Xbox 360 Version of Champions Online Being Held Back By MS
Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live.
First let me start off with its strongest point: Avatar creation. The Avatar creation is very excellent. I've never seen one as good as this one where you can customize your character's looks. Many people spent over a half hour customizing their character in this tool. It is also a treat when you play the game to see new looks.
There is a high degree of character customization. Out with the Tank/Heal/DPS/Ranged/PETS, in with do it all if you know how. Some people like to pick skills based on their character, but you can pick skill all across the board if you like.
There is encouragement to do quests by a lot of experience in relation to grinding. You won't see much grinding in this game, but more of mission doing.
I fought a Super Villian with my friend the other day. He had turrets and minions. So we killed the minions, then turrets, then one of us would block while the other fought the villian. If we took too much damage, we could scoot around the many walls in his chamber and heal. I'm going to upload Youtube videos when I get bored, but I'm not bored. I'm level 30, and haven't died. Level cap is 40.
My last MMORPG that I really liked was Asheron's Call 1. I felt WOW was sort of a boring grind. Champions Online is a great game if your computer can handle it(need a computer in last 2 years with good video card). Finally: Flight + Ranged = New era of combat tactics. Super speed is really cool too, as if you go fast enough, you can run up 80% grade inclines too. I haven't tested out everything, but I really like this game.
God spoke to me.
Made up statistics for the win! Seriously, three kinds of lies, lies, damn lies and statistics. Yours is one of them. Or do you really think half of the Xbox 360s in the world really don't work?
Then why is Microsoft still in business? How much money do they have?
Type "50% xbox 360 fail" into Google. He didn't make anything up, that's not a world wide number, but he didn't make anything up. Oh, and I know about 7 people with a 360, every single one has had his die and one of them lost over 6 of them in the space of a year. And to the anonymous poster above you, the very LEAST they can do with that sort of fail rate is what they have been doing.
Yes, the 360 is a "success", but also has terrible flaws. For one is its 50% failure rate (http://www.joystiq.com/2009/08/17/game-informer-xbox-360-at-54-2-percent-failure-rate/ http://kotaku.com/5339555/report-xbox-360-failure-rate-over-50-percent http://www.engadget.com/2009/08/24/microsoft-responds-to-xbox-360-54-2-percent-failure-rate-report/ ). While XBL is fine for gaming, buying stuff with "Microsoft Points" is odd, unlike Nintendo Points or buying gift cards with Sony, theres no easy way I can find out what everything costs in US dollars. Etc.
Taxation is legalized theft, no more, no less.
What delusional fantasy world are you living in?
Sony has an online service that is more like the open PC gaming online model than any other console manufacturer:
* Free online play for all non-MMORPG titles
* Dedicated servers
* Open to mods and other free content from developers
It's Microsoft with the absurd grip on their online service that is continually causing developers nightmares in dealing with. It took Epic a half a year to rewrite/work around Microsoft's online service's restrictions to get the latest Unreal Tournament out the door after it had no problems whatsoever with PCs and Sony's PS3.
And these problems Microsoft is causing for Cryptic Studios is just the latest in other MMORPG developers before them.
As far as I know, items only sell for the following amounts:
200 points is $2.50 (Indie games have this price)
400 points is $5
800 points is $10
1200 points is $15
1600 points is $20
and the amount of points you can buy at a time:
500 points is $6.25
1000 points is $12.50
2000 points is $25
5000 points is $62.50
I think that covers all the major amounts.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
There's also Final Fantasy XI (PS2 and Xbox 360) and Everquest: Online Adventures (PS2), both of which are undeniably MMORPGs. Granted, that's not a very long list.
The main problem has historically been that you really need a hard drive to support an MMORPG. FFXI on the PS2 came with one to install in your PS2--in fact, it was the only way the PS2 HDD was ever released, and FFXI was the only thing on the PS2 that ever required it (and damn near the only thing that even supported it). EQOA tried to just use the memory card, and suffered badly as a result. Classic Xbox was the only console of that generation that had a hard drive as a matter of course, and they didn't seem to be too interested in RPGs. In the current generation, both the PS3 and the Xbox 360 come with hard drives out of the box, and the Wii supports SD cards, but there's still some inertia, which may be starting to be overcome just now.
...to actually require the developer to deliver a complete, bug free, enjoyable gaming experience BEFORE they ship it instead of sometime in the indefinite future.
1
CO is a very good game, but it's undergoing nearly nightly changes and by the developer's own admission the support for a gamepad controller is only half-baked at the moment.
So no way in hell is the game complete enough to pass the standards of any console game company,
2
let alone Microsoft which has some of the highest standards around.
3
The standard PC philosophy of "just ship it, we'll patch it later" will not fly in the console world, even if the console vendors are open to the kind of ongoing incremental enhancements that MMOGs are known for.
G.
Congratulations, you have just earned 3 irony points. You are 12 away from advancement.