Former Sega Prez Discusses the Dreamcast's Failure
An anonymous reader writes "Former Sega of America president Bernie Stolar speaks out about the man who ousted him, EA's attempt to monopolize sports games on the Dreamcast, why the Dreamcast failed, and a legendary prank he pulled against Sony. 'I fought to have a modem on the platform. Maybe it was early — who knows. But I fought for a modem in the beginning because I wanted to have massively multiplayer online games on that system.' When asked about the console's online capabilities not catching on with consumers, he said, 'It doesn't surprise me, because there wasn't software tied into it. They were not building and going after software to start that. I mean, I was looking for developers and content providers to start doing that. Sega did not do that after I left. They just abandoned it.'"
"The consumer judged that it was the right hardware and the right software. Look at the software that was on that system. Look at the sporting titles that". Compared with it's rivals, Nintendo 64, already out with a fair string of Great Mario games, Zelda games, and 3d party titles, ps2 was on it's way, as was xbox. " Look at the software that was on that system" You mean um, 'crazy taxi' (good for a little while, but wears thin) and um, Mavel v. Capcon 2? and um, well I"m sure if you owned the system you could think of more, but those are the only ones I ever saw that looked worth playing. That's the problem, even if it had great titles, no one was aware of them.
I agree with him. However, the Dreamcast had some of the best software available, including the best sports games, arcade games and fighting games. I play a lot of RPGs and still think Skies of Arcadia is one of the best ever. It had games that were ported onto XBOX and went on to become some of the best XBOX games. It had cutting edge online gaming with Phantasy Star, innovative arcade adventures like Shemue, and better graphic versions of exisiting hits like Tony Hawk (a truly superior version compared to PS1). So with all that great software, then there's still something missing to his arguement - if it's all about the software, and the dreamcast had a ton of great software, then maybe you need to come up with a better reason why it failed.
(and yes, I know he answers it after he refuses to answer, but he gives a shitty answer. He obviously had another answer and changed his tune in mid-song. At least the interview is great for making that clear.)
Translation: I fired the two-thirds of the people working at Sega and built a console that failed, and I'm proud of that.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"