Ratchet and Clank: A Crack in Time Offers New Gameplay Mechanic
Ars Technica has a great look at the latest installment in the Ratchet and Clank series, "A Crack in Time." Along with the great looking graphics and same great gameplay, A Crack in Time offers a brand new game mechanic: "time pads." Time pads allow you to make a copy of yourself and move through a series of action, then shift back to "real time" and interact with your past self. "It's a game mechanic that's hard to describe in words, and wrapping your head around it inside the game isn't much easier when it's first described with an example or two. You have to play with it and bend time to your will before you see just how ingenious the whole thing is. The puzzles begin simply and grow harder as the game moves on. The use of time is done very well and elevates what we've played of the game from another platforming experience to something truly special."
I think the indie game Braid was the first game to make this approach of time in games great. And if you develop the game good around that, it's great.
I loved Braid for the fact that even if I made a mistake, I would push the go back in time button instead of repeating quick-save/quick-load all the time when I fail. The levels could be made harder and more unforgiving too because you could always go back in time. And on its philosophy side it made me want to do the same thing for my past relationships, which is part of the story. Great game.
Actually I would like to see this in more games. Just go back in time instead of the quick-save/load bashing. It's a lot more fun too.
I'm pretty sure this has already been done. It's the entire point of the game Braid, and was probably done even before that.
If you build it, nerds will come. Soylentnews.org
It's a game mechanic that's hard to describe in words, and wrapping your head around it inside the game isn't much easier when it's first described with an example or two.
Well, here's a handy tutorial then.
How can I believe you when you tell me what I don't want to hear?
When I read the description, the first thing I thought was that it was the little Cursor*10 flash game. Very cleverly done, it kept me busy for a while.
http://www.nekogames.jp/mt/2008/01/cursor10.html