Why Is It So Difficult To Allow Cross-Platform Play?
cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"
... sell you one copy of a game when they can potentially sell you two or three?
"Common sense will be the death of us all"
That was most likely the decision of MS and Sony respectively. EA is evil, but you can't blame them for everything!
Why would you want to allow your competitor console to play with yours. If one claims their network is superior to the others, that's a selling point and by allowing the other consoles to connect makes your "superior" network play a moot point.
No. They just want to make more money.
The eternal struggle of good vs. evil begins within one's self.
For the same reason console players can't play against PC players.
If they allowed a direct comparison between different platforms, people would realize more rapidly which is better and which is worse.
I'd love to see a match of TF2 between a bunch of console players vs. PC players. It'd be such a joke. :)
Their may be a grammatical error, misspeling, or evn a typo in this post.
MS and Sony (and Nintendo) want you to use their respective online frameworks. They obviously aren't compatible or interoperable (different name/nick/whatever namespaces, different friends lists, different registration procedure, etc).
You can't have cross-platform online interoperation unless EA uses an entirely custom online framework that is identical among platforms. The console manufacturers wouldn't be too happy about that, and neither would gamers (who want to register once and maintain one friends list for all games, not once for each vendor or game).
The only sane solution would require heavy cooperation between all console vendors and standardizing quite a bit of the online experience, but that's never going to happen (at least not this generation).
I actually read something about this the other day... Sony doesnt care about it. They are actually allowing cross platform with the upcoming FFXIV MMORPG on Windows/PS3. I can't say I agree or disagree with MS's reasoning, but it has to do with Quality Control on XBOX360. Back in the PS2 and XBOX days, all servers were managed by the developer. After a few years, servers shut down, and people still continue to buy the game only to find out that when they try to go online, it doesnt work anymore. Since XBL users pay 50 bucks per year, MS has to offer quality control that all online games will be able to be played online. Since with a PC and PS3 the network access is free, SONY doesnt owe anything to their users.
Even if Sony, Microsoft and Nintendo were to come to an agreement about common online elements tomorrow, it'd still be nontrivial to merge all the player data, handle duplicate usernames, handle comparisons of records between different platforms and the such. Even if we disregard the political aspects, the technical aspects are daunting, and likely to grow even more so as these services continue to grow independently of one another.
We all know what to do, but we don't know how to get re-elected once we have done it
For the two systems mentioned (Xbox 360 and PS3), they're both using variants on the PowerPC architecture. While I can't be sure, I believe both chips use IEEE floating point numbers (outside of Crays, most chips nowadays at least have the option of using IEEE floating point), so the errors should be identical. I think the bigger problem is that the networking protocol for these games is usually licensed from the console maker, using the console maker's servers for matchmaking and the like, and it's considered to be less of a hassle to program against two different APIs than it is to write a single network protocol from scratch and maintain the servers required to support it.
$_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
I agree with this, but didn't notice until now that cross-platform gameplay (PC-to-console) has been done on the 360 with Live (Shadowrun, FFXI) but not with the PS3/PSN. Even the Dreamcast let console players play in games with/against PC players. Just find it odd. As for the initial question, MS has a lot more to lose by letting PS3 players play online with players on the 360. It'd hugely tarnish the perceived value of Live if every game you joined was already full of people playing online for free.
"This is considered plagiarism."
woosh went over your heads. A silly question got a glib answer.
http://en.wikipedia.org/wiki/Jury_nullification
because it costs money, money that doesn't translate into sales.
A lot like linux native support is perceived.
I record my sleeptalking
Seriously? Fucking insightful? I hate seeing this same meme bandied about.
There were multiple actions by the government that worked together with a firm belief that housing prices would continue to rise to cause this situation. Deregulation by one party. Broadening lending standards by another. Bankers who found ways to make money that while not illegal, required a firm willful ignorance of potential future calamity.
No one group is responsible for this, and to try and claim otherwise shows a complete misunderstanding of the situation.
Seriously? Fucking insightful? I hate seeing this same meme bandied about.
There were multiple actions by the government that worked together with a firm belief that housing prices would continue to rise to cause this situation. Deregulation by one party. Broadening lending standards by another. Bankers who found ways to make money that while not illegal, required a firm willful ignorance of potential future calamity.
No one group is responsible for this, and to try and claim otherwise shows a complete misunderstanding of the situation.
You are correct that neither the Republicans nor the Democrats are solely responsible, and nowhere did I claim or imply that. Both parties are at fault. The fault is with corrupt politicians seeking to increase their own wealth & power, and attempting to use the public's money to buy votes. I believe there are also other forces at work using these failings of both sides to advance their own agenda to "fundamentally change America", to quote Obama.
I'm very scared of precisely *what* that "change" that these forces seek will mean to our Republic and our Freedom.
Strat
Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.