Console Makers Scaling Back Their Push For HD
The big news about game consoles of late are the recent price drops and hardware changes. However, an editorial at GamesIndustry looks into one of the side effects of those updates: decisions by both Microsoft and Sony not to include HDMI cables with their HD-capable consoles, despite the companies' long-standing interest in high-definition gaming.
"From the perspectives of these companies, they want to include the cable which will be of most utility to the largest group of consumers possible, and it's clear that whatever research they have done suggests that the majority of consumers don't need — or rather, can't use — an HDMI cable. Neither firm wants to put an assortment of cables in the box 'just in case' — each additional cable erodes millions from the firm's profitability, after all. ... Supporting evidence that all is not well with the HD transition comes from Epic Games' Mark Rein, who told Eurogamer earlier this summer that 'over half the users who played Gears of War 2 so far do not have HDTVs.' Gears of War is a core gamer franchise, beloved of early adopters and the [so-called] hardcore. If less than half of those users are playing on HDTVs, what must the percentages be like for games like FIFA and Pro Evolution Soccer — let alone Singstar and Buzz, or popular movie tie-in titles?"
As a an air-conditioning technician, I work in peoples homes, typically six or more a day. From my own admittedly anecdotal experience, the percentage of my customers who have an HDTV set in the livingroom is quite close to 100. That being said, the "hardcore" "core gamer" markets are often teenaged males who happen to have the family's old set in their bedroom with the console connected to it. I'd argue that the percentage of casual gamers that play using an HDTV is higher than that of the "Hardcore" Gamers.
The hardcore gaming crowd is well aware of the fact that many HDTVs exhibit a significant amount of input lag (delay caused processing and buffering of the video signal in HDTVs). It's the type of thing a casual gamer might not really be aware of until they play on a different TV because you tend to adjust to whatever you're playing on. Most TVs and monitors don't even publish it among the main specs even though it usually dwarfs response time. It really can have a serious effect on gameplay, particularly in fast-paced FPS games (though Gears is rather slow-paced). I didn't really notice the difference until I started playing on a smaller monitor instead of my larger HDTV.
CRTs are the still best choice for minimizing input lag, but most LCD monitors are decent as well. I'm not sure if this is mainly due to their smaller size or that they're designed for quick response to mouse movement (whereas TVs are designed for viewing, so a few tens of milliseconds extra lag is of no consequence).
http://en.wikipedia.org/wiki/Input_lag