Variety, Social Aspects More Important To Game Success Than Graphics, Plot
proslack writes "In a study presented at the Human-Computer Interaction conference in Cambridge, England, British researchers Beale and Bond found that plot and graphics are not critical to the success of video games; price and the inclusion of social aspects (e.g. multiplayer or chat) were found to be more important."
An unfinished version of the paper (PDF) is available from the researchers' web site. They said, "One of the most unexpected findings was that gameplay was not featured as one of the most important categories to fulfill," though they acknowledge that variety and cohesion were measured separately from gameplay, which past studies have not done.
This study is akin to throwing your poop at a wall and sifting through it, in an attempt to remember what you had for dinner.
And what's wrong with that? This method is in widely accepted use in academia throughout the world. Many highly accredited people use the method with great success. You can criticize the people, man, but don't criticize the method.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Mainly my social and professional situation has made me prefer games that can be played w/ a group of people over beers.
Four people, four PCs, four monitors, four keyboards, four mice, twelve beers. What am I missing? Are you talking about games that don't use a computer at all?