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Achron — an RTS With Time Travel

An anonymous reader writes "As much as I'm looking forward to StarCraft 2, there's a new RTS gaming tech that has me even more enthused. The Escapist Magazine has posted interviews and footage of the upcoming 'meta-time strategy game' Achron, which was announced at GDC earlier this year. It's a multiplayer RTS where you can send things through time. The official site has some gameplay footage as well, and it looks like their tech is useful outside of gaming."

19 of 141 comments (clear)

  1. Time travel RTS is hard to imagine by erroneus · · Score: 3, Insightful

    It's easy to imagine pushing things into the future, but pushing things back is a little harder. If it were single player, then okay... the computer remembers were everything was at the time somehow, but you would have to travel with it to make the simulation work or, perhaps, be required to work with multiple time segments simultaneously. But to do it multiplayer? Really boggles the mind.

    1. Re:Time travel RTS is hard to imagine by MankyD · · Score: 4, Interesting

      It is a little hard to picture, but think of it like this:

      You're opponent goes in the past and kills your troops. In the present, suddenly, your troops start disappearing. You look down at the bottom of the screen and see your opponent screwing around in the past (it shows you where they currently are in time.) So you send some of your troops back to stop his attack. It is rather complex, but they make it work remarkably well.

      You can even send a troop back in time to team up with itself.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    2. Re:Time travel RTS is hard to imagine by Jarjarthejedi · · Score: 3, Informative

      That's not even close to how Achron is currently described as working. Instead you'd be playing in the present and you'd notice your opponent was in the past (it displays player's location in time) causing damage (it also displays when in time you take damage). Then you could decide whether to go back and fight him, send some extra units back to help, or just ignore it and push the offensive in the future (the units won't be damaged/destroyed until a 'time wave' arrives, which also show up on the past display).

      Units don't disappear when they're killed in the past, the disappear a timewave passes through some time when they don't exist then reaches the present.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
  2. good to see it as a mechanic by Trepidity · · Score: 4, Interesting

    In novels, there are roughly two main ways time-travel might be used (with a lot of gray area and variations): as a simple plot device that changes the setting, or as a hard-sci-fi thought experiment about how the world might work, or what effects there might be, if time travel were possible, and particular laws governed it. There've been videogames using the first strategy, of course. And some have elements that start going towards the second, but still embedded in the game's plot rather than the actual game mechanics. Interesting to see time-travel and its effects as an actual playable element.

  3. Very Original by Prien715 · · Score: 4, Interesting

    This is the most original thing I've seen to come out of the RTS genre in a long time.

    And to think, there's no reason Blizzard couldn't have done something just as innovative and different for SC2...they just don't want to take risk.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Very Original by krou · · Score: 5, Funny

      Or you get as confused as Dark Helmet in Spaceballs ...

      Dark Helmet: What the hell am I playing? When does this happen in the game?
      Colonel Sandurz: Now. You're looking at now, sir. Everything that happens now, is happening now.
      Dark Helmet: What happened to then?
      Colonel Sandurz: We passed it.
      Dark Helmet: When?
      Colonel Sandurz: Just now. We're at now now.
      Dark Helmet: Go back to then.
      Colonel Sandurz: When?
      Dark Helmet: Now.
      Colonel Sandurz: Now?
      Dark Helmet: Now.
      Colonel Sandurz: I can't.
      Dark Helmet: Why?
      Colonel Sandurz: We missed it.
      Dark Helmet: When?
      Colonel Sandurz: Just now.
      Dark Helmet: When will then be now?
      Colonel Sandurz: Soon.

      --
      'If Christ had tweeted the sermon on the mount, it might have lasted until nightfall.' - John Perry Barlow
  4. Re:I have this image... by eldavojohn · · Score: 3, Interesting

    Of starcraft 2 with time travel. game starts, then "nuclear launch detected" with a blinking red light on your command center.

    According to what I saw in the first video, this wouldn't be possible. Rather, you are able to fight in the past that has real influences on your present but you aren't able to truly fight your opponent when they are starting out. On top of that, you can see where your opponent is in your time stream. And on top of that, you can speed up how fast you flow through time. Since most RTS's are based on reaction time (hence the title of the genre), it becomes very obvious to me that the default strategy is to get into the game and crank your speed up as fast as it will go. Then beat your opponent to your resource rich future and send units back in time. Always fight as far back in the past as you can.

    Of course, they limit how far back you can go and how much influence you have in the past but this is a new balance that would make for interesting game play. I have a feeling that my above observations are learned early on in the learning curve.

    But in your scenario, you would both be in the future launching nuclear warheads on each other in the past. I doubt this game will include such far reaching weapons for the simple fact of confusing alternate realities.

    They didn't address what happens if you constantly send the same unit back in time from multiple points in your stream to generate an army at one point. I guess the 'update waves' are a function to control that.

    --
    My work here is dung.
  5. Preview by Junior+J.+Junior+III · · Score: 5, Funny

    Having already played this game in the future, I can only say that things get really strange if you try to go back in time before the game was launched and try to prevent it from being installed on your opponents computers.

    Also, if you see a player on the network named John Titor, don't play against him. He seems to know what's going to happen already. Fscking cheater!

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  6. Re:I have this image... by jollyreaper · · Score: 5, Funny

    According to what I saw in the first video, this wouldn't be possible. Rather, you are able to fight in the past that has real influences on your present but you aren't able to truly fight your opponent when they are starting out. On top of that, you can see where your opponent is in your time stream. And on top of that, you can speed up how fast you flow through time. Since most RTS's are based on reaction time (hence the title of the genre), it becomes very obvious to me that the default strategy is to get into the game and crank your speed up as fast as it will go. Then beat your opponent to your resource rich future and send units back in time. Always fight as far back in the past as you can.

    The correct strategy is to send one unit back in time to kill your opponent's mother before he was even born. If that fails, you have one more shot before the sequels get crappy.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  7. Re:Chronobelt in RA3 by improfane · · Score: 4, Insightful

    The chrono belt probably just logs the character's X,Y every 5 seconds. This does not actually imitate time travel or solve time paradoxes. That chronobelt does not undo what you just did 5 seconds before!

    When you go back in time and change something or forward, you have to solve a paradox of something happening.

    Achron does this by running both possibilities simultaneously. It's definitely novel and fresh.

    --
    Slashdot needs Geekcode | Can anyone recommend any good SCIFI? My tastes: Foundation, Startide Rising, CITY, Ringworld,
  8. Re:Wow, very original by Krneki · · Score: 4, Funny

    Console players play this the whole time. PC games 5 years in the past. :)

    --
    Love many, trust a few, do harm to none.
  9. Re:I have this image... by eln · · Score: 4, Funny

    No no, you have it all wrong. The correct strategy is to go back in time and become your opponent's father. It may not necessarily help you win the game, but it will give all of your future "your mother" taunts a devastating ring of truth, thereby increasing their impact. Plus, you'll get laid, which is always a bonus.

  10. Haven't I seen this before? by vertinox · · Score: 4, Funny

    "Spear men sapping my tanks!"

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  11. Re:I have this image... by Flea+of+Pain · · Score: 3, Informative

    Technically, I belive the goal is to make sure your parents still do it...otherwise that picture of you just might fade away to nothing...

    --
    Do not argue with an idiot. He will drag you down to his level and beat you with experience.
  12. Re:An real time strategy... by Anonymous+Cowar · · Score: 4, Informative
    hyper correction above: Use of 'a' or 'an' before an acronym

    If the acronym is pronounced as individual letters, such as NSA (National Security Agency), then use the article that would be appropriate when pronouncing the first letter: "an NSA representative."

    So 'an RTS' is correct unless you pronounce 'RTS' as a word (arrrt-ssss?). Unless you've pulled "An Real Time Strategy" from somewhere else that isn't in the summary or summary title, if so, carry on.

  13. Gameplay looks sensibly nth dimensional ... ! by Lemming+Mark · · Score: 5, Informative

    I looked at some demo footage of the game and it seemed like time travel really is just like literally adding another dimension to an RTS game. Where in a normal RTS you can be attacked in the West, East, North, South (and potentially on different levels, if the game has land and air units, in Achron you can also be being attacked at a physical location that's also "in the past" and "in the future". You can go to the past and future like you'd go to different places on a map.

    To make it sane, the player exists in "meta time", a kind of overall time that ties together all the different positions in game time. The difference from a spacial dimension is:

    a) the further away from the current moment you want to operate, the more time energy you use up. I think you can observe any time period for free, it's just if you want to send information or objects through time that it gets expensive.
    b) effects take a while to propagate - stuff causally resulting from a battle in the past takes a certain amount of meta time (player time) to propagate to the present game time. Sounds weird but think of it like this: if your opponent goes back in time and blows up *all your stuff* you will not see anything change in the present have until the "time wave" propagates the results of these events forward to the present. At that point all your units are going to disappear. But in the meantime you have a (limited) window in which to go back with some units and "fix" the past.

    This *sounds* complicated but it really is just like an extra dimension of movement with some odd properties added. It makes a lot more sense if you watch the videos, once it clicks, it clicks.

    And yes, you can do grandfather paradoxes and travel to the future. Have fun!

    1. Re:Gameplay looks sensibly nth dimensional ... ! by Jarjarthejedi · · Score: 3, Informative

      a) Observing the past doesn't cost any energy but they're repeatedly said that you regenerate energy faster the closer you are to the present.

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
  14. Paradox by BoChen456 · · Score: 3, Funny

    So what happens when you send a unit back in time to kill itself?

  15. Re:An real time strategy... by Chris+Burke · · Score: 3, Informative

    It's certainly debatable, and I would say that a and an are both correct, but I wouldn't be pedantic and "correct" someone for not using the word I would prefer...

    How is it debatable?

    The whole "a vs an" thing comes from the spoken language. You use "an" before words that start with a vowel sound, because the consonant breaks up the vowels and thus the words so it's easier for people listening to distinguish them.

    Say "an RTS" out loud, pronouncing each letter. Notice how it rolls off the tongue easily. Now say "a RTS", and you either have to insert an awkward pause between 'a' and 'R', or you risk losing the 'a' while sounding like a pirate. Which is fine on Talk Like a Pirate Day, but even a pirate would say "an aaaaaaarrrr-tee-es." Try it with "a/an artichoke" if the acronym is still messing you up. It's the same principle, though -- it's the sound that matters.

    It might be debatable that "a RTS" is a correct alternative in writing. It is not debatable that "an RTS" is correct, because it absolutely is correct.

    --

    The enemies of Democracy are