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Linux Port For id's Tech 5 Graphics Engine Unlikely

DesiVideoGamer writes "John Carmack, the lead developer for id's Tech 5 graphics engine, does not plan on making a Linux port for the new engine. From his e-mail: 'It isn't out of the question, but I don't think we will be able to justify the work. If there are hundreds of thousands of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.' One of the reasons for not making a Linux port was due to the fact that the new engine 'pushes a lot of paths that are not usually optimized' and that the Linux port would have to use the binary blob graphics driver in order to work."

2 of 461 comments (clear)

  1. Re:Big news... by xigxag · · Score: 5, Informative

    You don't need a "plural." A singular positive anecdote is enough to disprove a categorical negative assertion.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  2. Re:Big news... by BikeHelmet · · Score: 4, Informative

    The big issue is the stability of the OpenGL 3.x codepaths on Linux. You'll need some relatively up to date drivers(binary blobs) to get all those new calls working. And no guarantees it won't break, later.

    Since OpenGL 3.x and DX10/11 share a lot, it should be more straightforward than it was in the past porting from one to the other. The major differences between OGL and DX have partially been eliminated. Thanks to The Khronos Group, they're both moving in the same direction.