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New York's Video-Game-Based Public School

An anonymous reader writes "In Manhattan this fall, a batch of lucky sixth-graders will start at Quest To Learn, the first public school in the US with a curriculum built around playing games. They'll play Spore and Civilization, board games such as Settlers of Catan, and learn 3D modeling in Maya and Google Earth as well. Each semester concludes with a two-week 'Boss Level.'"

4 of 214 comments (clear)

  1. Misguided at best by Anonymous Coward · · Score: 5, Insightful

    I like playing games more than most, but this is another poor attempt to make learning "fun". I see this problem at all levels of public education and it is fundamentally flawed. Instead of pandering to the attitude that learning isn't fun, more effort should be made to instill a different attitude towards learning. "Tricking" students into thinking they aren't being taught is never going to inspire the next great scientist or artist. Achievement requires hard work and we should not pretend otherwise and we should certainly not teach that notion to students.

  2. Re:Spore for education by am+2k · · Score: 5, Insightful

    Uh, you do realize that Spore is as creationist as you can get? It's intelligent design (well, mostly semi-intelligent), because you're doing the designing yourself.

  3. Re:what crap... by Chris+Burke · · Score: 5, Insightful

    This is the legacy of No Child Left Behind... We've dumbed education down to the lowest common denominator. There are fewer and fewer gifted programs. Everyone's straight-jacketed into the same curriculum at the same pace

    No, it's much worse than that. We always had essentially the same curriculum for everyone if your school couldn't afford "gifted" courses, and most schools couldn't for more than maybe a couple subjects -- e.g one elementary school I went to had "advanced" math, but not science, history, english or anything else, so if your "gift" involved something other than math, tough luck!

    The problem with No Child Left Behind is that the curriculum now revolves entirely, 100%, around passing the stupid tests. Teachers don't teach anymore, they train and coach in how to pass tests. They don't teach things the test doesn't cover. They don't teach the principles, they teach the technique needed to pass the test. Because they can't afford to do anything else or they'll risk losing money and then whatever few interesting programs they have left will be gone.

    It'd be one thing if it was an actual education based on the lowest common denominator. But it's not even that good. Ever cram for an exam where you didn't care at all about the subject, you only cared about passing the exam, because if you didn't pass the exam your GPA would drop and you'd lose your financial aid? Was that the best learning experience? Now imagine your professor had exactly the same motivation. That's what No Child Left Behind has done to our education.

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  4. Re:Awesome by blahplusplus · · Score: 5, Insightful

    "I kid of course, but your concise use of grammar, punctuation, etc indicates that your traditional education was not a total waste as you seem to paint it."

    I disagree, traditional education basically sucks the life out of kids. When we are kids there are a lot of cool things we want to do but we don't know how to go about doing them. I would have loved to have learned to program by someone leading us through the construction of small simple games and telling us why the hard boring stuff (like math) is important, kids want to accomlish their dreams and once they realize it takes hard stuff they will 1) Discipline themselves to do it (because they want to accomplish that cool goal) or 2) They will find an area more to their liking.

    There are those who have the persistance to work hard and there are those kids who don't, we do a disservice to the kids with big goals and dreams and not nurtering them.

    What I wouldn't give for someone like John carmack to write a book about learning to write small 2D games, etc, with feedback from those who had to learn the hardway (i.e. have insight on how to teacn and structure a lesson in terms of capturing kids interest).

    Kids want to learn stuff we just suck the joy out of learning because we don't give them cool things to work on that teach teh lesson that -- cool things require lots of hard boring stuff to accomplish but the end result is awesome.

    Now if we can ramp up this boring stuff by taking cool complex stuff and giving them access to chunks of stuff they can handle (i.e. take animation of cool things that blowup like say a car in burnout, and allow them to tweak matehmatical values to see the results they get)

    They can start seeing a direct feedback relationship between what they are learning and doing cool stuff.