Initial WebGL Support Lands In WebKit
appleprophet writes "WebGL is an upcoming standard from the Khronos Group, the same standards body behind OpenCL and OpenGL ES. It defines the use of OpenGL in websites using the standard canvas element. In other words, websites will be able to render hardware accelerated, 3D graphics natively inside of a web page. In the last week, WebKit, the rendering engine behind Safari and Google Chrome, has added initial support for WebGL, which means it probably won't be too long before Macs and iPhones everywhere get OpenGL web apps. This could have big implications for gaming. HTML5 has steadily been encroaching on desktop applications' territory, but I don't think many people expected browser-based, hardware-accelerated graphics this soon."
which means it probably won't be too long before Macs and iPhones everywhere get OpenGL web apps.
I hear that it might be possible for those PC things to be able to run this too, what with OpenGL being cross-platform and all. Of course, that's probably only of interest to a few of us here on Appledot.