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Xbox 360 Version of Champions Online Being Held Back By MS

Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live.

14 of 154 comments (clear)

  1. When Sony exert less control than you by MosesJones · · Score: 4, Insightful

    You must surely recognise that you are on the wrong side of the debate.

    The key question here is how will Microsoft Monetise this new games to make more money for XBox Live via the subscriptions that people take out for these games. They don't yet have the sophistication of Apple's App Store for content, subscriptions and upgrades so the choice is either allow more freedom (the Sony choice) or batten it down until you can develop, and enforce, something that ensures the money passes through your pockets.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  2. There's more on the table here than money... by popo · · Score: 5, Insightful

    While I agree with those who believe that MSFT will milk this thing for every penny they can... there's more on the table here. Console MMORPG's are a potentially enormous genre -- both in terms of revenue and in terms of audience.

    For years now, MMO's on consoles have seemed like a oddly absent category. Where are they? Why isn't _____ making _____ for the _____?

    Sure there was Sega's "sort of" MMO, and a few others -- but they were MMO's for the console, not 'true' MMO's.

    I'm going to go out on a limb here and say that Microsoft, in some respects recognizes the huge-ness of what this title represents. Yeah, okay .. bring on the Vista jokes if you must .. MSFT has whiffed on the "huge expectations front" before, but a failure with XBL (as a platform) with C.O. would have repercussions across dozens of forthcoming MMO titles.

    There's more on the table here than just the release date of one title...

    --
    ------ The best brain training is now totally free : )
  3. So many typical /. MSFT haters here... by popo · · Score: 3, Insightful

    Am I the only one who thinks the 360 is one of the few things MSFT has got right in the last few years?

    I'm no fan of our evil corporate overlords but hell, I like my 360. Halo rules. Geas of War rules. And XBL is a well done online offering.

    What? It should be free? Sigh....

    --
    ------ The best brain training is now totally free : )
    1. Re:So many typical /. MSFT haters here... by TiberiusMonkey · · Score: 3, Informative

      Made up statistics for the win! Seriously, three kinds of lies, lies, damn lies and statistics. Yours is one of them. Or do you really think half of the Xbox 360s in the world really don't work?

      Then why is Microsoft still in business? How much money do they have?

      Type "50% xbox 360 fail" into Google. He didn't make anything up, that's not a world wide number, but he didn't make anything up. Oh, and I know about 7 people with a 360, every single one has had his die and one of them lost over 6 of them in the space of a year. And to the anonymous poster above you, the very LEAST they can do with that sort of fail rate is what they have been doing.

    2. Re:So many typical /. MSFT haters here... by Darkness404 · · Score: 4, Informative

      Yes, the 360 is a "success", but also has terrible flaws. For one is its 50% failure rate (http://www.joystiq.com/2009/08/17/game-informer-xbox-360-at-54-2-percent-failure-rate/ http://kotaku.com/5339555/report-xbox-360-failure-rate-over-50-percent http://www.engadget.com/2009/08/24/microsoft-responds-to-xbox-360-54-2-percent-failure-rate-report/ ). While XBL is fine for gaming, buying stuff with "Microsoft Points" is odd, unlike Nintendo Points or buying gift cards with Sony, theres no easy way I can find out what everything costs in US dollars. Etc.

      --
      Taxation is legalized theft, no more, no less.
  4. Champions Online is a great game! by CrazyJim1 · · Score: 4, Informative

    First let me start off with its strongest point: Avatar creation. The Avatar creation is very excellent. I've never seen one as good as this one where you can customize your character's looks. Many people spent over a half hour customizing their character in this tool. It is also a treat when you play the game to see new looks.
    There is a high degree of character customization. Out with the Tank/Heal/DPS/Ranged/PETS, in with do it all if you know how. Some people like to pick skills based on their character, but you can pick skill all across the board if you like.

    There is encouragement to do quests by a lot of experience in relation to grinding. You won't see much grinding in this game, but more of mission doing.

    I fought a Super Villian with my friend the other day. He had turrets and minions. So we killed the minions, then turrets, then one of us would block while the other fought the villian. If we took too much damage, we could scoot around the many walls in his chamber and heal. I'm going to upload Youtube videos when I get bored, but I'm not bored. I'm level 30, and haven't died. Level cap is 40.

    My last MMORPG that I really liked was Asheron's Call 1. I felt WOW was sort of a boring grind. Champions Online is a great game if your computer can handle it(need a computer in last 2 years with good video card). Finally: Flight + Ranged = New era of combat tactics. Super speed is really cool too, as if you go fast enough, you can run up 80% grade inclines too. I haven't tested out everything, but I really like this game.

    1. Re:Champions Online is a great game! by thesandtiger · · Score: 3, Informative

      You can double click on your quest and it shows you where your quests are by shifting your minimap. You can also hit "m" and it shows a larger map with the areas your quests are in circled in green - an arrow would be nice, but it's absolutely not necessary. I didn't play at all in the beta but got in with the headstart, and I have not had *any* problems figuring out where to go or what to do with quests using the built in features.

      Quest/kill stealing is not a problem... everyone who does a reasonable amount of damage to an opponent will get credit for it. I've never once lost a quest to someone who "kill stole" or whatever.

      You can also see "future powers" I believe by having it show "unavailable" powers in the power list. I am not 100% sure, but I think I remember doing this - it made things a lot easier.

      Honestly, it sounds like your problems with the game stem more from not knowing the UI than the UI itself; there are weak spots, to be sure, but the things you mention are, by and large, not actually insoluble.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  5. How unacceptable of Microsoft... by Anonymous Coward · · Score: 5, Insightful

    ...to actually require the developer to deliver a complete, bug free, enjoyable gaming experience BEFORE they ship it instead of sometime in the indefinite future.

    CO is a very good game, but it's undergoing nearly nightly changes and by the developer's own admission the support for a gamepad controller is only half-baked at the moment.

    So no way in hell is the game complete enough to pass the standards of any console game company, let alone Microsoft which has some of the highest standards around.

    The standard PC philosophy of "just ship it, we'll patch it later" will not fly in the console world, even if the console vendors are open to the kind of ongoing incremental enhancements that MMOGs are known for.

    G.

  6. This is a GOOD THING by MrMista_B · · Score: 4, Insightful

    What would you prefer, that this be rushed through without planning, server load testing, and figuring out exactly how it interacts with existing services?

    Or, when it is released, that is works?

    I prefer the second.

  7. Sony - Exert Online Control? Are You Joking? by MediaStreams · · Score: 4, Informative

    What delusional fantasy world are you living in?

    Sony has an online service that is more like the open PC gaming online model than any other console manufacturer:

    * Free online play for all non-MMORPG titles

    * Dedicated servers

    * Open to mods and other free content from developers

    It's Microsoft with the absurd grip on their online service that is continually causing developers nightmares in dealing with. It took Epic a half a year to rewrite/work around Microsoft's online service's restrictions to get the latest Unreal Tournament out the door after it had no problems whatsoever with PCs and Sony's PS3.

    And these problems Microsoft is causing for Cryptic Studios is just the latest in other MMORPG developers before them.

    1. Re:Sony - Exert Online Control? Are You Joking? by SilentChasm · · Score: 4, Insightful

      While I do agree that the lack of a dedicated server feature is somewhat annoying, having the game manufacturer responsible for maintaining the online portion of the game I believe is a bad idea.
      It might be the way it's done on PCs where there is no possible central authority, but on consoles there really should be some kind of coordination.
      Take EA as the big example of developer run servers. A lot of their "old" online games no longer work online even on the xbox because they demanded to run their own servers. Other games, such as those on the original xbox not by them, still work.

    2. Re:Sony - Exert Online Control? Are You Joking? by Chris+Mattern · · Score: 3, Insightful

      having the game manufacturer responsible for maintaining the online portion of the game I believe is a bad idea.

      In the MMORPGs, it's not a "bad idea", it's a *requirement*.

  8. Obviously not a coder by HannethCom · · Score: 4, Interesting

    I agree DirectX was an amazing accomplishment. I can't think of any other API where you would allocate buffer and you had to constantly check to make sure that the pointer to that buffer hadn't been magically lost. Oh, I loved the sound API from version 5-8, and it was always going to be fixed "In the next version."

    *Start Rant*

    Actually that's not true, the Winsock API used to be so buggy you used to have to do error checking on operations which on any other OS there is no possibility of them failing. (I hear things are better now)

    Also, if DirectX is such an amazing accomplishment, how come they had to make a version specifically for the XBox that is only partially compatible with the PC version? Why are they having to come out with a new version of the API every 6 months to 1 year? DirectX 9, 9a, 9b, 9c, 9d, 9e, 10, 10.1, 11

    Why, if it's so amazing are so many companies switching to OpenAL for their audio?

    Why did so many companies continue to develop for Glide when DirectX worked on all graphics cards?

    The truth is that DirectX started out as a piece of garbage, and is slowly getting better and better. Microsoft was given the chance to work together to come up with a graphics standard that would be flexible and would be properly designed. It was called Fahrenheit. Microsoft was originally going to be a big force behind this, but did not allocate the needed resources, instead ramming DirectX 7 down our throats.

    Microsoft does not want a good API. Look at the number of versions of DirectX there have been. Look at .Net. Microsoft isn't interested in making good APIs, they are interested in making good enough APIs and using their marketing power to ram it down developer's throats. After all, if they came out with a great version of lets say DirectX, what would be the point in developers upgrading their version of Visual Studio?

    I most recently ran into this when looking into the contacts system in Vista. Here it was, this brand new system to centralize all our contact information in Windows. A new API that is only about 1.5 years old. No longer supported. No links to the new API, if there is one. I can't even figure out if Windows Contacts are just in Windows 7 for "backward compatibility", or if its meant to be be used.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    1. Re:Obviously not a coder by CinnamonFloss · · Score: 3, Insightful

      You can fault MS for a lot of their work, but you seem to be way off base here. Ive professionally written games (graphics primarily) for the past seven years, and have done it as a hobby for several years before that.

      Now, to be honest, I have not done much winsock coding. All that I know about it is when I tried it for the first time, I had a windows app communicating with our game and sending and receving packets bug free in under a day. I didnt have a single problem or error that wasnt my fault (despite checking for all of the error codes that the winsock API can generate).

      As for why they they made the XBOX version of the API that is only partially compatible with the PC version, well that is an API that is targeted at a specific hardware. DirectX for the PC is targeted at any number of consumer cards. The xbox version is targetted at specific custom hardware that is close to the PC version, but not entirely like it. In addition, since the hardware is known for the xbox, the xbox version of direct x gives you lower level access to the hardware. (See better debugging, faster code, more utility, plus support for hardware functionality that does not exist in the standard PC cards). They release different API versions for the PC for different hardware revisions. The hardware manufacturers asked for this so that they could conform to the standards as for cheaper / released sooner hardware. (Or so they said when they gave presentations at one of the studios that I worked at). So they often come out very quickly as a way for the hardware manufacturers to incrementally support new features between major revisions).

      Im not sure how many companies are switching to OpenAL. All I know is that I have worked on nine released games in my professional career (multiply that by three if you want to include unshipped titles and individual skus of the same game (which I guess is relevant since you want to debate competing APIs here)), and I have never worked on a single title that has shipped using OpenAL. Not to say it's not widely used, but for now Im going to dismiss your anecdotal evidence. In my experience some games use OpenAL, and others do not. I dont see any one system being left in massive numbers for another.

      If you want to bash MS about APIs ten years ago, well there are good reasons that a lot of companies used glide. First of all, it did NOT work on all graphics cards. Most vendor's drivers for their hardware was very buggy at best. Also, one card that it did NOT work on was... The 3dfx line of cards. Which supported... Glide. So if you wanted to write code for what was the best card on the market, you HAD to use 3dfx's proprietary API. (3dfx's decision, NOT microsoft). Why did glide work so well? Well, because it was written for a known piece of hardware only. Much like... DirectX for the xbox. (see above). So if I understand it correctly, you were just bashing microsoft for making a separate api for a custom piece of hardware, and then in your next point you are bashing them for some other company doing exactly the same thing?

      I agree, DirectX started out as a piece of garbage. I also feel that OpenGL evolved into a piece of garbage (granted this was back in the 1.0 days). I much prefer microsoft evolving the API rather than just tacking on tons of extensions (or worse, vendor specific extensions), to try to program for a paradigm that just didnt make sense anymore. (See DirectXs early support of multitexturing versus OpenGL tacking it onto the side of an API that wasnt planned with this feature in mind). I hear OGL has gotten much better in this respect, but in my previous experience I left it precisely because MS came out with different versions of directx as hardware and graphics programming evolved. I still shudder at the memories of trying to get OpenGL working on several cards with it's huge mess of extensions that really didnt belong.

      Im going to stop here, but I just wanted to defend MS (yeah, not popular on this site