Microsoft Research Shows Off Multi-Touch Mouse Prototypes
Engadget has snagged some of the details behind a bunch of multi-touch mouse prototypes from Microsoft Research. The prototypes range from the wacky to the extreme, but at least they are thinking outside the mouse trap. "Each one uses a different touch detection method, and at first glance all five seem to fly in the face of regular ergonomics. The craziest two are probably "Arty," which has two articulated arms to cradle your thumb and index finger, with each pad housing its own optical sensor for mission-critical pinching gestures, and "Side Mouse" which is button free and actually detects finger touches in the table immediately in front of the palm rest. Of course, there's plenty of crazy in the FTIR, Orb Mouse and Cap Mouse (pictured), which rely on an internal camera, orb-housed IR camera and capacitive detection, respectively. Of course, there's no word on when these might actually see the light of day"
The game they demo the second mouse with in the video appears to be cube. I suppose they used it because they had access to the source code and could modify it for multitouch interaction.
Frankly multi-touch is really needed to help modernize the mouse. As somebody who uses a Macbook Pro at work I can honestly say it is the first trackpad I have ever used that doesn't make me not long for a mouse. In fact I would say with the exception of gaming I actually prefer the trackpad and its many gestures. The amount of things that can be done is both more intuitive and more elegant than simply strapping more buttons on a mouse. Now obviously multi-touch only works well if its implementation is great, so only time will tell. Thankfully it seems many companies are involved in this effort, so we don't have to only rely on MS "innovation"
Is this to make up for those Microsoft SongSmith adverts?
Always proofread carefully to see if you any words out.
Personally, I hold the mouse with my thumb and ring-finger on the sides with my index and middle fingers resting on the buttons. When I'm at home using my Microsoft Intellimouse Optical (not explorer), I use the same grip except that I use the top joint of my thumb to hold the mouse so I twitch the tip of my thumb to hit button 4. (http://www.actionforblindpeople.org.uk/data/images/width590/hand-on-mouse-514.jpg)
I move the mouse with a combination of movements including the use of my ring-finger (holding onto the mouse), my thumb (holding onto the mouse), and, to a lesser extent, my wrist which rests on a gel pad.
Why? Because my fingers are much more dexterous than my wrist and thus it's better for moving around multiple links, playing an FPS, or doing any kind of visual editing.
And yet... they seem to think I want a touchpad on a bump.
They had such a good idea with the Trackball Explorer - I just cannot understand why they won't produce more. There's a large, passionate community surrounding the TBE, with fan websites, forums and continuing write-in petitions (pleas) to MS.
Market demand usually speaks for itself:
A new-in-box TBE goes for $500+ on ebay - 10x its original retail price; a good refurbished one will go in the $250 range.
I personally have 2, and I will honestly cry when they go out.
I really prefer to feel a response from the mouse (well trackball) and keyboard. I'm sure people'd get used to whatever mouse was available so selection is good.
I do like the ability on the iPhone where I can expand or contract a web browser window with two fingers. I tried it on my Mac's touchpad and it didn't work (maybe I need to enable it). I don't like the lack of response, or at times too light a touch of the keyboard aspect of the iPhone. It's so light that I'll double enter letters and it's hard to tell if I have the right character unless I'm looking right at the text. Since there's no tactile feel, I can't touch type which means I have to look at the keyboard to make sure I'm in the right place and look at the input field to make sure I'm typing in what I want to type.
Interesting ideas though. The pinch one might be cool for porn :)
[John]
Shit better not happen!
Modernize the mouse maybe - but what about our hands? Every single one of those looked like a carpal tunnel nightmare.
L'esperienza de questa dolce vita (The experience of this sweet life) - Dante Alighieri, The Divine Comedy
What about a simple, largish, multitouch trackpad instead of a mouse? Ever since I switched to a MacBook I've been wondering about that. I tried a mouse on my MacBook (the unibody thing) a few times but I hardly ever used it at all. The MacBook trackpad ist just too good. Then I've tried to buy an large external trackpad to use with an external keyboard (it makes no sense to wear out a notebook keyboard when you're sitting at your desk) but to no avail.
So, why there isn't a large, USB-connected trackpad to use with a keyboard? These things should be simple and cheap, but try to buy one!
I liked the Orb, because it was the closest to both the Trackball Explorer and a boob.
Burn FAT not OIL
I'm not sure a mouse needs to be "multi-touch", in the same way that I don't think a mouse should respond to voice commands (sorry, Cmdr. Scott....).
Multi-touch makes sense for touch screens or track pads, as it changes them from a "cave-man" interface where the only real choices you have is "grunt" (tap), "grunt-grunt" (double-tap), and "uuuuuuugh!" (drag), into an interface where you have a few more choices (multi-finger drag, pinch, etc.).
The mouse already underwent such a change, when multiple buttons were added. I don't know if trying to map things you do on a flat panel onto things you do to a mouse makes any more sense than trying to make a joystick "multi-touch".
What is wrong with different interfaces having different semantics? I don't expect to drive my car with a touchpad, use a mouse to control my stove, or do word-processing with a steering wheel.
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You would think ergonomics might be a consideration when designing some of the new input devices. It looks like the user would need to put their hands, wrist, and fingers in awkward positions to perform specific tasks. What about something that allows for the natural movement and precision of the hand and fingers to control the device?
Well change seems inevitable because developers want the same multi-touch apps for all the new phones to work on desktops without redoing the interface. So the PC is going to need multitouch. So either the screen goes multitouch (which it has in some cases), or the input devices do. Since touchscreens have issues with things like smearing and comfort distance, that leaves the interface devices. Multitouch pads have been done, but most people still prefer mice. They're more precise due to the size of the working area, and easier for certain tasks like dragging because of the extra degrees of freedom on the arm/elbow which frees up the fingers for clicking instead of overloading them for both position and input.
Of these candidates, the cap mouse is most likely to win out, followed by the orb mouse, which may see a competing run in the high end. Why? Let's see:
FTIR mouse: This is basically an internal reflecting material like a lightpipe or fiberoptic cable. The problem is it limits the mouse because it requires this kind of material (think the demo uses acrylic), and design such that the camera can always see it. The shape has poor balance, CG, and drag properties, and will probably result in breaking or issues sliding for many people. The restrictions to mouse design will annoy existing manufacturers, unlike say optical sensors, which were just drop in replacements for mouse balls.
Articulated mouse (Arty): Not happening, for a simple reason - people won't want to readjust to left/right click being thumb/forefinger instead of index/middle. It sounds stupid, but believe me it will be a showstopper. Plus the design is a bit fragile, and I'm not sure on the ergonomics of having to extend the finger and thumb like that, seems like an RSI issue waiting to happen.
Side mouse: This has some potential, but it will be plagued by unintentional inputs. Any time you drum your fingers impatiently, drop a pen on the desk, move the camera too close to something sitting on the desk, it will go nuts. It might be useful in cases where you can't build a touchpad into a device, but in most of those cases the device is so small you want to hold it not rest it on a desk anyway, so there'd be no surface for the side mouse to track on.
Now for the showdown between the two serious contenders.
Orb mouse: Really nice input image. Can easily do a variety of applications with it, since there's so much area. Datacenters sometimes use illuminated vein pattern recognition for biometrics, which can be efficiently integrated with this, and it's a better solution than those stupid touchpad fingerprint readers. But for more conventional apps it's got the most area, the best shape to exploit the use of all fingers, and in deference to the mention of clock-based positioning on the Gizmodo article about it, will probably be the easiest for people to extend thinking to. The main showstoppers are cost (not sure) and bulk/shape issues. People may not find the bulgy shape appealing though I suspect it will test well with male audiences.
Cap mouse: Probably going to win, despite the low resolution sensor image. Why? That "$1 gesture recognition" on the video says it all. Not the gesture support part, the $1 part. Cost wise it's probably cheapest, and it seemed to work sufficient for the apps in the demo. It's also just a bolt-on to existing mouse designs. No need to modify the existing shape or ergonomics to accommodate it, which means it's the path of least resistance. If it's also the path of least cost, which given most of the rest need a camera-quality sensor it most likely is, then the winner seems pretty obvious.
Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!
An ergonomist taught me that one thing you do not want to do is continually hold your button clicking fingers away from the buttons. That kind of static loading on the extensor muscles is really bad. While using a mouse and are not actively clicking, you want the fingers to rest on the buttons without extensor or flexor muscles being used (preferably with an armrest supporting your entire forearm). With these touch sensitive devices you HAVE to use the extensor muscles to keep the fingers away from the device.
Well, I guess that a big part of why you hold the mouse as you do is that you are used to that because mice have worked in such a way for a good while.
No. He said he holds it like this for a very good reason - because when manipulating a mouse using the fingers gives you much finer control than simply using the palm of your hand.
That's why any "improvement" that moves the fingers off the mouse is an inherently worse design. It's not "what he is used to", it's how our bodies are actually built. Within those parameters sure, you can come up with different shapes that seem worse at first but are actually better - as long as the fingers are responsible for controlling mouse movement.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I think for Desktops the design that will win out is keyboards with trackpads, like a laptop keyboard separated from a laptop. Most people would simply use those alone, gamers or people with more need for fine control would attach a traditional mouse for specific uses.
But fewer and fewer people will be using them, since laptop use is dramatically increasing.
Perhaps mice will even go away altogether, replaced by more task specific controls, like game controllers and Wacom tablets for artists.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
There are two general classes of mouse posture: finger-based and palm-based. There's also the "claw" one, which people contend the standard finger based posture is a subset of just less optimal for clicking response time. There's a heated contention between them among gamers who take things like this too seriously. Razer designs mice to fit the various styles, which they describe in their ergonomics guide: http://www2.razerzone.com/MouseGuide/html/palmgrip.php
Some people prefer to use the fingers for fine motor control, as you mention. Others prefer to just use a lower sensitivity and arm motion for positioning, freeing up finger control for more buttons. These inventions aren't aiming at a specific ergonomic target, they're adding functionality. If anything, a prevalence of multi-touch support in the future will dictate the common mouse holding posture, and I suspect you may be in for some grumbling about it for the forseeable future as it does not fit your natural tendency.
Your kids will wonder how the hell you can hold a mouse like that and still use it though.
Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!
Not that these are any better, but the Mighty Mouse sucked. So many years being mocked for having one button, and then, spitefully, they eschew that one in favor of some wonky touch pad setup. Did it ever occur to these people that it's nice to have tactile response? Call me old fashioned, but when I click, I want to hear and feel a click, and when I press a key, I want it to move downward and make a little clack. Now get off my lawn!
Conscience is the inner voice which warns us that someone may be looking.
I have the same problem with the mighty mouse. It is too easy to click the 'wrong' side of the mouse, and it was just a little to vague for lack of a better term. The track ball was excellent, as was the precision, but I just couldn't use it.
I actually like the Mac touch pad. I would have never dreamed I would say such a thing as touch pads, in general, are right up there with root canal in my book. I actually found the Macbook Pro's multi-touch pad very sensitive, with perfect acceleration and excellent precision for tiny movements like renaming a file extension. Things like the three-finger functions are a little odd at first, but after about an hour I learned to love the thing. It's one of the few touch pads I could actually use rather than struggle with.
I didn't invent this mouse grip technique, but it really helps. The fingers gripping the sides of the mouse(*) should also be in full contact with the mouse pad. That way you can get fine mouse movements just by rolling your gripping fingers left and right. Your gripping fingers are thus anchored by the mousepad and can exert very fine amounts of push on the mouse.
(*) For me these are thumb and pinky, but I suppose you could use thumb and ring finger.