Indie Game Dev On the Positive Side To DRM
spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"
PC gaming has died? Better let all the studios know that are still releasing PC games. Since July we have seen 16 releases including:
Batman: Arkham Asylum, Wolfenstine, Tales of Monkey Island, and Street Fighter 4.
That is just since July of this year. Then there's a little game called World of Warcraft that has over 12 million active (meaning paid to play within the last month) subscribers.
PC gaming is hardly dead. Tons of games keep coming out from major studios, including games also available on the consoles. That's your real indicator right there. If it were such a problem, if it were truly "dead" then why would console titles come out for it? Wouldn't they avoid it as to not have their game pirated and to save the cost of porting? However, that's not the case. Street Fighter 4 came out for arcades first, then the consoles. They spent a little more time on the PC version giving it better graphics and more content and made it the definitive version. Hardly what you do for a "dead" platform, of it piracy will just eat all your sales.
Money is being made on PC games, and plenty of it.