OnLive CEO Provides Details On Cloud Gaming
eldavojohn writes "OnLive is a new cloud gaming service that is in beta testing. While it might sound like nothing more than corporate buzzwords creeping over into the gaming world, a new video reveals how the CEO claims his service will work. Perlman explains OnLive's solution to the video game compression problem and talks about the '80 ms latency budget.' It's pretty interesting to listen to him figure out this budget and where the 'costs' come from. (Video only.) Now, this all hinges on the 'microconsole,' which — as he reveals at the beginning of the video — is so cheap they plan to give it away. We may also see it incorporated with TVs and other electronic devices. He goes on to talk about perceptual science and dealing with packet irregularities on the internet."
Shhh ... shut up. They might hear you.
I DO want a free box with Ethernet, wireless, HDMI, surround audio, USB (for wired controllers) and maybe Bluetooth (for the wireless ones) and with a CPU wih enough oomph to decode HD streamed video. If we manage to port XBMC on this ... :)
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Not a bad idea. MMORPGs should really descend from the clouds and only connect when you do want the shared content. You could do single player quests on Tuesday nights instead of just watching TV. You could visit a city for repairs/travel portal/vendor/whatever without having the huge lag from having to load the position data for a couple of thousand players and without reading the transcipt of some pedo describing in which orifice he wants to put his hands.