Slashdot Mirror


Why Is It So Difficult To Allow Cross-Platform Play?

cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"

3 of 389 comments (clear)

  1. vendor lock in by spiffmastercow · · Score: 5, Insightful

    That was most likely the decision of MS and Sony respectively. EA is evil, but you can't blame them for everything!

  2. Re:I'm thinking.,.. by Toonol · · Score: 5, Insightful

    No. The different consoles have different requirements for online play, and they aren't necessarily compatible. XBox live requires play through MS's servers and a live account. Sony requires companies to host their own. Nintendo has friend code requirements. It's not nearly as simple as the summary makes out.

  3. Re:I'm thinking.,.. by BigDXLT · · Score: 5, Insightful

    The point is, it should be simple, but it's been made difficult for asinine reasons.