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Judge Rules Games Are "Expressive Works"

There has been an ongoing legal battle over the past few years about how and when game makers can use the likenesses of football players without their permission. Former college football player Samuel Keller filed a class action suit in May against Electronic Arts for the publisher's use of NCAA players' information — including things like jersey number, height, weight, skin tone and hair style, but not names — to recreate actual teams within sports games. An earlier suit filed by NFL Hall-of-Famer Jim Brown brought up the fact that video games weren't even a consideration when contracts and licensing rights were negotiated in the '50s and '60s, yet many football players from that era (including Brown) are represented in the occasional sports game whether they like it or not. A ruling came down from a district court judge last Wednesday stating that video games are "expressive works, akin to an expressive painting that depicts celebrity athletes of past and present in a realistic sporting environment," and are thus protected under the First Amendment. Brown and fellow Hall-of-Famer Herb Adderley are now seeking to throw their support behind Keller's lawsuit.

157 comments

  1. No shit sherlock by aussie_a · · Score: 4, Insightful

    Of course they are.

    Its sad when we all applaud a judge actually making a good ruling. Shouldn't that simply be the assumed state of all rulings?

    1. Re:No shit sherlock by Kinky+Bass+Junk · · Score: 5, Insightful

      Why is this so obvious? Personally I would have counted video games as a commercial medium, the same as gift cards for example. They are made for the sole purpose of being sold and making as much money as possible. It is hard to count something as expression when it is made by hundreds of different people and controlled by a board of directors.

      --
      Anonymous Coward
    2. Re:No shit sherlock by unlametheweak · · Score: 5, Interesting

      Personally I would have counted video games as a commercial medium, the same as gift cards for example.

      Which is pretty much how Andy Warhol approached art. Business and art are not (necessarily) distinct from each other. Production line art can be just as entertaining, beautiful or thought provoking as something drawn in a scenic mountainside retreat.

    3. Re:No shit sherlock by stephanruby · · Score: 4, Insightful

      Saturday Night Live is a commercial medium. The Obama poster was being sold for profit. But you don't see Sarah Palin or Obama suing either party. Public figures are fair game, whether it's for profit, or not for profit.

    4. Re:No shit sherlock by Anonymous Coward · · Score: 0

      in that case, I'm going to photograph you but add a mustache as my "artistic license," and sell them as birthday cards, hypothetically netting me $500,000 in annual sales, while you get nothing, despite the fact that I'm using your "likeness" for a for-profit commercial venture.

      EA is a company with the goal of earning money, not to make art and contribute to society/ culture/ humanities.

    5. Re:No shit sherlock by jecowa · · Score: 1

      Although I agree that video games are a works of artistic expression, Including the likenesses of these players in video games should require the same licensing and permissions that including them in movies would require.

      --
      my opportunity to freely express myself with the potential persecution and hangings and such
    6. Re:No shit sherlock by Anonymous Coward · · Score: 0

      that argument only works for a closed source game. What about an open source or freeware game? what if I want to make a reality simulator and give it out for free? that's moving closer towards the realm of documentary/news and away from pure profit enterprise.

    7. Re:No shit sherlock by MrMista_B · · Score: 1

      Do you think the same about music?

    8. Re:No shit sherlock by bogjobber · · Score: 1

      They are made for the sole purpose of being sold and making as much money as possible. It is hard to count something as expression when it is made by hundreds of different people and controlled by a board of directors.

      What about movies? Theatre? Magazines? Newspapers? Websites? All of these would fit your definition.

    9. Re:No shit sherlock by fireball84513 · · Score: 3, Interesting

      Well, i could think of a good reason why it would in fact be considered art, but what you have to really think of is why. why would it matter when they are not even using names. really they are just using info that could be found anywhere. it sounds to me that the lawsuit is just about money, and when it comes to suing just to earn an extra buck that you really don't deserve, you have to consider whether its better to follow the law to the T or to instead leave the money to those who have rightfully earned it.

      --
      "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
    10. Re:No shit sherlock by crispytwo · · Score: 2, Insightful

      not if they are not actually present in the movie/game...

      you don't get licenses for things that are merely representations of likeness.

    11. Re:No shit sherlock by Anonymous Coward · · Score: 0

      At least in Denmark, if you are being photographed, know about it, does not have a written contract , and does not inquire for the picture to be deleted or kept in private momentarily, then you give away all your rights for that photo, and then the photographer can legally use your photo for-profit, without your consent.

    12. Re:No shit sherlock by Anonymous Coward · · Score: 0

      By your definition the hundreds of freely downloadable games available on the internet are..... ?

    13. Re:No shit sherlock by Anonymous Coward · · Score: 0

      By the reasoning the judge sites you should be able to sing a song or make a movie directly copied as long as its not the original artist then all is fair game. Hmmmmm

    14. Re:No shit sherlock by wizardforce · · Score: 1

      The problem with your interpretation of video games is that not only is it incorrect, but it is exactly the kind of thinking that will be used to censor and regulate video games right into the ground.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    15. Re:No shit sherlock by jandersen · · Score: 1

      Of course they are.

      I don't think it is all that obvious. I would think the right to make money from one's looks belongs to the person, at least until he/she sells that right to somebody else. And while it may not be all that bad for a footballer to be put into a football game, I think everybody would agree that it wouldn't be all that nice to have your face put on the victim in a game dedicated to, say, gang-rape or similar.

    16. Re:No shit sherlock by I+cant+believe+its+n · · Score: 1

      B.S.

      --
      She made the willows dance
    17. Re:No shit sherlock by noundi · · Score: 1

      They are made for the sole purpose of being sold and making as much money as possible.

      In a capitalistic world, what isn't? I'm not being philosophical, I'm actually asking you. Art, tools, entertainment, they are all created for profit -- in a capitalistic world that is, not in general.

      --
      I am the lawn!
    18. Re:No shit sherlock by Anonymous Coward · · Score: 0

      It is hard to count something as expression when it is made by hundreds of different people and controlled by a board of directors.

      You mean like the ceiling of the Sistine Chapel?

    19. Re:No shit sherlock by skegg · · Score: 2, Interesting
      I'm not sure whether or not that is true. The below came to mind:

      If Schwarzenegger had decided not to lend his appearance to the film, then John would have shot the T-800's face off before the audience got a good look at him.

      Taken from Wikipedia

    20. Re:No shit sherlock by Kashgarinn · · Score: 2, Insightful

      It's not obvious, but it's not very complicated either.

      The game isn't called "American Football like your man Lance Alworth played it" where the main appeal would be connections to the real characters of that era and how they played and how the game was back then, and maybe match them directly to other cool characters from the present.

      It's a football game where the appeal is that it's a football game, and only a passive likeness of people is used.

      I'd fully support if the "beatles rockband" would have tried to do screw the people left of the beatles over, but this? No, not really, here this is really just an artistic license to create similar characters, they're not exploiting anyones particular identity for capital gain.

    21. Re:No shit sherlock by Anonymous Coward · · Score: 0

      It is sad that their is the implied law, thats the law that me and you know. I.e. if your going w/ the flow of traffic and are pulled over for speeding your guilty despite the fact that the law explicitly states that your not guilty. Then their is the explicit law, like the first amendment. 90% of the time, implied law wins. The implications to implied law is that - the law is a sham.

      Anyhow this is a triumph for explicit law.

    22. Re:No shit sherlock by Anonymous Coward · · Score: 0

      Except that the goal with most sports games is to be as unexpressive as possible. Anything that deviates from reality is considered an artifact.

    23. Re:No shit sherlock by aussie_a · · Score: 1

      Choosing to not use someone's image out of respect is quite distinct from not being allowed to use someone's image.

    24. Re:No shit sherlock by Anonymous Coward · · Score: 0

      You want to use my likeness without my permission? As long as you don't break any privacy laws, I would support you doing so in a way that doesn't give you permission ;)

    25. Re:No shit sherlock by aussie_a · · Score: 1

      You can as long as the work has moved into the public domain. The laws that prohibit you from doing so for copyrighted works... are copyright laws.

      Are you going to say someone's face, height and weight can be copyrighted? Is that truly what we've sunk to?

    26. Re:No shit sherlock by mcgrew · · Score: 1

      Personally I would have counted video games as a commercial medium, the same as gift cards for example

      Gift cards? Gift cards are tools, video games are not. Video games are entertainment, exactly like movies, books, and music. All expressive arts, entirely unlike gift cards, flyers, ads, and other commercial mediums.

    27. Re:No shit sherlock by mcgrew · · Score: 0

      Which is pretty much how Andy Warhol approached art. Business and art are not (necessarily) distinct from each other. Production line art can be just as entertaining, beautiful or thought provoking as something drawn in a scenic mountainside retreat.

      Well, Warhol was unique, in that when he worked for an ad agency the ads he produced WERE art. And the art he produced as art (not advertising) were not that much different from his ads.

      Production line art can be just as entertaining, beautiful or thought provoking as something drawn in a scenic mountainside retreat.

      If by "production line art" you're talking about dogs playing poker or Elvis on velvet, NO NO NO NO WRONG WRONG WRONG WRONG. This is NOT art. I heard a definition of art the other day that really seemd insightful (I studied art in college). A workman works with his hands. A craftsman works with his hands and mind. An artist works with his hands, mind, and heart.

      If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art.

    28. Re:No shit sherlock by makomk · · Score: 1

      Well, I'm pretty sure that the video games manufacturers pay a huge fortune for the rights to, amongst other things, use the players' appearances in their games. It's just that the players don't see a penny of it - it all goes to the league and the teams.

    29. Re:No shit sherlock by Kokuyo · · Score: 0, Troll

      I've yet to see art, then. Where can it be found? Certainly not in galleries. I've never seen stuff like that in those places.

    30. Re:No shit sherlock by Bakkster · · Score: 1

      While a photograph might run afoul due to copyright issues, this case is different. It would be like you drawing a caricature of someone, and more specifically a public figure. While it is undeniably a use of their likeness, it is still created entirely by you, and therefor a protected artistic work.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    31. Re:No shit sherlock by Anonymous Coward · · Score: 0

      Uhm. IANAL. And neither is anyone else in this discussion (unless I missed a comment). Schwarzenegger could have sued the shit out of the movie studio if they used his likeness without his permission. He gets paid to appear in movies. (Imagine a movie that marketed itself off the strength of having Natalie Portman starring, that was only using a digital recreation? Okay. Now remove all of the porn.)

    32. Re:No shit sherlock by i_ate_god · · Score: 2, Insightful

      That is very wrong.

      Taking your breath away is an emotional response to some art. Other art can make you feel sad, depressed, angry, happy, giddy, naughty, indifferent, enlightened, etc.

      Art is kind of like a custom communication protocol. It conveys a message from creator to consumer.

      "Oh look, dogs playing poker, that's cute!"
      "Why thank you, I did intend it to look cute. This was in my head and I wanted to explain it to you, thank you for understanding what I was trying to say."

      See how that works and why you're oh so wrong?

      Video games are similar. But with video games, there are several different aspects to the art, level design, story writing, music, even gameplay, that are usually spearheaded by a select few, and developed by many. The junior developers could be regarded as tools, much a kin to a paintbrush, that are used to create a tangible representation of the imagination of the story director.

      Your idea that art has to make the consumer feel "breathless" is certainly a bizarre and strange opinion.

      --
      I'm god, but it's a bit of a drag really...
    33. Re:No shit sherlock by mcgrew · · Score: 1

      Go to an art museum; there is at least one in every major city. No illustration in a book or computer screen will do the original justice.

      If you're in Tampa, visit the Dali museum. Many of his works are indeed breathtaking. If you ever see an Audrey Flack painting your jaw will hang open (again, you will be unimpressed by a reproduction).

    34. Re:No shit sherlock by mcgrew · · Score: 1

      Taking your breath away is an emotional response to some art. Other art can make you feel sad, depressed, angry, happy, giddy, naughty, indifferent, enlightened, etc.

      That's true; my comment was over simplistic. But it's kind of like explaining Firefox to Grandma, you have to simplify.

      Art is kind of like a custom communication protocol. It conveys a message from creator to consumer.

      It can, but not necessarily.

      "Oh look, dogs playing poker, that's cute!"
      "Why thank you, I did intend it to look cute. This was in my head and I wanted to explain it to you, thank you for understanding what I was trying to say."

      No, that's dead wrong. It would take a GREAT artist to make "cute" into art.

      But with video games, there are several different aspects to the art, level design, story writing, music, even gameplay, that are usually spearheaded by a select few, and developed by many.

      Like movies, which also can be art, but aren't necessarily art.

    35. Re:No shit sherlock by Secret+Agent+X23 · · Score: 2, Insightful

      If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art.

      This might be valid as the starting point for a discussion if you're sitting in Philosophy 101 and aesthetics is the current topic. But if you have a court case in which the question "Is it art?" might play a role, you can't very well apply that standard, can you?

    36. Re:No shit sherlock by Cytotoxic · · Score: 1

      I think this had more to do with SAG contracts than with respect.

    37. Re:No shit sherlock by Runaway1956 · · Score: 1

      "If by "production line art" you're talking about dogs playing poker or Elvis on velvet, NO NO NO NO WRONG WRONG WRONG WRONG. This is NOT art. I heard a definition of art the other day that really seemd insightful (I studied art in college). A workman works with his hands. A craftsman works with his hands and mind. An artist works with his hands, mind, and heart.

      If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art."

      You do the elitist scene much? Bunch of pompous asses sipping bourbon, puffing on genuine Cuban cigars, and dressed in $10,000 suits, feeling superior to the masses who find it difficult to pay for a $10,000 car.

      Cave paintings don't take my breath away, but they were, and they are art.

      The works of art hanging on my refrigerator don't take my breath away, but they are still art.

      Those wankers in academia, and all those successful businessmen who subscribe to this attitude are really pretty clueless. I can take them out onto construction sites and show them real art, and they wouldn't recognize it. I can take them into laboratories, and show them more real art, and they wouldn't recognize it there, either.

      Puffed up, self important wankers.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    38. Re:No shit sherlock by Khelder · · Score: 1

      Its sad when we all applaud a judge actually making a good ruling. Shouldn't that simply be the assumed state of all rulings?

      Yeah, it should. But it's not. I feel both relieved that the right decision was made, and sad that I feel so relieved.

    39. Re:No shit sherlock by smurphmeister · · Score: 3, Interesting

      Your analogy is close, but just a little off. If the movie marketed itself as having Natalie Portman starring, without her permission, then they are in trouble. If they used a digital likeness, but at no point said that it was Natalie Portman, then you've got the same situation as the games.

      In these games, they have nameless players, that just happen to look a lot like, play a lot like, and wear the same number as a real former/current player for that same team. This allows the hypocritical NCAA to license the game without breaking their own rules that players can't be used to endorse products.

    40. Re:No shit sherlock by DrLang21 · · Score: 1

      Hate to break it to you, but I've never seen any work of art that takes my breath away. A few have made me think (I love Escher), but I am unable to appreciate most of the "great masters". On the other hand, the craftsmanship and skill of the builders of architecture takes my breath away. The extremely effective design of old castles as war machines takes my breath away. The printing press takes my breath away. If skilled craftsmanship doesn't take your breath away, then I don't understand how art ever could.

      --
      I see the glass as full with a FoS of 2.
    41. Re:No shit sherlock by Anonymous Coward · · Score: 0

      All movies are expressive works even though many are created commerically. This just puts video games on the same footing. I don't see how that except it from the same legal requirements as movies. So this judges ruling that is expressive doesn't necessarily mean anything.

    42. Re:No shit sherlock by mcgrew · · Score: 0, Offtopic

      Architecture IS art. If you tale an art history class you'll find that far more archetecture than paintings are covered.

    43. Re:No shit sherlock by AmberBlackCat · · Score: 2, Interesting

      I think Jim Brown and Herb Adderly could best support this cause by funding an open source American football game, featuring every NFL team but leaving the names off the jerseys. Either the game companies would have to pay the unlicensed players or EA sports would no longer be the only company that can make an NFL football game. We'd win something.

    44. Re:No shit sherlock by nelsonal · · Score: 1

      I think he meant greeting cards like those produced by Hallmark and American Greetings.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    45. Re:No shit sherlock by Anonymous Coward · · Score: 0

      wow, you studied art in college. And somehow left with the ability to determine what is and what isn't art.

      well sir, I can certainly determine that you are a douche-bag.

    46. Re:No shit sherlock by Anonymous Coward · · Score: 0

      Dali had a board-of-directors? I never knew.

    47. Re:No shit sherlock by dbet · · Score: 1

      You know, you can write a biography about someone without their permission, and you don't have to pay them. You can also take their picture and sell it, without their permission. I don't see why you can't create a cartoon of their likeness and somehow be in violation of something.

    48. Re:No shit sherlock by PitaBred · · Score: 1

      Yeah. Movies could NEVER be art. Nor could symphony music.

    49. Re:No shit sherlock by PitaBred · · Score: 1

      If the character was supposed to be Schwarzenegger though, there would be little he could do about it. Using his image as an actor is different than using his image as a public figure.

    50. Re:No shit sherlock by DrLang21 · · Score: 1

      I'm not just talking about the architecture, I'm talking about the skilled carpenters, welders, stone cutters, and masons. The architect just directs what he wants built, he doesn't build it (usually).

      --
      I see the glass as full with a FoS of 2.
    51. Re:No shit sherlock by Danse · · Score: 1

      I think Jim Brown and Herb Adderly could best support this cause by funding an open source American football game, featuring every NFL team but leaving the names off the jerseys. Either the game companies would have to pay the unlicensed players or EA sports would no longer be the only company that can make an NFL football game. We'd win something.

      EA would probably use their leverage with MS and Sony to ensure that it never gets onto either console.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    52. Re:No shit sherlock by Anonymous Coward · · Score: 0

      So what it comes down to is art is subjective, except for you're opinion which is the absolute truth. You arrogant, ignorant, pretentious fuckwad.

    53. Re:No shit sherlock by Anonymous Coward · · Score: 0

      Are you going to say someone's face, height and weight can be copyrighted?

      Yo mama.

    54. Re:No shit sherlock by mysidia · · Score: 1

      Based on this logic, Books and MP3s are a commercial medium, the same as gift cards for example. They are made for the sole purpose of being sold and making as much money for the publishers/records as possible... it is hard to count a title as expression when it is made by hundreds of different people....

      That's such a stereotype, and like all stereotypes, wrong so often.

      Some of the best video games of all time were a concept of one person (eg Tetris), who in many cases wasn't paid to develop said concept, done for fun.

      There are many games free and clearly not built to earn as much money as possible. Nethack, anyone?

    55. Re:No shit sherlock by Alamais · · Score: 1

      *golf clap*

    56. Re:No shit sherlock by mcgrew · · Score: 1

      *golf clap*

      Anyone who posts AC and is illiterate enough to say "except for you're opinion" can be dismissed out of hand. Somone saying that, followed by calling a poster who majored in art "ignorant", is actually hilarious.

    57. Re:No shit sherlock by mcgrew · · Score: 1

      The archetect is the artist, the skilled carpenters, welders, stone cutters, and masons are craftsmen.

    58. Re:No shit sherlock by mcgrew · · Score: 1

      This might be valid as the starting point for a discussion if you're sitting in Philosophy 101

      Not philosophy class, art class. If there's a court case, they'll call an expert witness; someone with a PhD in art history.

    59. Re:No shit sherlock by DrLang21 · · Score: 1
      I'm not sure if it's worth continuing this since you have obviously missed your logical fallacy.

      If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art.

      When I see good architecture I think "oh, that's pretty". When I see the craftsmanship that went into it, that's what takes my breath away. Therefore, by your assertion, the architect is not an artist, the craftsman is.

      --
      I see the glass as full with a FoS of 2.
    60. Re:No shit sherlock by Anonymous Coward · · Score: 0

      You know, you can write a biography about someone without their permission, and you don't have to pay them.

      You can, because it's a collection of facts. you can't trademark or copyright facts.

      You can also take their picture and sell it, without their permission.

      No, you can't. You need a lease from the person you photographed to do that.

      I don't see why you can't create a cartoon of their likeness and somehow be in violation of something.

      Because you have a right to your likeness. It gets tricky for persons who look alike. But you have generally a right to your likeness as you have a copyright to your artistic output.

  2. Yeah by Osinoche · · Score: 1, Funny

    That's right. First amendment baby. woooooo hooooooooo USA USA USA

    --
    Osi Osi Osi Osi Osi
    1. Re:Yeah by KDR_11k · · Score: 1

      Yet the moment you include naked boobies in a game you can get in trouble for distributing pornography...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. As a player, you don't own your own image by BadAnalogyGuy · · Score: 5, Informative

    It's a very rare player that has rights to their own name, image, and likeness. For the most part, when you sign your contract with the NCAA and professional leagues you must turn over those rights to the league. This gives them the ability to license that data for things like games.

    Whether the games are expressive works or not, the rights to those likenesses should lie with the leagues, not the players.

    1. Re:As a player, you don't own your own image by jecowa · · Score: 2, Interesting

      If the players sign away their rights to their names, Why don't the game companies include those names in the NCAA games?

      --
      my opportunity to freely express myself with the potential persecution and hangings and such
    2. Re:As a player, you don't own your own image by Anonymous Coward · · Score: 1, Insightful

      That would require paying the NCAA?

    3. Re:As a player, you don't own your own image by Anonymous Coward · · Score: 1, Insightful

      either that or the NCAA actually has the decency not to pimp out amateurs playing for free tuition.

    4. Re:As a player, you don't own your own image by jecowa · · Score: 1

      I'm guessing the game companies are already paying the NCAA to use all their team names and team logos and to title their games things like "NCAA Football '10".

      --
      my opportunity to freely express myself with the potential persecution and hangings and such
    5. Re:As a player, you don't own your own image by blackraven14250 · · Score: 1

      Aren't they pretty much already doing that?

    6. Re:As a player, you don't own your own image by samurai54 · · Score: 3, Interesting

      Player's names not being able to be used in games has to do with advertising principles in collegiate athletics. Just as Nike isn't allowed to exploit young players by using their name on the jerseys they sell. Ever notice all Pro jerseys have the players' names on the back where no college jerseys do? Since college student athletes are not allowed to receive money for advertising or any other opportunity arising from their talent on the field/court/etc. , the NCAA is simply trying to stop the corporations from making even more money directly off the athletes.

    7. Re:As a player, you don't own your own image by noundi · · Score: 1

      It's a very rare player that has rights to their own name, image, and likeness. For the most part, when you sign your contract with the NCAA and professional leagues you must turn over those rights to the league. This gives them the ability to license that data for things like games.

      Whether the games are expressive works or not, the rights to those likenesses should lie with the leagues, not the players.

      For the record it's just like the record companies. They own the entire brand of their artists, unless the artists actually negotiated (very, very rare) other terms. How does this scenario play out when we swap sports players with musical artists?

      --
      I am the lawn!
    8. Re:As a player, you don't own your own image by runningman24 · · Score: 2, Insightful

      Someone should tell the NCAA about the Tostito's Fiesta Bowl / the Rose Bowl presented by Citi / or the hundreds of sponsors for March madness. Any argument that the NCAA wants to prevent corporations from making money is proved false by reality. The NCAA simply wants to be the only beneficiary of the tens to hundreds of millions. That's why the player's names aren't on the jerseys, and why their names aren't in the games. If their names were actually mentioned, then the players would have to get some of the money. If it can be claimed they're only selling a team jersey, the colleges and NCAA keep it all. Never mind that the only jerseys that sell are the ones with the past or current stars numbers on them. To the subject at hand, people don't buy sports games to play as a uniform, they also want to play as their favorite players with realistic stats, abilities and looks. Even with the looks, jersey, and stats being accurate, it's usually not enough. The first thing many people do is download a patch with the real names.

    9. Re:As a player, you don't own your own image by elrous0 · · Score: 1

      This whole thing just highlights the fact that NCAA players should be PAID, just as professional athletes. Colleges make BIG money off their athletes these day, and said athletes are grown men (and women) with the same rights to money made off the sweat of their brow as any other adult. The old NCAA rules might have been appropriate back when college sports were just moderately formal fun and games from students who were primarily there to get a college degree. But today's major NCAA athletic franchises are big business enterprises made up of athletes who are often only in college because of their athletic ability (and who are focused entirely on playing a sport, with some token time spent in a classroom to make them look like real students). The whole paternalistic "They're just students, and shouldn't be paid" facade is just a joke--a license for legal exploitation in sports, like football and basketball, that should have went to a more honest baseball-style minor league and semi-pro system a long time ago.

      If NCAA players were paid and allowed to license their image in the first place, like their NFL counterparts, this wouldn't be an issue (and my NCAA Football 09 could have real player names in it dammit!).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:As a player, you don't own your own image by R2.0 · · Score: 1

      "For the record it's just like the record companies. They own the entire brand of their artists, unless the artists actually negotiated (very, very rare) other terms. How does this scenario play out when we swap sports players with musical artists?"

      It actually plays out in the (older) players favor. There is a suit making it's way through the courts right now regarding revenues from electronic distribution of music recorded before the early 70's. Prior to that time, the standard record company contract didn't address licensing at all. And one of the basics if contract and licensing law is that, if you don't expressly waive/license a right, you retain it. So the artists who produced recordings under the old contracts are claiming that the labels have no right to license those recordings AT ALL. And, since the labels agreement with Apple and Amazon are licensing agreements, the labels owe them a metric fuckton of money.

      Of course, the labels are fighting this by saying that they are NOT "licensing" the music to Apple and Amazon; they are "selling recordings" just like shipping CD's to Wal Mart. Aside from being a ridiculous argument from a technical standpoint (so apple keeps a million computer files of the same Beatles song and deletes them one by one when a "copy" gets sold?) it's a risky argument from a legal standpoint. If the labels get a win, and the court declares that the labels are selling copies, 2 things happen:
      1) It takes Doctrine of First Sale and sticks it up the RIAA's ass vis a vis "piracy",
      2) More importantly (IMHO) it cracks open the terms of the original contracts. The artists will argue that clauses in the contracts regarding "10% for breakage, 10% for pressing", etc., are unconscionable, and so should be stricken or at least renegotiated. It's one thing to create a legal fiction that a bunch of data is an individual "record"; it's another thing to say that these "records" get broken in shipping and use vinyl and plastic for distribution.

      And, for your pleasure, a tie in to my sig. The main reason that "WKRP" has been so scarce in reruns and DVD collections is that, during their prime-time run they licensed the use of a LOT of rock music - the first TV show to do so on that scale. But when the licenses ran out, renewing them was a nightmare because they couldn't just go to the labels - the licensing rights had been disbursed all over the place, from the Estate of Janis Joplin to some band member who's now an insurance salesman in Utah.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    11. Re:As a player, you don't own your own image by david_thornley · · Score: 1

      I wouldn't accuse the NCAA of decency; what they fundamentally are is a way to provide professional sports without paying the players much. They do have to keep up a clean public image, though, or more people will start wondering exactly what the rules and regulations are for.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    12. Re:As a player, you don't own your own image by Anonymous Coward · · Score: 0

      absolutely true in some cases (e.g. football), but most NCAA sports are not very commercialized

    13. Re:As a player, you don't own your own image by samurai54 · · Score: 1

      I agree that millions upon millions are made off of these college athletes, but i truly think that the NCAA has the athletes best interests in mind. They don't want student athletes to receive monetary gains for their performance because the tradition of the game would be jeopardized. All of a sudden Notre Dame becomes the New York Yankees of the college sports world simply because they have the monetary donors to buy whoever they want. If the kids can't receive the money, don't let them be marketed and manipulated so that everyone on the street can. All those high profile, high sponsored games not only generate money for the companies, but for the colleges and the sports' programs themselves. Without that income all these kids would lose their salaries (the $100,000+ in scholarships) not to mention we would not be able to watch any events unless we could travel to what would be small rubbled stadiums. I suppose next you're going to tell me that selling tickets to the games is wrong. Some level of money is made at every level of sports, no matter how big or how small. Gatorade sends high schools water coolers for the sidelines and lanyards for the athletes to use, if the schools didn't allow some level of advertising and money to be made off athletics no one would be playing at any level. Okay so they might still be played but with helmets you could fold up and stick in your back pocket at the end of the day.

    14. Re:As a player, you don't own your own image by Uberbah · · Score: 1

      Shorter version: thousands of people watch college sports on campus, thousands more on TV, schools and coaches make millions - and the players that people turn out to see are the lowest paid people in the building. Pretty sad that someone working concessions at Podunk U makes more money than a starting player for a Big 10 university.

    15. Re:As a player, you don't own your own image by rastoboy29 · · Score: 1

      What contract with the NCAA?  It's supposed to be an amateur league, right?

  4. So... by MorderVonAllem · · Score: 4, Interesting

    ...does this mean I can create my own football game using the likeness/names of the players without having to license the information? (

    1. Re:So... by Osinoche · · Score: 0, Informative

      Yes . That is correct.

      --
      Osi Osi Osi Osi Osi
    2. Re:So... by cryfreedomlove · · Score: 1

      You would still need a license from the league you are seeking to represent in your game. The players signed the rights to the use of their image over to the league. The league licensed them to the game developer.

    3. Re:So... by Trepidity · · Score: 4, Insightful

      This ruling is actually arguing that you don't need any license at all, from anyone, because it's First-Amendment-protected expressive speech.

    4. Re:So... by moon3 · · Score: 1, Interesting

      Do not confuse this, you do need license for real world persons and teams. This is not the case, they created characters that might look similar to some players (more likely by accident), some confused and greedy players think they really are depicted, but really they aren't. This is typical little troll extort seeker case.

    5. Re:So... by gordguide · · Score: 1

      Probably the method you outlined (" make an almost exact replica of a popular video game") has a host of possible problems going beyond the first amendment ... one (of many) might revolve around defeating encryption, for example. Not to mention that it sounds like a tremendous amount of work.

      But, taking some liberty and assuming there were none, and assuming you did manage to create a true parody, you can always make a parody of anything and benefit from some protection from copyright and trademark infringement ... parodies are specifically exempt from certain aspects of Intellectual Property law. This particular ruling doesn't change that; it neither strengthens nor weakens the protection you would otherwise have.

    6. Re:So... by AK+Marc · · Score: 2, Interesting

      A person is not a copyrighted creative work. A game based on a person (generally a sports game) is more centered on uncopyrightable facts, like game stats, than anything else. There is just enough of a likeness so that if you know who it's supposed to be, you think it looks like them. However, your statement of taking a copyrighted item, making a derivative work and then saying that's the same thing is directly contradictory to law.

    7. Re:So... by Leafheart · · Score: 2, Interesting

      So if it quacks like a duck, floats like a duck, but you call it goose it is game, but call it duck and you have to pay?

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    8. Re:So... by iamhigh · · Score: 1

      Along the same lines... there was recently a case about fantasy sports stats that concluded it was public info and therefore MLB had no right to restricts someones use of those stats. It seems that "any reproduction, account or description of this game..." stuff is BS and I am glad someone finally called them on it.

      --
      No comprende? Let me type that a little slower for you...
    9. Re:So... by Anonymous Coward · · Score: 0

      Oh suuuuure, just "by accident". ...EA and the NCAA argue they have a free speech right to use the images, which don't include the players' names but often reflects the players' race, jersey number and athletic ability. EA and the NCAA argue that they are allowed to use the images without players' permission because the video game action is based on freely available data such as their "likenesses, performance statistics and biographical information."

      So I can make a game with a player that looks photo-realistic like Jim Brown, has all his stats, and his personal biography, but call him "Jim Browne". I'll make a ton of money, and won't pay the real Jim Brown a dime for using his likeness to make me money. Oh yeah, that sounds fair.

    10. Re:So... by kthejoker · · Score: 1

      Actually, you couldn't be more wrong.

      Umm ... have you played an EA NCAA football game? They clearly use the exact players from the collegiate teams to make up their rosters (even the backups) - they get their hometowns right, their listed heights and weight, their skin color, even their hairstyles, and of course, their jersey numbers and positions. Then they name them "#15" instead of Tim Tebow and don't pay him anything for the privilege.

      The chief issue here is whether or not it is legal for the NCAA (a non-profit organization presumably there to look out for the interests of its amateur athletes) to license out amateur players' images to video game companies.

      Or more importantly why players aren't allowed to opt out of having their image recreated for the game if they so choose.

      There are arguments for both sides, but don't demean Mr. Keller's arguments by calling this a nuisance suit.

    11. Re:So... by moon3 · · Score: 1

      Are you sure ? I've thought that some player just confused some random similarities with him and wants EA to pay. I've played FIFA Football some time ago so bear with me. I doubt we can recognize hairstyle or face here, but we surely can assign pretty much anybody to bunch of pixels on screen with similar dress number and skin tone.

  5. Facts and figures are not copyrightable by MobyDisk · · Score: 4, Insightful

    Facts and figures cannot be copyrighted. And how can public information be abused? They just want money.

    1. Re:Facts and figures are not copyrightable by Anonymous Coward · · Score: 0

      I don't think copyright is really the issue here so much as right of publicity.

    2. Re:Facts and figures are not copyrightable by Rocketship+Underpant · · Score: 1

      But without extra government incentives lumped under the broad and vague umbrella of copyright, football players will stop putting numbers on their jerseys or letting people see their faces while they play. Oh the humanity! Think of the children! There must be some way the legal system can be twisted and abused to prevent the calamity that will occur if computer game programmers and artists have free reign to make products their customers want!

      --
      He who lights his taper at mine, receives light without darkening me.
    3. Re:Facts and figures are not copyrightable by Grimbleton · · Score: 1

      Sorry, my copy of the Constitution seems to be out of date, could you cite the full text of the Right of Publicity amendment?

    4. Re:Facts and figures are not copyrightable by Anonymous Coward · · Score: 0

      Sorry, my copy of the Constitution seems to be out of date, could you cite the full text of the Right of Publicity amendment?

      Your copy predates 1791 and the Ninth Amendment. There are rights that aren't enumerated.

    5. Re:Facts and figures are not copyrightable by Anonymous Coward · · Score: 0

      It's near the end, you might not have read that far:

      "The enumeration in the Constitution, of certain rights, shall not be construed to deny or disparage others retained by the people."

    6. Re:Facts and figures are not copyrightable by Hognoxious · · Score: 1

      So if it doesn't say I can't have a pony, that means I can have a pony?

      Well I want it, and I want it right now.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:Facts and figures are not copyrightable by Anonymous Coward · · Score: 0

      I'd love to get involved in a battle of wits with you, but it's dishonorable to attack an unarmed opponent.

  6. Finally computer artists get some credit by wesslen · · Score: 2, Insightful

    While I don't think an EA football title is the perfect example of artistic expression... it is nice to know that the supreme court is finally giving artists of the digital age their due. There's a reason game design and computer graphics is always filed in a colleges Art's and Sciences program. It's because these fields are the best of both worlds. We might be nerdy but don't forget the art part

    1. Re:Finally computer artists get some credit by Anonymous Coward · · Score: 0

      Also don't forget that when you are work-for-hire (full-time employee with benefits), the copyright of your "art" is owned by the company, not you. So the credit goes to EA in this case, not the artists.

    2. Re:Finally computer artists get some credit by Anonymous Coward · · Score: 0

      And that would be different from a graphics designer for a magazine or an artist drawing images for an ad, how exactly? Being paid to do something doesn't invalidate it as art, though I suppose "undergrounders" would disagree.

      The GP was claiming that this is a recognition that 3D models and textures used in a video game instead of a movie are being acknowledged as a valid form of artistic expression by the courts which you completely missed or deliberately ignored in order to get a troll in.

      +1 Redundant

  7. Awesome... by sitarlo · · Score: 5, Funny

    Now I can submit my Michael Vick Dog Fighting game to the app store.

    1. Re:Awesome... by Anonymous Coward · · Score: 0

      Meant to mod funny, accidentally hit informative

    2. Re:Awesome... by Anonymous Coward · · Score: 1, Funny

      I would have modded it interesting, then promptly got a copy.

    3. Re:Awesome... by BikeHelmet · · Score: 2, Interesting

      So I guess this means Charles Barkley RPG is totally 100% legal? Actually, it probably was before this ruling, because of its price. (Free)

      http://www.joystiq.com/2008/01/22/fan-made-charles-barkley-rpg-sees-full-release/

      I wouldn't mind seeing that on the app store. :P

    4. Re:Awesome... by Chris+Burke · · Score: 1

      Oh man that's awesome.

      I can only hope you can gain abilities like Flagrant Elbow and Incredulous Expression at Foul Call.

      --

      The enemies of Democracy are
    5. Re:Awesome... by Anonymous Coward · · Score: 0

      Now I can submit my Michael Vick Dog Fighting game to the app store.

      So when can I play this on my Palm Pre?

  8. Open to competition by Pinckney · · Score: 2, Insightful

    Ronald Katz, the lawyer representing Adderley and Brown, wrote in a filing Monday that allowing EA Sports to profit from the use of athletes' likenesses without their permission means "EA could use for free the identity of thousands of present and former collegiate and professional athletes, eliminating any legal reasons for EA to continue any licensing, and giving it a windfall worth hundreds of millions of dollars."

    So if this stands, anyone else could produce their own sports titles to compete with EA? Sounds good. I suppose EA feels that the end of licensing fees will be more of a boon than any competition they face.

    1. Re:Open to competition by Anonymous Coward · · Score: 2, Informative

      The NFL logos, symbols, team logos etc, would still fall under trademark rules. Someone could create another games and use player names and statistics just not all that other stuff.

    2. Re:Open to competition by kthejoker · · Score: 1

      Witness the original TECMO Bowl, which had rights with the NFLPA to use Walter Payton, Marcus Allen, Dan Marino, Lawrence Taylor's names, etc. but had to make up team names for them ("Cleveland Dragons" all the way!)

    3. Re:Open to competition by Hatta · · Score: 1

      Anyone has always been able to produce their own sports titles. They just weren't able to use actual player data. I dunno why that's a big deal. Personally I've always felt that games like Super Baseball 2020, Mutant League Football/Hockey, and the Mario Sports series were superior games anyway.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Open to competition by r_jensen11 · · Score: 1

      Perhaps for the US. However, the only sports games I've played in the past 5 years have been the other football (i.e. soccer) games, and the vast majority of those players are not governed by US laws, but by other IP laws.

    5. Re:Open to competition by C0R1D4N · · Score: 1

      How about an ultimate fantasy football game that has all the players and the ability to create your own teams including uploading images from your PC to use on jerseys and helmets...

    6. Re:Open to competition by Hognoxious · · Score: 1

      It was a while ago (sort of lost interest these days), but you could do that with some of the oldeer Madden ones.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  9. On the other hand... by overbaud · · Score: 2, Insightful

    ... if a game was created that had the faces and bodies of various judges (this judge in particular) and politicians and played like GTA complete with hookers and drug use I don't think that said figures would care very much about the first amendment. What if a game about hookers was created with a character that looked like the judges wife? Would he care as much then?

    --
    Users... the only thing keeping 1st level support from being the bottom feeders.
    1. Re:On the other hand... by Anonymous Coward · · Score: 0

      Since neither the judge nor his wife have any reason to believe their name or likeness is a protected piece of IP they couldn't say jack.

    2. Re:On the other hand... by Hanners1979 · · Score: 2, Funny

      If the hookers all looked like a judge's wife, I'd want a refund.

    3. Re:On the other hand... by mcgrew · · Score: 1

      What if a game about hookers was created with a character that looked like the judges wife? Would he care as much then?

      It would be libel. That's a completely different thing. If it was a game about a courtroom with the judge's likeness he shouldn't have a problem with it -- unless the game made him look like a buffoon.

    4. Re:On the other hand... by dbet · · Score: 1

      How is that different than a political cartoon of Obama hugging a pig or something similar? You don't have to pay Obama, nor does he have a say in whether or not the cartoon can be printed.

    5. Re:On the other hand... by Anonymous Coward · · Score: 0

      What about a Judge that looks like an actual Judge, performs in the game like a real Judge, but that you get to bribe so your case gets thrown out on a technicality? Of course in the manual it says that any likeness to actual persons alive or dead is mere coincidence.

    6. Re:On the other hand... by Anonymous Coward · · Score: 0

      ... a judge is not a public figure. Certainly not his wife.

  10. Think of the Children by unlametheweak · · Score: 1

    There has been an ongoing legal battle over the past few years about how and when game makers can use the likenesses of football players without their permission.

    This is a case where people should stop thinking about lawsuits and royalties and start thinking of the children, because in the end, it's the kids that count.

  11. What huh? by raehl · · Score: 3, Interesting

    The video game company is trading on the likeness of a person. This isn't a painting in a gallery, it is software sold by the millions around the globe, with millions in profit involved.

    Personally, I think the obvious ruling here is that you can't put someone's likeness in a game without their consent.

    That said, I don't NECESSARILY agree that stats and a hairstyle constitute a likeness.

    1. Re:What huh? by lord_mike · · Score: 1

      And an artist who paints a painting doesn't sell it for profit?

    2. Re:What huh? by StalinsNotDead · · Score: 1

      That's where the term starving artist originated.

      --
      Thanks to the internet, we can now all die alone together! -SomeWoman
  12. Given the demographics of /. readers... by G3ckoG33k · · Score: 1

    Given the demographics of /. readers, as seen here http://www.alexa.com/siteinfo/www.slashdot.org#demographics, I wouldn't be surprised if many here considers the original Doom series great art! :)

    1. Re:Given the demographics of /. readers... by WWWWolf · · Score: 1

      Given the demographics of /. readers, as seen here http://www.alexa.com/siteinfo/www.slashdot.org#demographics, I wouldn't be surprised if many here considers the original Doom series great art! :)

      Why not? Doom is an excellent and influential piece of popular art: perhaps not the most remarkable game of all time, but definitely one that entertained many people and inspired latter works.

      If you want to look at more artful games from that era, try Ultima VII. Epic, sprawling story! Memorable social commentary! Immersive gameworld! Detailed visual and aural work! (Etc, and so forth.)

  13. Whats the problem? by nathan4369 · · Score: 1

    I don't even see issues the players would have unless they weren't being accurately portrayed...

  14. So... by Anonymous Coward · · Score: 0

    Does that mean I can make an almost exact replica of a popular video game, change a few things, call it a parody and distribute it online free of charge?

    I'd love to see what would happen if someone does this to an EA game to see if they would stand by the "first amendment" then.

  15. Guess Not by Anonymous Coward · · Score: 0

    Thats probally how he met her in the first place.

    TT

  16. Well, this explains why... by lord_mike · · Score: 1

    Madden's "classic teams" all have the wrong numbers on their jerseys... It certainly stinks! Back in the old days, all the football games would have the correct player numbers, even if they didn't have a license for the names. You can't copyright numbers, but, apparently, some people want to. Let's hope this ruling stands.

  17. Copyright Will Eat Itself by Bob9113 · · Score: 5, Insightful

    In this corner, wearing the blue and yellow trunks, weighing in at 800 pounds, he's pure gorilla madness, we have -- Big Copyright!

    And in this corner, wearing the green and pink trunks, weighing in at 800 points, he's the thrilla gorilla, we have -- Big Copyright!

    Alright gentleman (and I use that term loosely), I want a dirty fight, with obscure legal references, wildly out of control laws, and frequent appeals to artistic freedom, the rights of the performer, and the advance of the useful arts when you really mean "money." We're also going to expect at least $1 million to go to lawyers on each side, and another $1 million each in extra campaign contributions this year. When you hear the bell ring, come out and start working the groin!

    Let's get readyyyyyyyyy to rummmmmmbullllll. (am I going to get sued for typing that?)

    Having purchased laws sufficient for them to eat their customers and finding their appetite still unsated, big copyright is now using its own laws against itself. There have been a few stories like this recently. That is so awesome. Mmmmm, mmmm, how does chewing on your own leg taste, buddy? Sure am happy to see that your laws are so strict, and your arrogant contempt has grown so complete, that you have actually started hating yourself. Have fun knuckleheads -- I'll be over here watching user generated content.

  18. I want a pc NFL games and that may be a court case by Joe+The+Dragon · · Score: 1

    I want a pc NFL games and that may be a court case if some where to make one that may be far from a open and shut case.

  19. Thoughts by logicnazi · · Score: 1

    Some quick observations:

    • First judges have generally applied balancing tests between free speech and publicity rights so this means that if this result stands EA would probably still have to shell out to Madden for Madden Football but if you appear as simply a name, likeness and stats on a sports team you probably won't be able to win a lawsuit based on any kind of publicity right. In other words being depicted in the game and being plastered all over the box to move more copies are different things.
    • Surely this is a minimal requirement to have anything like freedom of expression for video games that public figures can be depicted as inhabiting historical/counterfactual situations without requiring any kind of licensce, permission or payment. Otherwise video games would be unable to comment on any issues of public concern or historical interest unless they made all the participants happy with their depiction. If you make an LAPD game you shouldn't need to get OJ's permission to help pursue him in the "high speed" chase.
    • More broadly I feel that any kind of publicity right for public figures going beyond false endorsement style laws is incompatible with the first ammendment. If I want to write a novel depicting Bill Clinton's secret life as a butt kicking comando only good taste and not the law should stop me. Video games deserve no less protection and taken together these two observations essentially eviscerate publicity rights.

    To put the point another way: Just because you participated in historical events doesn't give you the right to influence the (fictional) depiction of these events. If you don't like your likeness appearing in the media then don't let yourself become a public figure.

    --

    If you liked this thought maybe you would find my blog nice too:

  20. Censorship by dyingtolive · · Score: 1

    I wonder how this is going to impact censorship? With any luck, the tides are (finally) changing against the Puritan 3% in this country, and we'll be able to get our wholesome drugs and child killing back in Fallout 3.

    --
    Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  21. Re:Freeware Reality Simulator by Aklyon · · Score: 1

    what if I want to make a reality simulator and give it out for free?

    Dwarf Fortress beat you to that.

    --
    I reserve the right to have a physical object so I can sell it later, and recover my money.
  22. [OT] What is art? by Khelder · · Score: 1

    So whether it's art or not depends on what the creator's attitude to it was? It seems to me that the important thing should be the nature of the artifact produced.

    But that's probably why I don't get "modern art": it seems to base the artisticness of an artifact on the story one crafts around the creator, the process whereby the artifact was created, and the artfact, rather than the artifact itself.

  23. Can't [celebs] do something else with their time? by coolsnowmen · · Score: 1

    I think there should just be accepted nuance that if you make enough money (say 1 million a year) then you lose the right to bitch about how your 'likeness' is being used.

  24. Games are Mass-Produced, For-Profit, Products. by GrantRobertson · · Score: 1

    I know people here in Slashdot like to think that everyone else's information is just dying to be free (usually so they can then use it to make some money). However, there are limits, and the world of technology is not some separate universe where normal laws do not apply. If someone has the right to control and profit from their own image in a mass-produced, for-profit, magazine, poster, or other publication then the same should apply to games. If someone produced only one copy of a "game" as an art installation that would be different. But games are distributed en-mass specifically to make a profit. Claiming that Party B has a right to steal the intellectual property of Party A (likeness, description, history, etc.) just because Party B is using it in some electronic form is disingenuous.

    Anyone who chooses to argue with me should first consider how they would feel if they had spent years building a career in some celebrity-or-image-based industry only to have someone else come along and use their image to make a profit, thus denying them income that they had worked years to earn.

    1. Re:Games are Mass-Produced, For-Profit, Products. by dbet · · Score: 1

      If someone has the right to control and profit from their own image in a mass-produced, for-profit, magazine, poster, or other publication then the same should apply to games.

      Except for the fact that you just made up that "right" and it doesn't exist.

      Unless you think the Paparazzi pays celebrities for those candid photos they take. Or everyone who ever wrote a biography of a president paid that president a portion of their earnings.

    2. Re:Games are Mass-Produced, For-Profit, Products. by GrantRobertson · · Score: 1

      I said "if." There are some circumstances where people do have the right to control what is done with their image. My point is that the same rules should apply to games as apply to print and other media.

  25. The Un-American Sport by flyneye · · Score: 1

    I'm really sick of football.
    For years I've listened to them pound the urine out of anyone, including fans, who said or did anything with the word or picture of a football player.
    This is too much. The NFL has more than enough money. Certainly more than they ever EVER deserved for their contribution to society and whatever labor may be imagined.
    Now its time for these queens in pads to man up and promote the general welfare , stimulate industry and creativity by getting off their high horse and letting the little guy make some money. Let the fans express themselves. Turn loose of this ill gotten revenue and show they are Americans by supporting the idea that copyright is " for a short time" then everyone else can use it to promote new works etc.
              If they don't like it, they can just pick up all their hoodlum players, drug pushing coaches,and tax evading owners and take their show to another country.
    They aren't welcome here anymore. They are just plain un-American . They no longer stand as role models for the young. They no longer represent dedication to physical perfection. They no longer stand as a banner of fair play and honesty. What good are they? They are just another money siphon to the citizens addicted to their "sport" and have more to do with crack dealers than heroes. They milk the legal system, taking up tax dollars and courtrooms for their own gain. They just don't care enough about the United States to do anything moral or right (that isn't a publicity stunt).
              Let them go play in other countries where football is played without pads or referees who blow a whistle every few seconds giving the pansies a rest. They will be laughed at and put in their place. Send 'em to Austrailia where they can lose some teeth on the field. The wussy socialist profiteers!

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  26. The stretch of copyright by Animats · · Score: 1

    It's striking how far copyright is stretched in the entertainment industry. It goes way beyond "Look and Feel". You can't write a third-party "Harry Potter" book. "Quantum of Solace" has nothing but the title taken from the Ian Fleming short story. (Few people have ever read that short story, which consists of some British Brahman in a Caribbean outpost of the British Empire telling Bond a story about someone's failed marriage.) Yet copyright has been held to cover such a long reach.

  27. Re:No, that's "good" art vs "banal" art. by Chris+Burke · · Score: 3, Insightful

    If you see a painting and your only reaction is "oh, that's pretty" it's probably NOT art. If it takes your breath away and makes you say "WOW!" it is art.

    No, that's the difference between good art and banal art. NOT the difference between art and not-art.

    I heard a definition of art the other day that really seemd insightful (I studied art in college).

    That's nice. Lots of people have studied art in college, and actually create art, and have a much broader and less elitist view of the definition of art.

    Personally, I like Scott McCloud's definition of art: Everything that isn't directly and solely related to the base acts of survival and reproduction is art.

    And a friend of mine, who is a professional artist, gets offended when I tell him that definition because in his view, the act of human reproduction is inseparable from art. His definition is even more expansive than McCloud's.

    But hey, you studied art in school and thus can tell what is and isn't art based on how good it is. Tell me, by your own definition of art, have you ever created any? And does your answer imply that you are qualified to judge or not?

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    The enemies of Democracy are
  28. NFL2k by bkissi01 · · Score: 1

    The first thing that I though of was how EA effectively ruined the fantastic Sega NFL2k franchise by licensing the exclusive rights to player and team names from the NFL. Does this ruling effectively invalidate these exclusivity arrangements?

  29. Re:No, that's "good" art vs "banal" art. by TheSambassador · · Score: 1

    Come on now, there's no point to having a term "art" when you use it as a synonym for "almost everything that anybody does." When you refuse to define art specifically you're really just saying "oh look, EVERYTHING is beautiful, ART is beautiful, thus EVERYTHING is ART!" It's a very feel-good definition... but what's the point of having the term in the first place?

    I tend to think of art as something that is purposefully created with the intent to express some aspect of the human experience. Art should invoke emotion... and that emotion should match (somewhat) up to what the artist intended. I say somewhat because the interpretation of art is subjective, and not everybody can get at the artist's intention... but they still form a seemingly close reaction.

    I think that the motion/intention matching is important in order to distinguish art that succeeds, art that fails, and everyday objects created. Yes, a pencil is beautiful and it allows us to do so very much... but was its creator's intent to move us? Not likely, they were probably just a factory worker (and even the designer of the first pencil probably was doing it for a functional purpose). Similarly, the movie "Date Movie" is not something I would consider art... the creators intended it to be funny, and all I could feel is disgust. My emotion and the author's (probable) intention happened to be polar opposites.

    This "definition" has issues... yes. How do we know the author's intended meaning? How close should an audience's reaction be to the intent? Obviously interpretations of famous pieces have changed in some ways... and a lot of the time we interpret art in relation to current times and subjective feelings... and it's hard to account for that in a "definition" of art. I think that that's why people have such a hard time defining art and want to state it as broadly as your cited Scott McCloud. Maybe art is something that has a definition, but that definition is undefinable or incomprehensible. However, there has to be a distinction between "art" and "everything else", otherwise the term is meaningless.

    On a side note - I have NOT studied art... only thought about it :).

  30. Re:No, that's "good" art vs "banal" art. by Chris+Burke · · Score: 1

    Come on now, there's no point to having a term "art" when you use it as a synonym for "almost everything that anybody does." When you refuse to define art specifically you're really just saying "oh look, EVERYTHING is beautiful, ART is beautiful, thus EVERYTHING is ART!" It's a very feel-good definition... but what's the point of having the term in the first place?

    But obviously not EVERYTHING is art by even this expansive definition. The point is that art is the things that we do that aren't what every other organism on earth does: Survive.

    The specific examples McCloud uses of not-art, in reference to a prehistoric caveman, is the pursuit of food, the (physical) pursuit of a mate, and fleeing from a predator. When the caveman evades the predator, and rather than simply move on to the next survival-related task, he sticks his tongue out at it? That's art.

    I tend to think of art as something that is purposefully created with the intent to express some aspect of the human experience.

    Oh I agree, but we are expressive, emotive creatures, and there's precious little we do that doesn't express some aspect of the human experience. We've been expressing ourselves artistically for tens of thousands of years before there was a word for art, much less arguments about its definitions. It may not be a completely unique human characteristic, but it is certainly one of our defining ones.

    I personally don't see a difference between expressing an aspect of the human experience, and deliberately setting out to make a statement about the human experience, other than one is more pretentious. If I paint a picture of two people with no explicit intention of saying anything about humanity, and yet nevertheless you can see an expression of love, or distance, or solitude, or whatever, how is that not art? You may not mean to say anything about the human experience when you give a flower to the girl you like, yet you are. The conversation we're having right now is art.

    The essence of my friend's point about sex is that we, as social, emotional, expressive humans, can't make love without expressing your own humanity, without creating art. I disagree with him, I think there's fucking that's simply fucking as primordial and instinctual as that between lizards, but I see his point.

    Yes, a pencil is beautiful and it allows us to do so very much... but was its creator's intent to move us? Not likely, they were probably just a factory worker (and even the designer of the first pencil probably was doing it for a functional purpose).

    The factory worker was earning a paycheck, which is the modern-day equivalent of acquiring food and shelter. It's about survival. The same thing goes for the designer and his paycheck. Our day jobs aren't art; at least, not necessarily. When he chose an aesthetically pleasing color to paint the pencil? Art. The architect of the Empire State Building was earning a paycheck to ensure his survival, and building something completely practical, but also something beautiful and expressive. That's art.

    Is it clear that not EVERYTHING is art? There is a distinction here, and it's an important one.

    Similarly, the movie "Date Movie" is not something I would consider art... the creators intended it to be funny, and all I could feel is disgust. My emotion and the author's (probable) intention happened to be polar opposites.

    This "definition" has issues... yes. How do we know the author's intended meaning? How close should an audience's reaction be to the intent?

    And here I disagree with you very strongly. Date Movie is without a doubt art for any worthwhile definition... just crappy art. Who cares that your reaction was not what the creators intended? That doesn't turn art into not-art. That just means the creator failed. Bad art is still art. I categorically reject any definition of "art" where perceived quality of the art is the metric, as you al

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    The enemies of Democracy are
  31. Re:No, that's "good" art vs "banal" art. by mcgrew · · Score: 1

    I tend to think of art as something that is purposefully created with the intent to express some aspect of the human experience. Art should invoke emotion... and that emotion should match (somewhat) up to what the artist intended. I say somewhat because the interpretation of art is subjective, and not everybody can get at the artist's intention... but they still form a seemingly close reaction.

    Congrats, you get it!

    I think that the motion/intention matching is important in order to distinguish art that succeeds, art that fails

    I keep thinking of Van Gogh. He only sold one painting in his entire life, and that was to his brother. He committed suicide. Most would think a guy like that was a pathetic loser, yet he DID succeed. It was just that it took a long time for his success to be recognized.

    I had a chance to see many of his works when they were building the Van Gogh museum and the paintings did a world tour. Many were indeed breathtaking. On in particular stood out to me -- it was visible way on the other side of the room, opposite the room's entrance, was the limb of a cherry tree in bloom, photorealistically rendered. Up close it was completely abstract; up close you wouldn't ba able to tell what it was a panting of.

    I think the reason most people have a hard time telling what art is and is not is because their only experience with it was in high school art class, taught by a math or English teacher. Of course, these same people would argue quantum theory with a physicist and call the physicist "ignorant".

  32. Re:No, that's "good" art vs "banal" art. by mcgrew · · Score: 1

    You're confusing an artifact with art.

  33. Re:No, that's "good" art vs "banal" art. by Chris+Burke · · Score: 1

    You're confusing art with your personal opinion of what constitutes good art.

    Whoever told you in school that art is only art if it's good art, and that if you don't like the art you can claim that it isn't art, was wrong.

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    The enemies of Democracy are
  34. Re:No, that's "good" art vs "banal" art. by Chris+Burke · · Score: 1

    I had a chance to see many of his works when they were building the Van Gogh museum and the paintings did a world tour. Many were indeed breathtaking. On in particular stood out to me -- it was visible way on the other side of the room, opposite the room's entrance, was the limb of a cherry tree in bloom, photorealistically rendered. Up close it was completely abstract; up close you wouldn't ba able to tell what it was a panting of.

    And... you know that the emotion you experienced resembled the emotion he was trying to evoke... how? You have, after all, accepted this as a criterion for defining art. Who knows, those paintings might actually not be art at all!

    I think the reason most people have a hard time telling what art is and is not is because their only experience with it was in high school art class, taught by a math or English teacher. Of course, these same people would argue quantum theory with a physicist and call the physicist "ignorant".

    Yeah, I'll just go tell all the professional artists who disagree with you that they don't agree with your pretentious ego-oriented definition because they're uneducated. LOL.

    I think people like you have a hard time telling what art is because you took a couple courses in college, probably surrounded by a bunch of pretentious douches who liked to talk about "true" art, and got a big head that makes you think you are suited to judge what is and isn't art based on whether you like it or not. What professor told you that, anyway? I studied art some in college, and nobody ever told me that once I'd studied enough I could judge whether something was art based on its quality.

    I ask again: By your own definition of art, have you ever produced any?

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    The enemies of Democracy are
  35. Re:No, that's "good" art vs "banal" art. by mcgrew · · Score: 1

    By your own definition of art, have you ever produced any?

    I like to think I have. I didn't just "take a few courses", it was my major.

  36. Re:No, that's "good" art vs "banal" art. by Chris+Burke · · Score: 1

    I like to think I have.

    Well as a purely hypothetical exercise to illustrate my point, let's say I saw your "art", and did not find go "WOW!" Would I then be completely correct to say that it isn't just art I don't like or don't approve of or don't think fits my personal subjective measure of sufficient emotional impact... but rather that it isn't art at all? And that, therefore, you are not and have never been an artist?

    Or would that just be pretentious douchebaggery on my part?

    In reality, I don't have to see your art to know that it's art. It is. I'd have to see it to know if I like it, or if I think it's any good (those not being the same thing), but not to categorize it as any kind of art at all.

    I didn't just "take a few courses", it was my major.

    And in what course was it, exactly, that you were taught that if something ostensibly claimed to be art is not sufficiently moving, or if it moves you differently than the artist intended, that it isn't art? What professor was it who told you that bad art == not art?

    The definitions of art I'm talking about come from not just art majors but professionals. My friend never mentioned being taught that to qualify as art something had to meet a certain quality threshold, and that this was a standard accepted in the art world; he rather explicitly says otherwise. He did however mention cliques of self-important pretentious art students who jumped at the chance to turn their nose up at something and say "That's not art!", presumably on the basis that in their vast education and obvious superiority, they were capable of judging.

    Sorry but if you're going to make an appeal to authority, then I'm going to pick from any equivalent or greater authority I choose, and I'm going to pick the one whose definition of "art" isn't inherently based on pretentious elitism.

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    The enemies of Democracy are
  37. Re:No, that's "good" art vs "banal" art. by mcgrew · · Score: 1

    And in what course was it, exactly, that you were taught that if something ostensibly claimed to be art is not sufficiently moving, or if it moves you differently than the artist intended, that it isn't art? What professor was it who told you that bad art == not art?

    More than one professor in more than one class. You hear it most often in an art history class. Of course, art history is taught by PhDs, who are too educated to do anything but teach art history. The working professors (all of mine had works in galleries that were selling well) all had master degrees.

    If you're going to argue about biochemistry, are you going to use a professor of biochemistry at a university as the authority, or the kid who works at the pharmacy? After all, he's actually working in the field.

    Note that it's almost impossible to judge a new work's worth; one history class showed stuff the galleries were showing during the time the impressionists were working, and the galleries were showing pure crap (and getting premium prices for it) while many of the impressionists you'll see in museums were having trouble making ends meet.

  38. Re:I want a pc NFL games and that may be a court c by Anonymous Coward · · Score: 0

    I want a pc NFL games and that may be a court case if some where to make one that may be far from a open and shut case.

    Wow, Joe, that was even more incoherent than your usual post.