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Variety, Social Aspects More Important To Game Success Than Graphics, Plot

proslack writes "In a study presented at the Human-Computer Interaction conference in Cambridge, England, British researchers Beale and Bond found that plot and graphics are not critical to the success of video games; price and the inclusion of social aspects (e.g. multiplayer or chat) were found to be more important." An unfinished version of the paper (PDF) is available from the researchers' web site. They said, "One of the most unexpected findings was that gameplay was not featured as one of the most important categories to fulfill," though they acknowledge that variety and cohesion were measured separately from gameplay, which past studies have not done.

14 of 236 comments (clear)

  1. Makes sense by davidphogan74 · · Score: 5, Insightful

    In other news fun is more important to a games success than graphics, plot.

  2. For certain markets... by Myji+Humoz · · Score: 5, Insightful

    The findings might be true for certain markets, but huge hits recently such as Bioshock and Mass Effect show pretty clearly that a good plot, solid setting, and good graphics are key to a blockbuster game. The study is based on reviews made by gamers, and thus tends to have a skewed sampling population. Certain segments of the market enjoy variety and social games. Other parts enjoy plot driven RPGs or gorgeous and engaging FPS games. Without doing an economic or financial analysis, judging what factors correlate most strongly to success is a rather large leap for this study.

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    Signatures are the new names.
  3. Maybe true for the teeny-boppers by Totenglocke · · Score: 4, Insightful

    This may be true for the teeny-boppers who've probably never played a game with a real plot and great game play. Most modern console games have pretty similar graphics and tend to have the same lack of plot or original thought - so yes, I'd believe that being able to chat with friends would be "important" to them because it allows them to be distracted from how boring the game is.

    However, with older gamers, it is normally universal that plot and game play come before graphics and most of us couldn't give a rats ass if you can chat with your friends in-game. We already have a great way to chat with friends while playing if we need to - it's called a phone.

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    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  4. Methodology is everything by graft · · Score: 5, Insightful
    Well, I suppose this is marginally interesting, but poor methodology really makes this paper mean very little for me. For example, check out this brilliant passage:

    These results did not reflect our expectations, as they put a lot more importance on gameplay and environment in relation to other categories than we had expected. We suspected the complexity of the categories was causing this,with some categories encompassing far more criteria than others, making them far more likely to be mentioned than others with relatively few criteria. In a rough attempt to overcome this, the count was divided by the number of criteria for each category.

    In other words: "We didn't like the result we got, so we massaged the data until we got something we liked, and called that our method."

    1. Re:Methodology is everything by Quothz · · Score: 5, Insightful

      In other words: "We didn't like the result we got, so we massaged the data until we got something we liked, and called that our method."

      You said just about all there is to be said. They changed their method to make the results match their hypothesis. They acknowledge poor methodology in their data collection, so even the original results are suspect. The only place this paper ought've been published is in a landfill. Beale and Bond should go back to 101-level courses, and the headline of this story should be "Don't Publish Research With Obvious Flaws".

  5. Re:Doubt it... by davidphogan74 · · Score: 3, Insightful

    Wasn't the Half-Life mod Counter-Strike (which requires other players) pretty freaking awesome? IMO, it kind of sucked to play against bots.

  6. Quake, anyone? by HisMother · · Score: 4, Insightful

    Quake had no plot, at least not one that made any sense or was original in any way. It was the multiplayer which made it such an incredibly successful phenomenon. Folks these days might forget what the old days before the Intertubes were really like; being able to blow your friends up for the first time was just awesome.

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    Cantankerous old coot since 1957.
  7. In practice, theory and practice are different... by xepel · · Score: 3, Insightful

    I feel like in an ideal world, this could certainly be correct. Everyone likes a fun, social game, right?

    Except this isn't always the case.

    As seen in another recent posting, you tend to get pushed to the 'indie' section of gaming if you don't have the visuals that people want. People like looking at pretty screen-candy, and game makers know to indulge people in this. You can certainly have good games without amazing visuals, but they won't ever be mainstream.

    Most people love their graphics, even if they'll then claim 'gameplay' is important on some survey.

  8. An interesting but not thorough study by nifboy · · Score: 3, Insightful

    I'd like to see a more thorough investigation with this method. The paper says they used 33 reviews from Gamespot UK to collect the data, and while I don't disagree with its findings (Gotta have good controls, bad plot doesn't matter), I wouldn't turn Table 5 (categories by importance) into a Game Design Bible. Then again, the paper does say "This paper is primarily intended to inspire further work in the field."

  9. don't forget by bigmaddog · · Score: 3, Insightful

    Video games are now mainstream, just another Hollywood, and what we can learn from movies and apply to our preferred entertainment is that unmitigated mediocrity is no obstacle to making money. How many cookie cutter romantic comedies come out each year? There's no innovation, no surprises, but they keep making them so the money's coming from somewhere. OMG, he travels through time, but he still loves her and she loves him back? Shit bitch, no way! How about generic action movies? Three Transporters, Two Cranked's and Death Race, and I'm sure they're making Death Race 2 right now... in case we forget Jason Statham is awesome. The examples go on. If these movies are making money somehow that means there's enough people out there who are buying, for who those movies offer enough. And yay, look out, the same is true for games. We're measuring different things here, and we even have a study for some reason, but it's no surprise that the average person's demands are for something that's "good enough" in a few basic areas.

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    Even as you read this, your pants are strangling your loins! Aaa!

  10. Poor terminology by S3D · · Score: 4, Insightful

    Authors of TFA defined "Variety" as "non-linearity, choice, dynamic combat, varied AI, emergent tactic". That is what's usually called "Gameplay". What they are calling "Gameplay" - "Engaging, fair, balanced, innovative..." is mostly a pile of marketspeak.

  11. Define success. by feepness · · Score: 3, Insightful

    Is McDonald's the most successful restaurant?

    Perhaps fiscally.

    But not in my book.

  12. Also by Sycraft-fu · · Score: 4, Insightful

    Gamers often don't know what they want. Customers in general often don't know what they want. Just because someone says "This is what I want," doesn't mean you can take it at face value. They will claim to value something highly, and then put little to no value on that in actual purchasing. Basing your study on reviews is thus not a good idea.

    You can witness this in terms of people who continually cry about wanting more "quality" electronics, yest consistently purchasing the cheapest crap they can get their hands on. When you talk to them, they claim that quality and reliability are things they value highly. However their consumption habits show that isn't the case, what they value is low cost an features.

    Also it is likely that what people value depends on the kind of game. In some kinds of games, plot is unimportant. A good example would be an online shooter. Even if there was a fairly good plot, people would skip it to get to the game. The point is to get in with other people and play in a simple, non-persistent environment. However in RPGs, plot is often much more important. People play the game to experience the story. Likewise, in some RPGs multi-player might actually be a drawback. You don't want other people ruining your experience of the story.

    So I agree it is silly to look at reviews and say "This is what is important to gamers." No, that may be what they claim is important, may not be what they actually buy on. Likewise it may be important only for certain types of games.

    Social aspects are very important to my in TF2. The ability to play with others is what makes the game fun, and the ability to have lists of friends and to talk in game is very important to me enjoying it. Plot is not. I'm fine with the fact that there is no plot to speak of, I'd not bother with it if there were. I want to get in and shoot people.

    Socials aspects are not important to Mass Effect. Frankly, I want to be left alone when I play that, it is like a good book where I wish to get enveloped in the story. Plot is highly important. The biggest reason I like that game is its amazing story. I find myself very drawn to it and, like a book, wanting to finish the "good parts" when I get to them.

    Both games are good in different ways, both have received my money. Neither would be improved by trying to take what makes the other good.

  13. Re:Nahh by KDR_11k · · Score: 5, Insightful

    "before multiplayer"? Weren't both Space War and Pong multiplayer-only?

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.