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"Side By Side Assemblies" Bring DLL Hell 2.0

neutrino38 writes "This is an alert for all developers using Microsoft Visual Studio 2005. At the beginning of January, Microsoft issued a security fix for Visual Studio 2005 forcing the use of new dynamic libraries (DLLs) by all applications compiled with this IDE. Basically, applications compiled with Visual Studio 2005 will not work anymore on an ordinary (non-dev) PC unless the newer DLLs are installed. And we found out that this is true on fully updated PCs. I just posted some details and some suggested fixes." Read below for some more background on Microsoft's so-called "side by side assemblies."

For those unfamiliar with the Microsoft world, native microsoft applications written in C++ rely on dynamic libraries. Two of them are infamous: MSVCRT.DLL and MFCxx.dll. Because of software evolution and security fixes, multiple versions of these DLLs were often present in the system, causing application instability. Where Linux implemented a simple suffix notation on the dynamic libraries, Microsoft created a new beast in 2001: the Side By Side assembly. These are basically DLLs with a companion XML file that identifies them. The XML file contains a digital signature and when the system binds these DLLs dynamically to an application, it checks that the signature of the DLL matches the DLL itself. When everythings runs well, this is pretty transparent. But when issues arise, it becomes excruciatingly difficult to troubleshoot and fix. DLL hell is not over.

18 of 433 comments (clear)

  1. Speaking as a user by Anonymous Coward · · Score: 5, Insightful

    Speaking as a user, can we get statically linked libraries? I don't care if it's dependency hell or DLL hell. I want self-contained applications.

    1. Re:Speaking as a user by Timothy+Brownawell · · Score: 5, Informative

      That's great until some common library needs to be updated for a security hole, and you have download 20 updates from different vendors (assuming they even provide updates...) rather than 1 item in Windows Update.

  2. Re:Why don't apps just use their own copy of the . by Anonymous Coward · · Score: 5, Informative

    That defeats the whole purpose of a DLL anyway. The thought was that you wouldn't have to "reinvent the wheel" and you could reuse code. However, Microsoft's failure to document their operating system's API thoroughly in a public manner led to developers relying on undocumented features that were later changed. Then, those applications needed older versions of those libraries and would install them over the newer versions. This, of course, crashed the newer applications. Ugh.

  3. You should not blame Microsoft for this by igomaniac · · Score: 5, Insightful

    Everybody who developes applications for the Windows platform should know that you need to include the merge module for the C/C++ runtime libraries in your installer. You've just been luck so far that other applications have installed the DLL's you needed for you. Try your app the way it is on a clean install of Windows XP without the service packs and see how well that goes :P

    In fact the SxS assembly system in windows is the only real way out of DLL hell, much better than the versioning scheme for shared libraries used in Linux. Get your facts straight before posting.

    --

    The interactive way to Go -- http://www.playgo.to/iwtg/en/
    1. Re:You should not blame Microsoft for this by Tony+Hoyle · · Score: 5, Insightful

      Indeed.. this is a non-story. If the submitter had distributed his app correctly it would have worked out of the box. Instead he decided to rely on a specific version of a DLL being installed on the target system, then blames Microsoft when it all goes to hell.

    2. Re:You should not blame Microsoft for this by JohnFen · · Score: 5, Insightful

      In fact the SxS assembly system in windows is the only real way out of DLL hell, much better than the versioning scheme for shared libraries used in Linux.

      Better than the Linux scheme + proper shared library design? How? I've done extensive work with both, and the SxS scheme seems like like a gigantic, fairly ugly hack to me (albeit not as ugly as a lot of other hacks) and Linux's scheme, while not perfect, seems much more elegant and reliable.

      I'm not trolling or picking a fight, I really want to know.

    3. Re:You should not blame Microsoft for this by QuoteMstr · · Score: 5, Insightful

      The SxS system also has some additional security since it uses signatures for the DLLs when loading your process, so it's much harder for a hacker to replace the library you're using behind your back (by setting LD_LIBRARY_PATH for example).

      Funny, it's only proprietary software authors that think this way. Over here in the free world, application flexibility is seen as a Good Thing. LD_* hacks might not be the most elegant way to implement certain functionality, but the approach certainly makes hard things possible.

      And again, the SxS signing approach doesn't actually add any real security. Someone wanting to modify an application will find a way to do it regardless of any special "don't modify me" bits the application might contain.

      (Go ahead and moderate this troll. That doesn't make it any less true.)

    4. Re:You should not blame Microsoft for this by Blakey+Rat · · Score: 5, Insightful

      A thing that a LOT of Linux programmers (and a lot of programmers in general) seem to miss is this simple fact, bolded for emphasis:

      Most programmers suck.

      The very fact that you're here reading Slashdot means it's likely that you do not suck. Most programmers do. For most programmers, "cargo cult" programming is a way of life. The majority of programmers do not, and never will, fully understand pointers to the level where they would be able to re-create the C++ STL by themselves. Relevant to this discussion: most programmers don't know how linking works, they just hit the "Play" button on the IDE and off it goes. Most programmers have zero knowledge of user permissions or fast user switching, and see nothing wrong with writing their application data in the Program Files folder.

      Most programmers never, ever read the API documentation. Not only do they have no problem using deprecated functions, but they don't even know what functions are deprecated.

      And when their programs break because of this? They blame Microsoft! It's Microsoft's fault, always Microsoft's fault!

      Now the open source community might be lucky enough that it has no bad programmers. (I doubt it, but let's play along.) Good for you. Microsoft, unfortunately, isn't that way: one of their biggest challenges is to keep terrible programmers from constantly breaking their own apps and/or Windows itself.

      What I'm getting at here is that Microsoft's goal is to make programming for Windows as easy and hands-off as possible. Any solution to this problem that requires the programmer to fix their application is far inferior than a solution that works "automatically."

      The programmer who posted this topic didn't read Microsoft's documentation, and screwed up his application's installer so that it links directly to a specific library version DLL instead of to the version-agnostic DLL. He's one of the bad programmers I've been talking about, but to be fair: considering he's actually posting here, it's probably one of the best of the bad. Hopefully he'll take something away from this and Slashdot won't spend the entire thread bashing Microsoft for no reason, but I doubt it.

  4. Discussed on Visual C++ blog by Anonymous Coward · · Score: 5, Insightful

    This has been heavily debated in comments in the Visual C++ blog:
    http://blogs.msdn.com/vcblog/archive/2009/08/05/active-template-library-atl-security-updates.aspx

    Unfortunately, the VC++ team doesn't seem to understand what's wrong with pushing out a critical update through automatic updates that silently updates dependency requirements. I've personally seen projects that were suddenly broken by this update and the ensuing confusion that resulted.

  5. Re:Also... by SigILL · · Score: 5, Informative

    The real problem is C version Y not being backward compatible to C version X, leading to this idiocy of piling more and more complexity on top of a totally rotten mechanism.

    It might surprise you, but Microsoft isn't actually to blame here. Rather, the legions of incompetent programmers that wrote DLLs such as C are to blame. We'd call them idiots, but Microsoft calls them paying customers. Thus prompting them to design SxS and incorporate it in WinXP.

    Also, SxS is what made the restyling of the UI (through common controls version 6) technically possible.

    Microsoft takes backwards compatibility very seriously.

    --
    Error: password can't contain reverse spelling of ancient Chinese emperor
  6. Re:And by all developers you mean by Anonymous Coward · · Score: 5, Funny

    Java?

  7. Re:Non-issue for actual msdn coders like myself by Tony+Hoyle · · Score: 5, Insightful

    No, because that's what sxs solves. You can have multiple versions of the MSVCxxx libraries installed and each app can find the correct one.

    It's similar to the library versioning that unix does, except instead of changing the filename each library has a manifest containing its version number and a checksum of the library, and the loader knows how to fing the right one.

    This is a complete non-story written by someone who doesn't test applications on a clean system prior to distribution, then wonders why it doesn't work.

  8. Re:Non-issue for actual msdn coders like myself by Anonymous Coward · · Score: 5, Informative

    Oh jesus christ I can't stand how fucking idiotic everything in this discussion is.

    What happened: In August, they released a patch to the IDE that required a new version of the shared libraries. Binaries built with this patched version of the IDE/compiler/toolchain will by default require a version of DLLs that aren't installed by default on many systems.

    What would have prevented this asshat's blog post: Write a fucking installer that includes the DLLs you use. Thus, when your compiler changes, and your new packages rely on some stuff, magically that 'some stuff' is bundled along with your binary, and everything _still works_. Relying on OTHER packages to have good installers that properly put stuff in to SxS is just idiotic. "Wah, I rely on stuff that I'm specifically told I can't rely on, Microsoft sucks, and SxS is evil!"

    No. SxS has been SAVING your ass from updates like this since Windows XP. Surprisingly, you can now NOT recompile your project, and have it still work, even though there's a newer version of DLLs you depend on, because the backwards compatibility problem of these DLLs is just gone. The version YOU want and need and depend on is still there, still usable. Something else on the system that wants the newer version gets it, and all its patched glory. This is actually a security hole, and in THAT case, the DLL you depend on WILL change to fix the security problem. Nothing in the August 2009 update to VS 2005 seems to indicate that this happened, it's only for newly compiled binaries.

    So, in summary: The blog poster is an idiot, he hates his user, he's too lazy to write a real installer, he has incompetent developers that don't care about the security of their product, and he asked for help and got 4 completely idiotic responses. Now everyone on slashdot who knows nothing about SxS and the actual problems it causes (and yes there are some) think that it's the same problem we've always had, but worse.

    Note: I'm not a Windows developer (Linux developer), and I've not used Windows in well over a year (Mac user). But I've been bitten by SxS in my last job and dealing with VB.Net, back when I didn't know I had to make a real installer for my stuff. I somehow managed to learn to not be an idiot, and the blog poster should too.

  9. Re:Time to question if DLLs are still needed by Jahava · · Score: 5, Informative
    It's not just a matter of disk / process size. DLLs (and dynamically-linked libraries, in general) are also an important buffer between API and ABI differences that exist between OSes (Windows 7, Vista, XP, etc.) and OS versions (SP1, SP2, and even minor updates...). Dynamically-linked Libraries act as a buffer between the API / ABI layer and the application layer, allowing the OS to fundamentally change how it works (e.g., add a field to the Create a Window system call structure), update the associated DLL(s) (e.g., rewrite the "CreateWindow" function in core.dll), and have all of the applications installed on the system still work perfectly without needing a single update.

    Additionally, DLLs can enhance security. If there's a bug in MSVCRT.DLL, Microsoft can patch it and release it as an update. In a static world, every application that had that buggy code compiled into it would have to be rebuilt and redistributed.

    In a statically-linked world, every application would need to be rebuilt (on Windows, redistributed) every time an API / ABI change was released, as well as every time a bug was fixed. Furthermore, download sites would either have to release binaries for every API / ABI combination (that's a ton of releases per version) and deal with users downloading the wrong one, or do the open-source model and release the source, forcing the users to build the application on their system and rebuild every API / ABI update. And somehow I don't think the latter solution would fly with the Windows community.

    Like other posters have said, Microsoft's solution is actually not a bad one. Allowing multiple DLLs to be loaded simultaneously is not a pretty solution, but it's not a pretty problem that they have to solve, either. Advance with backwards-compatibility in mind as much as it makes sense to, and use SxS DLLs when it doesn't.

  10. Re:And by all developers you mean by Entrope · · Score: 5, Interesting

    This can bite you in a lot of conditions. One of the canonical examples is memory allocation. For example, foo.dll allocates memory and passes the pointer to bar.exe. To operate safely, bar.exe has to pass the pointer back to foo.dll so it can be freed. Otherwise, foo.dll might be using -- say -- malloc() and free() from one version of the C runtime library, and bar.exe might be using malloc() and free() from a different version. Because the different DLLs will end up allocating from different arenas, you'll corrupt both if you malloc() using one and free() using the other.

    There's a reasonable argument that passing memory ownership without providing allocation functions is a bad way to design libraries. Unfortunately, some interface standards specify bindings that forbid providing that kind of deallocation function in the DLL. (I'm looking at you, CCSDS SLE! I still haven't forgiven you for inflicting this form of DLL hell upon me so many years ago.)

  11. Re:And by all developers you mean by Anonymous Coward · · Score: 5, Informative
    I'm not sure what the authors of these posts were trying to accomplish, but there's some serious misinformation here. I've written a bunch of C++ apps on Windows using Visual Studio 2005, none of which rely on MFCxx.dll - that's only required when your application uses the MFC libraries. Also, the need for the redistributables for the C++ runtime has been around for a lot longer than this patch released in January (plus, it is now October), not exactly "news". There's a reason the redistributables come with Visual Studio from the get go, they aren't there for show. New redistributables are required for each version of Visual Studio, and even for each service pack (the alternative is to statically compile the runtime into the application which many people do). The requirement isn't because of the implementation of side by side assemblies, it's because changes have occurred in the C++ runtime which are not binary compatible. If developers who use Visual Studio 2005 for commercial products still aren't aware of this and need this sensationalist story on Slashdot to warn them, they have bigger problems.

    But when issues arise, it becomes excruciatingly difficult to troubleshoot and fix.

    The version information is written in plain text in the manifest. The files have names based on the version information in the WinSxS folder. If you get the error and notice the files aren't there, its fairly trivial to troubleshoot and fix.

    I'm not a fan of side by side assemblies, I just hate to see issues like this blown out of proportion as it obscures some of the real issues that developers face when developing for Windows (such as just about every bug filed on Microsoft Connect being closed as "by design" instead of being worked on or at the very least closed as "can't fix, compatibility issues", for example).

  12. Re:Also... by Niten · · Score: 5, Insightful

    MS shouldn't really be allowing such poor practices. Why should my memory be eaten up by loads of DLL files that are nearly identical. Let's face it, there isn't going to be huge differences between version X and Y.

    Versions X and Y of a DLL will be flat-out incompatible if that DLL is written in C++ and the author has changed the number of attributes in an interface class (unless he uses tricks such as pimpl), or if he's added or removed any virtual functions.

    And the fact that Microsoft is so good at preserving application backward compatibility, even in the face of "poor practices", is frankly one of the main reasons that Windows is the #1 business desktop operating system in the world.

  13. You sir are part of the problem! by fluffy99 · · Score: 5, Insightful

    Microsoft did this intentionally. They deprecated the vulnerable version of the dll. You "solution" to the problem of your customers still running the vulnerable version of the VC dlls should be to either force them to upgrade or install the new dlls for them. Instead you decide the security is a hassle and undo the fix on your developer machine, so you can ignore the larger issue that you are building insecure software and you customers are running insecure computers. Fix the problem, instead of whining about it and continuing to crank out crappy .net software. How hard would it be to have your software check for the problem dll versions, and direct the customer to download/install the new version? Cripes, games do it all the time when they check what version of direct x is installed.