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Elite Turns 25

satellite17 writes "The BBC notes that the classic space combat / trading sim Elite is 25 years old today. Elite was one of the first 3D games produced for a home computer and also one of the first open-ended games. Odd as it sounds now, this meant that even though it was popular with friends of the creators, David Braben and Ian Bell, they initially struggled to find a publisher. 'They just didn't get it; they wanted a high score and they wanted players to have three lives,' Braben said. It is also credited with influencing quite a few modern classics."

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  1. Elite spiritual successor- Infinity: QFE by flydpnkrtn · · Score: 5, Interesting

    Until Elite 4 comes out (ahem, cough) Infinity: Quest for Earth looks to be its spiritual successor (yes there's seamless space travel to planetside, as showcased in the trailer)

    Trailer: http://www.youtube.com/watch?v=fp8WOCuR_pQ

    Site: http://www.infinity-universe.com/Infinity/

    Can't wait for this to come out... Frontier First Encouters with a DirectX engine just isn't cutting it anymore....

  2. Great Elite article by ZosoZ · · Score: 4, Interesting

    Francis Spufford's book The Backroom Boys has a chapter about the creation of Elite, and a fair chunk of it is on The Guardian's website. One of my favourite bits is, after they came up with the procedural method for creating the universe, how they picked the seed:

    "Braben and Bell called the starting number for a galaxy "a seed" and, in truth, creating the game this way was more like gardening than deliberately constructing something. You had to plant the seed and see what grew. It was another sense in which they were ceding direct control over the game in favour of working indirectly on the player's experience. But they did want to start the player off in a reasonably friendly bit of space, where the pickings were good and they wouldn't get instantly clobbered. Since there was no way to edit a galaxy, you just had to try galaxy after galaxy, seed after seed, until something suitable grew. "I remember thinking it was very wasteful," Braben says. "You'd type in a number, a birthday or something, and see what galaxy that came out with. 'No, I don't like that. No, I don't like that. That cluster looks horrible'." They also decided they had better check the 256 system names in the galaxy where the player would be plunked down, in case any of the four-letter words were actually four-letter words. "One of the first galaxies we tried had a system called Arse. We couldn't use the whole galaxy. We just threw it away!""