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Indie Game Dev On the Positive Side To DRM

spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"

6 of 440 comments (clear)

  1. Enforcing artificial scarcity is a poor strategy by Omnifarious · · Score: 5, Insightful

    To me, DRM is about two things. First it's about making sure that people don't actually have control over the things they've ostensibly bought. The Amazon debacle is a prime example of this.

    Secondly, it's about trying to create artificial scarcity, which seems to me to be all the wrong strategy.

    And, on a different note, I don't think the low prices you're seeing are because of DRM. I think you're seeing them because developing good games shouldn't actually take the gobs of money that it's currently fashionable to throw at the problem. I know of several indie games that seem to be doing OK for themselves completely in the absence of DRM. Word of Goo, and The Penumbra Series.

  2. No. by fuzzyfuzzyfungus · · Score: 5, Insightful

    All the honeyed words in the world won't change the basic, essential, fact that DRM is a system where somebody other than you controls your hardware, against your interests. It cannot work any other way. The purpose of DRM is entirely admirable in pretty much the same way that the purpose of mind control chips would be(just think of all the crime they'd reduce!!).

    That's the thing, even if everybody agreed that the objectives of DRM are 100% squeaky clean and wonderful(which is hardly the case, DRM schemes to date have had a nasty habit of trampling all over first sale and fair use, and generally giving the seller substantially greater power than copyright law would grant them) the means by which DRM must be implemented, namely taking control of everybody's property in order to protect yours, are simply unacceptable.

  3. But DRM doesn't help THEM get paid by Anonymous Coward · · Score: 5, Insightful

    Sure, if DRM actually worked toward its purpose, there wouldn't be as much complaining.

    But DRM doesn't prevent piracy. It always get cracked. And furthermore, before it gets cracked, it makes stuff hard to use and not work right.

    Ergo, people are faced with a choice: buy the product that is crippled by DRM to the point that you probably won't even be able to play it on your computer, or get the pirated product without DRM for free. That choice leads to DRM not merely failing, but working against its ostensible purpose. After many years of this being painfully obvious in everyone's face that DRM causes piracy, we begin to doubt the motivations for DRM. Maybe helping content creators get paid, isn't what DRM is really for.

    In the case of music and movies, it's very clear that it's about controlling what playback equipment people buy, and creating monopolies for "standards" licenses. I can buy a bluray drive pretty cheaply, but a bluray player is expensive. And that is the purpose of DRM: to keep mplayer out of the player market. So it's about making sure someone gets paid, but that someone isn't the content creator. It's Sony's electronics (not movie) division.

    Now, on to your xbox gaming rant. You complain about low sales and the high price of your game. And you use DRM. You wish you could lower your price and gain sales. Well, there's one thing you can do that will not lower your sales at all, and will probably raise them: drop the DRM. You're thinking about pirates instead of the customers. Telling customers to join the pirates, isn't going to help your situation. All if takes is for someone to have one problem with your DRM, and you will have converted him to the other side: the pirates' side. Look to your customers.

  4. DRM and delayed harm by Adrian+Lopez · · Score: 5, Insightful

    "The online backlash against DRM has gotten a bit excessive..."

    DRM is still popular among game publishers, which leads me to believe there hasn't been enough of a backlash. Geeks like us know about DRM and can choose to avoid it when told of a product that has it, but your Average Joe won't know the difference until it bites him in the ass, and by then it's too late for him to demand a refund. Right now software publishers can sell me a game as part of a retail transaction and then impose additional terms, after the sale, at the point of installation. I see that as a kind of fraud, and say there hasn't been enough of a backlash.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  5. Re:Enforcing artificial scarcity is a poor strateg by Goldberg's+Pants · · Score: 5, Insightful

    DRM doesn't stop piracy in the slightest. A check of any torrent site shows that.

    As you rightly said, it's about control. This claim that "honest people subsidize thieves" is absolute nonsense as:

    A) Despite the claims to the contrary, most people wouldn't buy the games they pirate anyway (when I did it back in the day it was for the collecting). Also people should be grateful for piracy as they're preserving these titles.

    In ten years time, if you want to install Spore for example, will you even be able to install a legitimate copy and get it authorized so you can actually run it? The pirated version will still be around and you'll be able to still use it. DRM like Securom which requires online activation conveniently puts an expiration date on the games you buy. If you can't play them in ten years time, you're only choice will be to buy new games, which is exactly what EA and the like want. Once again, it's about control. Piracy is just a red herring.

    B) If piracy ended tomorrow, prices would NOT drop. Anyone who thinks otherwise is a rube. These are folk in the money making business. Look at Starforce protected titles. Uncrackable when they came out. GT Legends took TWO YEARS to crack. Yet the game came out at the exact same price as everything else within that genre. Actually $5 more here.

    The reason games are cheap on Xbox Live is nothing to do with piracy, and everything to do with market exposure and standardization. On XBLA games are released pretty much every week, promoted well on release etc... The points system sets down a very rigid price structure.

    It's more that than anything else. It seems rather than DRM being the selling point, it's convenience and standard pricing. Stats from the like of Valve have shown that when a game is put out at a cheaper price, sales increase far beyond what was expected.

    It would appear that the folk behind Xbox Live have figured this out when laying out the service. It's better to sell 10,000 copies at $10, than 2,000 at $30.

    Look at Steam last Christmas. Bioshock sold an astronomical amount due to it being reduced to $5. Left 4 Dead also did the same when Valve reduced the price. So much so they said how surprised they were.

  6. Let's call it what it is by mykos · · Score: 5, Interesting

    Copyright infringment is stealing. Disturbing the peace is murder. Driving without a license is embezzlement. Any other minor crimes that we can rename to more serious ones?