Why Is It So Difficult To Allow Cross-Platform Play?
cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"
Panties Stink!
They really, really stink!
Sometimes they're red, sometimes they're green,
Sometimes they're white or black or pink
Sometimes they're satin, sometimes they're lace
Sometimes they're cotton and soak up stains
But at the end of the day, it really makes you think
Wooooooo-wheeeee! Panties stink!
Sometimes they're on the bathroom floor
Your girlfriend- what a whore!
Sometimes they're warm and wet and raw
From beneath the skirt of your mother-in-law
Brownish stains from daily wear
A gusset full of pubic hair
Just make sure your nose is ready
For the tang of a sweat-soaked wedgie
In your hand a pair of drawers
With a funky feminine discharge
Give your nose a rest, fix yourself a drink
cause wooooooo-wheeeeeee! panties stink!
In deterministic simulations (like most RTS games), floating point errors are different on each architecture, which knocks any network game out of synch.
It costs money to care about such mundane details, so it's cheaper to not care.
...and nobody even has heard of SDL
http://www.penny-arcade.com/comic/2006/11/20/
Mit der Dummheit kämpfen Götter selbst vergebens