Slashdot Mirror


NVidia Cripples PhysX "Open" API

An anonymous reader writes "In a foot-meet-bullet type move, NVidia is going to disable PhysX engine if you are using a display adapter other than one that came from their company. This despite the fact that you may have an NVidia card on your system specifically to do this type of processing. 'For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs.' Time to say hello to Microsoft dx physics or Intel's Havok engine."

4 of 393 comments (clear)

  1. But... by nicc777 · · Score: 5, Funny

    ...will it my $TERM faster?

    --
    Need an ISP in South Africa?
    1. Re:But... by Anonymous Coward · · Score: 5, Funny

      I think you accidentally the verb.

  2. Re:Havok by Kratisto · · Score: 5, Funny

    That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

    --
    Conscience is the inner voice which warns us that someone may be looking.
  3. Re:Havok by azior · · Score: 5, Funny

    That's a new record for a Microsoft product. Lesser of two evils? Okay, occasionally. But a lesser of three!? There's hope for them yet!

    Microsoft <3

    you mean like this?