Slim though, it could just be that the PS3 had to be pushed out to meet its launch window, and that the Slim is what Sony was going for in the first place. Advances in the PlayStation 3's core technology, like the cell processor, also underwent changes since the console launched, including changes to fabrication that have taken the chip down from 90 nanometers to 65, then 45 — the size that can be found inside the Slim. These changes meant less power consumption, smaller components, and easier cooling."

7 of 107 comments (clear)

  1. Imagine a handheld XBox by David+Gerard · · Score: 5, Funny

    It'd go something like this ... (and this would be the logo)

    Microsoft has announced its long-rumoured handheld XBox gaming console, to compete with the Sony PSP and Nintendo DS.

    "The GameBoy will be wiped out by this!" said marketing marketer Shane Kim. The console, to be named the ZuneX ("we wanted a really evocative brand that would set the tone straight away") will integrate with XBox Live Arcade and the Zune music store and have phone capabilities.

    "Weâ(TM)re also looking at instant-on, 1080p high-definition, Facebook, Twitter and Netflix deals, Project Natal, Windows 7, Internet Explorer 6, downloadable rings of death in every possible color ... nothing will hold a candle to the ZuneX. Google and Apple will be quaking in fear." The E74 error will also be updated to E75.

    The device will be two feet by three feet and weigh twenty-four pounds. "That's an important feature. Wii Fit just canâ(TM)t compete with the rippling abs the ZuneX will give you." The device is fully portable within the length of the twenty-foot three-phase 415 volt power cable.

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  2. Re:What about NES Redesign by fuzzyfuzzyfungus · · Score: 5, Insightful

    You are surprised that CNET's level of "research" didn't even pass the wikipedia test?

    C'mon, this is CNET.

  3. Re:Duh? by Kell+Bengal · · Score: 4, Interesting
    What surprises me is that anyone particularly cares about the physical size of consoles.

    So long as it's small enough to carry home from the store it doesn't need to be portable. It doesn't need to run off batteries, either, so as long as it doesn't cause your lights to dim or make the lounge room into a sauna, who cares how much power it draws?

    Now don't get me wrong - technological improvements are desirable and all, but as a consumer I'd much rather go Nintendo's route and buy the same console cheaper, rather than a smaller console at the same price.

    Alternatively, perhaps they could use to resources to invest in getting the next generation console out sooner?

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  4. Hardware AND software revisions by faragon · · Score: 5, Informative
    It is not just a hardware revision, but implies also cuts in software: Remember that Sony has cut the possibility of running Linux in the new PS3 "Slim" model, disabling the "Other OS" boot option, because of the costs of programming new drivers for virtualizing the new I/O devices through the hipervisor.

    Extra-official reply from Sarah Ewen, a Sony employee:

    BY: sarahe
    DATE: 2009-Aug-21 22:23
    SUBJECT: RE: Why no Linux in PS3 Slim?

    Hi aragon,

    I'm sorry that you are frustrated by the lack of comment specifically regarding the withdrawal of support for OtherOS on the new PS3 slim.

    The reasons are simple: The PS3 Slim is a major cost reduction involving many changes to hardware components in the PS3 design. In order to offer the OtherOS install, SCE would need to continue to maintain the OtherOS hypervisor drivers for any significant hardware changes - this costs SCE. One of our key objectives with the new model is to pass on cost savings to the consumer with a lower retail price. Unfortunately in this case the cost of OtherOS install did not fit with the wider objective to offer a lower cost PS3.

    We'll see if we can get the offical OtherOS page updated with something to this effect so that an official explanation is provided. Thank you for your comments.

    Sarah.

  5. It no longer runs Linux by rbanffy · · Score: 4, Interesting

    I am not happy this version is no longer capable of running Linux or any other OS besides Sony's own.

    OTOH, its RAM would make for a nasty user experience when running just about anything.

    I can't believe it's hard to build a Cell-based desktop system the size of the PS3, but with plenty RAM and a nice GPU that would not play PS3 games. Software compatibility should, today, be a non-issue - there are many full-feature desktop OSs (or different versions of a couple) that can run on Cell. And since it's not a console, they could sell it for a profit. I would buy a Linux-running Windows-proof box for the price of a Dell

    In the early 90s, IIRC, Sony made a very nice line of MIPS-based Unix workstations. They could do it again.

    1. Re:It no longer runs Linux by wagnerrp · · Score: 4, Interesting

      IBM makes Cell servers, but even those are pretty scarce on memory. You have two problems:

      • XDR memory is ridiculously expensive, and honestly, the Cell should have been built so the XDR was basically a huge L4 cache, using DDR2 for low speed memory. Developers would have had a lot more leeway if they didn't have as much XDR, but instead had access to a bunch of cheap, slow DDR2.
      • Your still stuck with an dual-execute in-order core. Most programs are not going to add support for the SPEs, so you're stuck with an expensive desktop with poor Atom-like performance.

      On the other hand you have something like the Spursengine. It's basically half a Cell, running at half the clockrate, attached over PCI-Express. It provides something like 50GFLOPS at ~20W, but the only one I could find costs $500. You can get a dual Cell blade with 2GB of memory for only $3K, neither of which are something a consumer is going to want to buy.

      The real problem is that all this GPGPU stuff started happening around the same time, and consumers have just as much power in a cheap card that they already have in their PC. Even still, there is hardly any market for such a device. Sure, HPC users love it, but in the consumer market, we have one or two video encoders, they're not considerably faster than a decent computer running x264, and produce significantly lesser video quality.

  6. Re:What about NES Redesign by bhtooefr · · Score: 4, Informative

    Actually, MOST consoles. (This'll be US-centric, here.)

    Fairchild VES -> Fairchild Channel F System II
    Atari VCS -> Atari 2600 Jr.
    Mattel Intellivision -> Mattel Intellivision II
    Nintendo Entertainment System -> Nintendo NES-101
    Sega Master System -> Sega Master System II
    Nintendo Game Boy -> Nintendo Game Boy Pocket
    Sega Genesis -> Sega Genesis 2 -> Majesco/Sega Genesis 3 (and that's not even counting the Sega Nomad)
    Nintendo Super NES -> Nintendo SNS-101
    Sony PlayStation -> Sony PSone
    Nintendo Game Boy Advance -> Nintendo GBA SP -> Nintendo GB Micro
    Sony PlayStation 2 -> Sony Slimline PS2
    Nintendo DS -> Nintendo DS Lite
    Sony PlayStation 3 -> Sony PS3 Slim

    And that list is far from exhaustive. :)