The Duct Tape Programmer
theodp writes "Joel Spolsky sings the praises of The Duct Tape Programmer, who delivers programming teams from the evil of 'architecture astronauts' who might otherwise derail a project with their faddish programming craziness. The say-no-to-over-engineering attitude of the Duct Tape Programmer stems not from orneriness, but from the realization that even a 50%-good solution that people actually have solves more problems and survives longer than a 99% solution that nobody has because it's in your lab where you're endlessly polishing the damn thing. Like Steve Jobs, Duct Tape Programmers firmly believe that Real Artists Ship."
my employer knows I can whip out a fast 4,000 line (but ugly, no artistic talent) web portal or e-commerce app in a month when it should be a 20K line project done by a team, so that's what we do. dangerous I think, we handle real money with that shit.
I'm plagiarizing a point I saw on Reddit and I'm too lazy to find the original article, but I agree with the author of it: there doesn't have to be a choice between "crappy duct tape" programming and "crappy over-architected" programming. A decent programmer can get both: a small program that does its job well, AND can be extended in unplanned-for ways for new functionality.
Several issues cloud this mix:
At the bottom of every successful development are a few people who just get on and write the code, it's where it actually happens. Ever see a hole in the road where one guy is down the hole with a shovel, and 4 others are stood around the top? I'm the guy down the hole, have been down coding holes for 20 years and pretty much every project I have started coding, I have finished and delivered, some where big methodology driven things, some where me against the world with a couple of weeks to deliver. But get keen interested and pragmatic people on the shovel and the job gets done
Art is the mathematics of emotion
Only unit test what needs to be unit tested. If it needs to be tested the testing will pay for itself. If it's simple enough that it doesn't need testing, then you're wasting your time writing those tests.
Half the benefit of the unit tests/test-first methodology is that they force you to design even your internal interfaces in a reliable way. The other half is knowing you didn't introduce regressions in that oh-so-clever code.
For most projects you don't need a whole lot of tests but there will be a couple of subsystems that you almost can't manage without them.
Software is about money guys.
Which is exactly what is wrong with software. Software should be about creating a useful tool. When you have a blacksmith who cares more about money than his craft, you have a poor blacksmith indeed. When you have a musician who cares more about money than music, he produces crap.
No wonder Linux is less insecure than Windows. Linux programmers are about making tools, Windows programmers are about making money.
Free Martian Whores!
I don't think this guy ever worked with any software engineer with any significant amount of experience. Or maybe he just works with people that suck as software engineer.
The typical evolution towards wisdom in Software Engineering goes like this (simplified):
At best what the guy in the article is calling "duct-tape programmer" is somebody past the 3rd transition only and what he calls and "astronaut architect" is somebody past the 2nd transition only.
I would hardly call a junior designer type "architect".
My experience is the Duct Tape Programmer writes the worst kind of spaghetti code in the world. The best way to deal with someone who is over engineering the system is for his project manager & team leaders to do their job and shoot him down to size!
Build a Man a Fire, and He'll Be Warm for a Day. Set a Man on Fire, and He'll Be Warm for the Rest of His Life.
Exactly. All of Joel's articles about about good to expert developers. More than likely the people he describes could use any tool or methodology and ship correct, working software.
This reminds me of when people try to copy a particular athletes workout or diet. Most professional athletes are genetic wonders and many succeed at their sport not because of their workout and diet, but in spite of it.
Are you referring to duck typing?
http://en.wikipedia.org/wiki/Duck_Type
(For the uninitiated, this is one of the reasons Ruby and Python programmers can deliver code in a tiny fraction of the time it takes Java or C# programmers.)
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
I guess in my experience, your example doesn't really go anywhere to disprove the article. IE I had a project where we followed all the correct design principles and did 2 years of work * 5 developers for a project that was to be the future of the company. Another division had started before us a similar project with slightly different goals. The sold management on their duct tape software that met some of the spec before ours. So my project got canceled. Their duct tape software had to be completely re-written to add the remaining features (8 years later they still haven't surpassed what we had almost done.) The fact that they were done (with something) first won out. The fact that duct tape allowed them to provide the solution, and buy them the time to re-write it, in my mind showed how it makes them more successful (I did replace a bunch of their code with ours, and the correctly written code spawned other projects to use its base, so not a failure.)
So the fact that your co-worker got the jobs, seamed to show people they needed that solution, and thus seams thats the reason you got the time to re-write them. Shows that duct tape programming "works." Even if it isn't always the most efficient method in the long run. IE this is about how many projects have just been abandoned because they were stuck in doing it the right way, where you slap something together, you got your foot in the door, and may buy the time to do it the right way.
Indeed. I have a friend who works in construction. His boss is a stickler for quality and tries to keep costs down as well. As a result, he has more business than he can handle while his competetitors are cutting corners, charging high prices, and going out of business right and left.
Free Martian Whores!
To be fair, you must concede that while the static languages catch some errors at compile time which might not be caught until runtime (or ideally, QA) with a dynamic/duck language, the static languages also "catch" a great deal of non-errors which the programmer is forced to deal with even though they never would have caused problems at run-time, while having the side-effect of reducing code re-use.
Having to fuss with every little inconsequential detail has an advantage as far as testing goes, but it does come with a great cost as well. Some would argue that dynamic/duck + extra testing has the same effect with less cost than static + less testing.
Ruby and Python have only been "mainstream" for a few years, while static languages have been around since the ancient days. We have yet to see how high they can rise, but I'm betting they'll go pretty far--especially considering the fact that QA teams are far less expensive to business than programmers are.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
Mine too, but I identify with Spolsky's duct tape programmers (not the term, but the idea).
We all set the limit somewhere ... Spolsky, JWZ, ESR and a whole lot of slashdotters think C++ is on the wrong
side of that limit. I like to think they're basing that on old information, from the hype days in the 1990s
when everyone had to pretend that they were developing abstract general reusable libraries
rather than Getting Work Done. I think that sick attitude is mostly gone from C++ today
(although some (not all) Boost libraries give me nasty flashbacks ...)
That is something to be grateful for,
Sure you have a choice. You can pick a task which has no need whatsoever for multithreading, and add threads. Lots of people do this, when a sane select() loop would have been enough.
Good enough means good enough. It's not 50%. It's not 80%. It's whatever is the powers that be decide is the appropriate trade-off between competing interests (i.e. time to market, cost of deployment, $ paid to developers, estimates of the cost of future bug fixes, ...). If the market doesn't accept the product, it only means that their definition of "good enough" was wrong, not that there isn't a different "good enough" that the market will embrace.
"Good enough" for the software that runs a nuclear reactor or the space shuttle is probably near 100%. Pace-makers, surgeries, and pharmaceuticals failing? It's been known to happen. Sure, maybe only in 1/10000 cases, and only if you don't have a pre-existing condition. So, good enough is maybe five nines there. "Good enough" for that $1 umbrella you bought at Wal-Mart probably means something entirely different.
To be fair, you must concede that while the static languages catch some errors at compile time which might not be caught until runtime (or ideally, QA) with a dynamic/duck language, the static languages also "catch" a great deal of non-errors which the programmer is forced to deal with even though they never would have caused problems at run-time, while having the side-effect of reducing code re-use.
Um... no. I work with a proprietary duck type language and Java at work. Java does not catch non-errors, IMHO. On the other hand, we have to test the hell out of the duck type language because we can only find the bugs at run-time, and with the complex code we write at work, that takes a LONG time!
Duck typing is nice and has some nice features. I think it makes remoting such a painless thing to implement. But in practice, I do not find it is better or faster than statically typed languages. In fact, if you are working in a large team, static typing is faster because if goober over there on the other side of the floor changes his interface, he is the one who notices it and has to fix it. In the duck-type language mentioned above, I find out about it when the next nightly dev build happens and I spent half the morning fixing problems he caused.
Duck typing is simply different. It has certain strengths in certain situations, just as statically typed languages. I know this in an unpopular view but: the right language for the right task. Seriously, just because Python/Perl/Ruby is your Dremel motor tool doesn't mean you should remodel your kitchen and build your own cabinets from scratch with just a Dremel!
The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com