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Running Over Virtual Pedestrians Helps In-Game Ad Recall

neuroworld writes to point out a study which found a correlation between in-game violence and a player's ability to recall advertisements seen while playing. The test subjects were given two versions of a driving game, which included "unobtrusive" billboard ads, and their eye movements were recorded by a camera. One version had players hitting targets for points, and the other version had them running down pedestrians. "[The researchers] found ads displayed along with violent scenes to be more memorable to players than those shown with nonviolent content, even though players spent less time looking at them. The results are contrary to expectations stemming from research on television, where violence has been shown to decrease attention to advertisements."

6 of 144 comments (clear)

  1. Why be subtle? by Monkeedude1212 · · Score: 5, Insightful

    If they made the billboards destructable like in Red Faction, I bet you they'd remember the exact slogan you put on there.

    Why try to "Sneak" these adverts into games, and find the best way to make people remember without thinking about it, when the only thing you REALLY have to worry about is getting people to remember it. Ads in games have already come around... so... why the illusion?

  2. Re:Advertiser should defend "violent" games then by rotide · · Score: 5, Insightful

    While I agree and any help in the fight against "oh my god video games with blood, think of the children!" would be welcome. I'm just thinking the whole "violence in games is ok since it helps us sell our wares" isn't going to further the cause too far =P

  3. If I ever see by Twyst3d · · Score: 5, Insightful

    A game where I pick up an assault rifle or something and it has a Coke logo on the side. Im gonna make all those vivid dreams people have about video gamers going nuts for no apparent reason come true. Seriously sick of this. Im paying $$ for the game allready. Not only have they cut down on the length of games, but the overall quality. Apparently graphics are a good substitue for story and play. They dont really make any games that are original anymore. And now after all these god damn shortcuts the game companies are taking they want to advertise to me in game as well? Fuck that noise.

    --
    And this has been another installament of Captain Obvious! /whoosh
  4. Heres an idea by Twillerror · · Score: 5, Insightful

    How bout we just not put ads in games and call it a day?

    Is 50 bucks a pop not enough? Really?

    Or if you are going to put ads in I have the perfect spot....level loading. Give me a stupid orbitz game to play why it loads.

  5. Re:Advertiser should defend "violent" games then by Mister+Whirly · · Score: 4, Insightful

    Money is money whether it is dirty advertising money, or money raised by charity groups. With enough money you can put a positive spin on anything.

    --
    "But this one goes to 11!"
  6. Re:Advertiser should defend "violent" games then by paeanblack · · Score: 4, Insightful

    While I agree and any help in the fight against "oh my god video games with blood, think of the children!"

    Unfortunately they have a giant gaping hole in their testing.

    Test 1) Drivers ran over virtual targets
    Test 2) Drivers ran over virtual people AND blood was splattered on the virtual windshield obscuring the player's vision.

    Could the difference in what the drivers looked at and recalled have anything to do with the shit splattered on the screen?

    Do you drive at the same level of alertness when your windshield is clear as opposed to when you are driving half-blind? It seems to me that vision degradation would be a bigger source of agitation than video violence.

    Perhaps they should redo the first test using virtual barrels of mud to hit instead of "targets"