Developer Explains Clone/Transhumanist RPG
destinyland writes "How much would you use technology to change yourself if humanity faced extinction? In this interview, the two creators behind Eclipse Phase explain their bizarre role-playing game, which 'expands the transhuman conversation.' All the characters can be identical clones, and when you switch bodies, it affects your core characteristics while damaging your sanity. But its spookiest concept is close to reality today: the idea of universal surveillance in which 'everything is networked and equipped with sensors and all meshed together.'"
I'd say that, at least initially, one of the things we wanted to do was attempt to engage with a lot of the issues that you see coming up on transhumanist websites, amongst transhumanist listserves, when transhumanists get together and discuss these things
This game actually sounds neat, but in my experience "attempting to engage with a lot of the issues you see on transhumanist websites" is a lot like trying to hold a conversation with a 9/11 Truther or Intelligent Design proponent - I'd rather have root canal surgery.
... and then they built the supercollider.
As I was reading, I was thinking what an innovative and interesting game this would make, one thing the mmorpg market hasn't seen yet. ...And then, much to my distress, I realize it's a pen-and-paper game.
Hm. Multiple clones. Universal surveilance. Questioning what it means to be alive and human in a world that values neither.
I've been playing this for years! Except it was a bit more brightly colored. And had more Bouncy Bubble Beverage. (It's the Mandatory Thing, you know.)
I'm so far behind the cutting edge I'm in front of it, apparently. Well...
Friend Computer, how may I serve the Complex today?